Idol Showdown/Sora Tokino: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.9}} | ||
[[File:IS_Sora_Logo.png|250px]] | [[File:IS_Sora_Logo.png|250px]] | ||
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|cons= | |cons= | ||
*'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | *'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | ||
*'''Limited Defensive Options''': Sora's only invincible reversal, {{Input|236S}}, is fairly slow and locked behind spending 2 meter | *'''Limited Defensive Options''': Sora's only invincible reversal, {{Input|236S}}, is fairly slow and locked behind spending 2 meter. | ||
*'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | *'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | ||
|width=100 | |width=100 | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=IS_Sora_6M_2.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= | |caption= | ||
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|active=Until Expiration | |active=Until Expiration | ||
|recovery=37 | |recovery=37 | ||
|advHit=+ | |advHit=+13~ | ||
|advBlock= | |advBlock=+9~ | ||
|description= Parallel Time is a slow-moving multi-hitting projectile | |description= Parallel Time is a slow-moving multi-hitting projectile | ||
*Can be - | *Can be -17 on block when used at point blank in the corner as only 1 hit of the projectile lands | ||
*Projectile expires once reaching around 85% of the screen length | *Projectile expires once reaching around 85% of the screen length | ||
*Used full-screen as a safe approach option | *Used full-screen as a safe approach option | ||
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{{MoveData | {{MoveData | ||
|name=Rakka-Chan | |name=Rakka-Chan | ||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | |||
|image=IS_Sora_22S.png | |image=IS_Sora_22S.png | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|name=Blue Sky Symphony | |name=Blue Sky Symphony | ||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | |||
|resizeImage=no | |resizeImage=no | ||
|image=IS_Sora_236S.png | |image=IS_Sora_236S.png |
Latest revision as of 13:56, 15 June 2024
Virtuous Pure Idol - Sonnant Seiso Setplay
Difficulty - ★★★★★☆
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai. Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen. 22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea. j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists. All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right. She has the best control over her airdrift in the game which enables ambigous left/right mixups. Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility. In exchange for her good neutral and pressure, she is weak on defense due to her slow buttons and lack of access to an invincible reversal. When being pressured, she generally has to block and wait it out. She has lower damage than the rest of the cast. A lot of her strongest oki and combo routes are locked behind execution barriers.
Sora is a setplay zoner that locks down the opponent with her musical prowess. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6L
6M
6H
Universal Mechanics
Throw
Overhead
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
214X
236X
22X
214S
Super Star Attack
236S
</gallery>
Colors
AZKi (Hololive)
Airani Iofifteen (Hololive)
Yoruno Sora
First design
Tsukino Mito (Nijisanji)
Athena Asamiya (SNK)
Kizuna AI ( Kizuna AI株式会社)
Mirai Akari (GOOM STUDIO)
Streetwear Costume (Hololive)
Hoshino Ai (Oshi no Ko)