Pokemon: Close Combat/Chesnaught: Difference between revisions
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Protecting a Chespin on his shoulder, Chesnaught believes “The best defense is a good offense”. Chesnaught can do a great job controlling the midrange with long normals while also doing an excellent job of waiting an opponent out, forcing your opponent to make mistakes and getting hard punishes off them using his signature move Bullet Seed (5B) which can help him extend his combos with no meter, or go in while you are super plus on your opponents block. | Protecting a Chespin on his shoulder, Chesnaught believes “The best defense is a good offense”. Chesnaught can do a great job controlling the midrange with long normals while also doing an excellent job of waiting an opponent out, forcing your opponent to make mistakes and getting hard punishes off them using his signature move Bullet Seed (5B) which can help him extend his combos with no meter, or go in while you are super plus on your opponents block. | ||
Chesnaught is a character who can play until timeout. With his high health and endurance. On top of that he has Guard Berry (24B) which adds armor to the startup of his forward advancing moves and restores his health by | Chesnaught is a character who can play until timeout. With his high health and endurance. On top of that he has Guard Berry (24B) which adds armor to the startup of his forward advancing moves and restores his health by 11%, An invincible charge input DP and an air parry. Using these tools effectively makes Chesnaught a defensive powerhouse. | ||
Chesnaught's main drawback is his speed and sluggish buttons, he has a slow predictable jump, an 8-frame startup on his 5A, and cannot effectively chase down opponents who are running away or zoning without spending resources. | Chesnaught's main drawback is his speed and sluggish buttons, he has a slow predictable jump, an 8-frame startup on his 5A, and cannot effectively chase down opponents who are running away or zoning without spending resources. | ||
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|intro = [[file:PKMNCC Chesnaught NavboxIcon.png|40px|link=]] '''Chesnaught''' is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle. | |intro = [[file:PKMNCC Chesnaught NavboxIcon.png|40px|link=]] '''Chesnaught''' is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle. | ||
|pros= | |pros= | ||
*'''Bulky:''' | *'''Bulky:''' Chesnaught has the highest endurance value in the game & close to the highest health value which he can recharge with 24B. Chesnaught can afford to sacrifice his health as a means to win the round. | ||
*'''Space Control:''' The creation of thorns, a fast moving projectile, and large buttons like 3A, 6A, and 2B cover ranges the opponent may have difficulty challenging from. | *'''Space Control:''' The creation of thorns, a fast moving projectile, and large buttons like 3A, 6A, and 2B cover ranges the opponent may have difficulty challenging from. | ||
|cons= | |cons= | ||
*'''Sluggish Movement:''' With a lumbering walkspeed, underwhelming forward dash, and larger amount of prejump frames compared to the rest of the cast, it can be difficult for Chesnaught to outmaneuver their opponent. | *'''Sluggish Movement:''' With a lumbering walkspeed, underwhelming forward dash, and larger amount of prejump frames compared to the rest of the cast, it can be difficult for Chesnaught to outmaneuver their opponent. | ||
*'''Sluggish Buttons:''' Chesnaughts fastest button (5A) has a whopping 8f startup, leading to him often time being stuck in the corner. | *'''Sluggish Buttons:''' Chesnaughts fastest button (5A) has a whopping 8f startup, leading to him often time being stuck in the corner, landing parries is essential. | ||
}} | }} | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 2 | ||
|guard = Mid | |guard = Mid | ||
|grddamage = 2 | |grddamage = 2 | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 4 | ||
|guard = Mid | |guard = Mid | ||
|grddamage = 2 | |grddamage = 2 | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 2 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
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}} | }} | ||
|description= Chesnaught feeds Chespin a berry. | |description= Chesnaught feeds Chespin a berry. | ||
*Loads | *Loads Bullet Seed for the next 5B press | ||
*Does not load a Bullet Seed if hit while Chespin is eating | |||
*Safe when cancelled off of juggled 6A, on hit | *Safe when cancelled off of juggled 6A, on hit | ||
*Also safe after landing 6B | *Also safe after landing 6B | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 4 | |grddamage = 4 | ||
|guard = High | |guard = High | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2, 2, 1 | ||
|grddamage = 0, 0, 1 | |grddamage = 0, 0, 1 | ||
|guard = Mid | |guard = Mid | ||
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|startup = 10 | |startup = 10 | ||
|active = ∞ | |active = ∞ | ||
|recovery = | |recovery = 20 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
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}} | }} | ||
|description= Chesnaught exercises self-care via berry. | |description= Chesnaught exercises self-care via berry. | ||
*Heals | *Heals 5 HP, refreshes endurance, and adds armor to 6A & 2B. | ||
*Armor is not removed until those attacks actually absorb a move, or your opponent lands a strong blow against you. | *Armor is not removed until those attacks actually absorb a move, or your opponent lands a strong blow against you. Carries between rounds. | ||
*Removes poisoned status, key tool against Toxicroak | *Removes poisoned status, key tool against Toxicroak | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 14 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
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==Combos== | ==Combos== | ||
[ | [BnB] 5A 6B | ||
[ | [5B Stocked] 5A 4A 6B 5B 2B | ||
[ | [6A Starter] 6A 5A 6B | ||
[Grounded] 46B 6A | |||
[ | [Anti-Air] 4A 2B | ||
[ | [Jump In + 5B Stocked] j.5A 5A 4A 6B 5B 2B | ||
[ | [Jump In] j.5A 3A | ||
*Builds 1 Hyper | |||
[ | [5B Stocked + 2 Hyper] 5A 4A 6B 5B 426B | ||
*20 Damage Combo | |||
==Colors== | ==Colors== |
Latest revision as of 20:12, 9 June 2024
Archetypes: | Charge; Big Body |
Health: | 43 |
Endurance: | 16 |
Endurance Refresh: | 5 |
Walk Speed: | 2.4 / -2.1 |
Prejump Frames: | 9f |
Fastest Attack: | 5A (8f) |
Introduction
Protecting a Chespin on his shoulder, Chesnaught believes “The best defense is a good offense”. Chesnaught can do a great job controlling the midrange with long normals while also doing an excellent job of waiting an opponent out, forcing your opponent to make mistakes and getting hard punishes off them using his signature move Bullet Seed (5B) which can help him extend his combos with no meter, or go in while you are super plus on your opponents block.
Chesnaught is a character who can play until timeout. With his high health and endurance. On top of that he has Guard Berry (24B) which adds armor to the startup of his forward advancing moves and restores his health by 11%, An invincible charge input DP and an air parry. Using these tools effectively makes Chesnaught a defensive powerhouse.
Chesnaught's main drawback is his speed and sluggish buttons, he has a slow predictable jump, an 8-frame startup on his 5A, and cannot effectively chase down opponents who are running away or zoning without spending resources.
If you want a weird bulky May/Ramlethal/Happy Chaos fusion then this is the character for you. Patient play, optimization, and effective risk assessment will be sure to land you in the Hall of Fame. Good luck, dynamic duo!!
Chesnaught is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle. |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Hyper Moves
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Super
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Throws
Combos
[BnB] 5A 6B
[5B Stocked] 5A 4A 6B 5B 2B
[6A Starter] 6A 5A 6B
[Grounded] 46B 6A
[Anti-Air] 4A 2B
[Jump In + 5B Stocked] j.5A 5A 4A 6B 5B 2B
[Jump In] j.5A 3A
- Builds 1 Hyper
[5B Stocked + 2 Hyper] 5A 4A 6B 5B 426B
- 20 Damage Combo
Colors