Idol Showdown/Ninomae InaNis: Difference between revisions
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*'''Space Control''': Ina's fireballs are fine at zoning on their own, though they get much stronger if you set up her {{Input|22S}}. She can also follow behind them with her phenomenal pokes like {{Input|5M}}, {{Input|5H}}, {{Input|3H}}, and {{Input|4H}}. With charge or Superchats ready she can convert some of her pokes from their maximum range into full combos. | *'''Space Control''': Ina's fireballs are fine at zoning on their own, though they get much stronger if you set up her {{Input|22S}}. She can also follow behind them with her phenomenal pokes like {{Input|5M}}, {{Input|5H}}, {{Input|3H}}, and {{Input|4H}}. With charge or Superchats ready she can convert some of her pokes from their maximum range into full combos. | ||
*'''High Damage''': She is easily able to take half of an opponent's lifebar off her overhead {{Input|3M}}, as well as getting great damage and oki from her basic {{Input|2L}} starter combos. | *'''High Damage''': She is easily able to take half of an opponent's lifebar off her overhead {{Input|3M}}, as well as getting great damage and oki from her basic {{Input|2L}} starter combos. | ||
*''' | *'''Good Pressure''': Has a great overhead in her {{Input|3M}} which leads to massive reward on hit or a continued blockstring. Her projectiles can also be used for frame-trapping opponents and restarting pressure from her preferred range. | ||
*'''Squids''': | *'''Squids''': | ||
|cons= | |cons= | ||
*'''Step Dashes''': Can really struggle trying to approach opponents while spacing around their moves due to her limited forward movement. | |||
*'''Charge Reliance''': Ina without her charge at the ready loses her ability to extend combos off of her pokes meterlessly as well as having less safe pressure and zoning. | *'''Charge Reliance''': Ina without her charge at the ready loses her ability to extend combos off of her pokes meterlessly as well as having less safe pressure and zoning. | ||
*'''BIG Hurtboxes''': {{Input|5H}} and {{Input|4H}} have | *'''BIG Hurtboxes''': {{Input|5H}}, and {{Input|4H}}, {{Input|2H}}, and {{Input|j.H}} have massive hurtboxes that linger. {{Input|5H}} also has its' hurtbox appear before it is active. | ||
*'''Lacking Fullscreen Presence''': Ina's meterless fireballs dissipate before reaching fullscreen. She needs to spend meter and make way into her preferred space. | *'''Lacking Fullscreen Presence''': Ina's meterless fireballs dissipate before reaching fullscreen, and she will tend to get outzoned at that range. She needs to spend meter and make way into her preferred space. | ||
|width=100 | |width=100 | ||
}} | }} | ||
===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File: | * [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozora|Subaru]]''' - Off-collab covers some of Ina's weaknesses, amplifies mixup. | ||
: | * [[File:IS_Moona_Icon.png|40px]] '''[[Idol Showdown/Collabs#Moona_Hoshinova|Moona]]''' - Better poke confirms, pressure. | ||
* [[File: | * [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Ame]]''' - 5H metered confirm, time slow helps with everything. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Moves Ina slightly forward. | * Moves Ina slightly forward. | ||
* Grants 5 superchats on use. | |||
* Combo filter. | * Combo filter. | ||
}} | }} | ||
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Ina's most damaging meterless special, and the main source of damage in her combos. | Ina's most damaging meterless special, and the main source of damage in her combos. | ||
* Moves Ina forward even more. | * Moves Ina forward even more. | ||
* Grants 5 superchats on use. | |||
* Still combo filler. | * Still combo filler. | ||
}} | }} | ||
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|description= | |description= | ||
* Invincible reversal | * Invincible reversal | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Air blockable | * Air blockable | ||
* Moves about the same distance as the L version. | * Moves about the same distance as the L version. | ||
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{{MoveData | {{MoveData | ||
|name=AO-ter God Blast | |name=AO-ter God Blast | ||
|input={{NotationIcon-IS|4}} '''Charge''' {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|4}} '''Charge''' (39 frames minimum) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | ||
|image=ISD_Ina_46L.png | |image=ISD_Ina_46L.png | ||
|caption= | |caption= | ||
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|description= | |description= | ||
Slow fireball that travels roughly 70% of the screen. | Slow fireball that travels roughly 70% of the screen. | ||
* Grants 2 superchats on use. | |||
* Very low blockstun, making it difficult to get plus frames with it in most ranges. | * Very low blockstun, making it difficult to get plus frames with it in most ranges. | ||
* Punishable on block at closer ranges. | * Punishable on block at closer ranges. | ||
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|description= | |description= | ||
A faster fireball that travels roughly 75% of the screen. | A faster fireball that travels roughly 75% of the screen. | ||
* Grants 2 superchats on use. | |||
* Has much better general frame data compared to the L version and gives Ina more chances to set up plus frames in her preferred ranges. | * Has much better general frame data compared to the L version and gives Ina more chances to set up plus frames in her preferred ranges. | ||
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|description= | |description= | ||
Fullscreen fireball that travels the same speed as the M version. | Fullscreen fireball that travels the same speed as the M version. | ||
* Costs 1 Star Meter and grants 5 superchats on use. | |||
* Deletes normal projectiles and cancels out with other EX projectiles. | * Deletes normal projectiles and cancels out with other EX projectiles. | ||
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** Punishable if the final hit is instant blocked, and always punishable by Coco's command grab. | ** Punishable if the final hit is instant blocked, and always punishable by Coco's command grab. | ||
** Can be made safe if superchat canceled into {{input|[4]6M}} | ** Can be made safe if superchat canceled into {{input|[4]6M}} | ||
* Grants 3 superchats on use. | |||
* Allows a full confirm on counter hit with {{input|5L}} or {{input|2L}} depending on distance. | * Allows a full confirm on counter hit with {{input|5L}} or {{input|2L}} depending on distance. | ||
}} | }} | ||
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|description= | |description= | ||
* Moves Ina forward even more. Sees little use in neutral due to its much slower startup and even longer recovery. | * Moves Ina forward even more. Sees little use in neutral due to its much slower startup and even longer recovery. | ||
* Grants 3 superchats on use. | |||
* Minus on hit. Does not lead to a full confirm even on counter hit, but is at least plus. | * Minus on hit. Does not lead to a full confirm even on counter hit, but is at least plus. | ||
* Can be combo'd into from {{input|4H}} on both ground and air hit. | * Can be combo'd into from {{input|4H}} on both ground and air hit. | ||
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|description= | |description= | ||
* Uniquely leads to a hard knockdown on hit | * Uniquely leads to a hard knockdown on hit | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Launches on air hit, making it useful for converting off pokes such as far hit {{Input|5M}} > {{Input|3H}} | * Launches on air hit, making it useful for converting off pokes such as far hit {{Input|5M}} > {{Input|3H}} | ||
* 2 frame gap between the multi-hit groupings | * 2 frame gap between the multi-hit groupings | ||
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* Has a deadzone between it and Ina. | * Has a deadzone between it and Ina. | ||
* Can trade with a projectile hit when thrown out and before landing. | * Can trade with a projectile hit when thrown out and before landing. | ||
* Grants 2 superchats on use. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Tako-Enhanced AO-ter God Blast | |name=Tako-Enhanced AO-ter God Blast | ||
|input={{NotationIcon-IS|4}} '''Charge''' {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|4}} '''Charge''' (39 frames minimum) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | ||
|image=ISD_Ina_L_Tako.png | |image=ISD_Ina_L_Tako.png | ||
|caption= Light | |caption= Light | ||
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|invul= | |invul= | ||
|description= | |description= | ||
*Air blockable | * Costs 2 Star Meter and grants 3 superchats on use. | ||
* Air blockable. | |||
Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you. | Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you. | ||
}} | }} |
Latest revision as of 22:28, 28 June 2024
Last Updated to Version 4.0.6
Witty Artistic High-Priestess - Artistic Pressure
Difficulty - ★★★★★☆
Introduction
Ina is a well-rounded midranger who commands space with her tentacle attacks. She unleashes the latent power from the Ancient Ones when the opportunity arises, leaving her opponents without an inkling as to what hit them.
Ina is a midrange charge character who keeps her opponents at bay with the power of the Ancient Ones. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
3M
Toggle Hitboxes Toggle Hitboxes
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4M
Toggle Hitboxes Toggle Hitboxes
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4H
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
2[Charge]8L/M/H
4[Charge]6L/M/H
214L/M/H
22S
Toggle Hitboxes Toggle Hitboxes
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4[Charge]6L/M/H
Super Star Attack
Colors
Original Outfit
Cosplay 1
Amelia Watson (Hololive)
Amelia Watson (Hololive)
Cosplay 2
Gawr Gura (Hololive)
Gawr Gura (Hololive)
Cosplay 3
Takanashi Kiara (Hololive)
Takanashi Kiara (Hololive)
Cosplay 4
Mori Calliope (Hololive)
Mori Calliope (Hololive)
Cosplay 5
Tsukumo Sana (Hololive)
Tsukumo Sana (Hololive)
Cosplay 6
Chun-Li (Street Fighter)
Chun-Li (Street Fighter)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
May (Guilty Gear)
May (Guilty Gear)
Cosplay 9
Callie (Splatoon)
Callie (Splatoon)
Cosplay 10
Marie (Splatoon)
Marie (Splatoon)