Idol Showdown/Korone Inugami: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.10}} | ||
[[File:IS_Korone_Logo.png|250px]] | [[File:IS_Korone_Logo.png|250px]] | ||
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|pros= | |pros= | ||
* '''Simple and Straightforward Characters''': Korone has a fairly simple gameplan and relatively low execution requirements. Tools such as {{input|j.S}} can be used for many things, such as approaching, resetting pressure, and punishing with relatively low risk, making her an easy character to pick up. | * '''Simple and Straightforward Characters''': Korone has a fairly simple gameplan and relatively low execution requirements. Tools such as {{input|j.S}} can be used for many things, such as approaching, resetting pressure, and punishing with relatively low risk, making her an easy character to pick up. | ||
* ''' | * '''Multiple Reversal Options''': Korone has access to a fully invulnerable DP with {{input|22H}}, a fully invulnerable super with {{input|214S}}, and a high damage ultra low profile super with {{input|236S}} | ||
* '''Good Pokes''': Korone's {{input|5M}} is a fast, long, disjointed and low-recovery poke that moves her forward. She also has access to basic projectiles with {{input|236X}}. | * '''Good Pokes''': Korone's {{input|5M}} is a fast, long, disjointed and low-recovery poke that moves her forward. She also has access to basic projectiles with {{input|236X}}. | ||
* '''Pressure | * '''Strong Pressure''': Korone's {{input|2L}} and {{input|5L}} have lower pushback on block than average which gives her access to strong stagger pressure while her 0 on block {{input|2M}} and command dash {{input|22S}} offer solid ways to reset pressure. | ||
|cons= | |cons= | ||
|width=100 | |width=100 | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_5L.png | |image=IS_Korone_5L.png | ||
|hitbox=ISD_Korone_5L_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=5L | |name=5L | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_5M.png | |image=IS_Korone_5M.png | ||
|hitbox=ISD_Korone_5M_Hitbox.png | |||
|hitboxCaption= | |||
|caption= Sol f.S says hi | |caption= Sol f.S says hi | ||
|name=5M | |name=5M | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_5H.png | |image=IS_Korone_5H.png | ||
|hitbox=ISD_Korone_5H_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_2L.png | |image=IS_Korone_2L.png | ||
|hitbox=ISD_Korone_2L_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_2M.png | |image=IS_Korone_2M.png | ||
|hitbox=ISD_Korone_2M_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=2M | |name=2M | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_2H.png | |image=IS_Korone_2H.png | ||
|hitbox=ISD_Korone_2H_Hitbox.png | |||
|hitboxCaption=Swings Low | |||
|caption=Swings Low | |caption=Swings Low | ||
|image2=IS_Korone_2H_2.png | |image2=IS_Korone_2H_2.png | ||
|hitbox2=ISD_Korone_2H_Hitbox_2.png | |||
|hitboxCaption2=Swings High | |||
|caption2=Swings High | |caption2=Swings High | ||
|name=2H | |name=2H | ||
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*Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | *Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | ||
* | *Chaining 2H after a magic series (LMH) will whiff midscreen, so only do this in the corner (drop the H from your string to combo into 2H midscreen) | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_3H.png | |image=IS_Korone_3H.png | ||
|hitbox=ISD_Korone_3H_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=3H | |name=3H | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_jL.png | |image=IS_Korone_jL.png | ||
|hitbox=ISD_Korone_jL_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_jM.png | |image=IS_Korone_jM.png | ||
|hitbox=ISD_Korone_jM_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_jH.png | |image=IS_Korone_jH.png | ||
|hitbox=ISD_Korone_jH_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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{{MoveData | {{MoveData | ||
|name=Orayo! | |name=Orayo! | ||
|hitbox=ISD_Korone_6M_Hitbox.png | |||
|hitboxCaption=eekum | |||
|hitbox2=ISD_Korone_6MM_Hitbox.png | |||
|hitboxCaption2=bokum | |||
|input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} | |input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} | ||
|image=IS_Korone_6M.png | |image=IS_Korone_6M.png | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_LM.png | |image=IS_Korone_LM.png | ||
|hitbox=ISD_Korone_LM_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_MH.png | |image=IS_Korone_MH.png | ||
|hitbox=ISD_Korone_MH_Hitbox.png | |||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=Overhead | |name=Overhead | ||
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|image=IS_Korone_6M.png | |image=IS_Korone_6M.png | ||
|hitbox=IS_Korone_SCR_hitbox.png | |hitbox=IS_Korone_SCR_hitbox.png | ||
|hitboxCaption= | |||
|caption= | |caption= | ||
|name=Superchat Reversal | |name=Superchat Reversal | ||
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{{MoveData | {{MoveData | ||
|name=Yubi! | |name=Yubi! | ||
|hitbox=ISD_Korone_236L_Hitbox.png | |||
|hitboxCaption=Yubi! | |||
|hitbox2=ISD_Korone_236M_Hitbox.png | |||
|hitboxCaption2=Yubi! | |||
|hitbox3=ISD_Korone_236H_Hitbox.png | |||
|hitboxCaption3=Yubi Yubi! | |||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=IS_Korone_236X.png | |image=IS_Korone_236X.png | ||
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{{MoveData | {{MoveData | ||
|name=DOOG | |name=DOOG | ||
|hitbox=ISD_Korone_214L_Hitbox.png | |||
|hitboxCaption= | |||
|hitbox2=ISD_Korone_214M_Hitbox.png | |||
|hitboxCaption2= | |||
|hitbox3=ISD_Korone_214H_Hitbox.png | |||
|hitboxCaption3= | |||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=IS_Korone_214X.png | |image=IS_Korone_214X.png | ||
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{{MoveData | {{MoveData | ||
|name=Super Koro Punch | |name=Super Koro Punch | ||
|hitbox=ISD_Korone_22L_Hitbox.png | |||
|hitboxCaption= | |||
|hitbox2=ISD_Korone_22M_Hitbox.png | |||
|hitboxCaption2= | |||
|hitbox3=ISD_Korone_22H_Hitbox.png | |||
|hitboxCaption3= | |||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image3=IS_Korone_22X.png | |image3=IS_Korone_22X.png | ||
Line 505: | Line 552: | ||
{{MoveData | {{MoveData | ||
|name=DOOG From Above | |name=DOOG From Above | ||
|hitbox=ISD_Korone_j214X_Hitbox.png | |||
|hitboxCaption= | |||
|input='''Air Only''' {{NotationIcon-IS|s}} | |input='''Air Only''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_j.214X.png | |image=IS_Korone_j.214X.png | ||
Line 522: | Line 571: | ||
Propels Korone forward with a swinging active chainsaw hitbox. This be used to punish projectiles or whiffed normals in neutral. Generally safe against both normal and instant block, but can be made more safe when used closer to the ground. | Propels Korone forward with a swinging active chainsaw hitbox. This be used to punish projectiles or whiffed normals in neutral. Generally safe against both normal and instant block, but can be made more safe when used closer to the ground. | ||
This move has a minimum height restriction while rising, but not while falling. | This move has a minimum height restriction while rising, but not while falling. Frame advantage varies depending on if it is blocked standing or crouching with stand blocking generally making the move more minus on block compared to crouching blocking. | ||
Standing block frame advantage breakdown: | |||
* Near-apex height j.S standing block: -8 ~ -7 (can be up to -9 on taller characters like Botan and Coco since it hits them earlier) | |||
* Falling middle height j.S standing block: -6 ~ -4 | |||
* Falling near-ground j.S standing block: -3 ~ -2 | |||
Crouching block frame advantage breakdown: | |||
* Near-apex height j.S crouching block: -5 ~ -4 | |||
* Falling middle height j.S crouching block: -4 ~ -3 | |||
* Falling near-ground j.S crouching block: -3 ~ -2 | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Doggy Dash | |name=Doggy Dash | ||
|hitbox=ISD_Korone_22S_Hitbox.png | |||
|hitboxCaption= | |||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_22S.png | |image=IS_Korone_22S.png | ||
Line 552: | Line 613: | ||
{{MoveData | {{MoveData | ||
|name=X-Potato | |name=X-Potato | ||
|hitbox=ISD_Korone_236S_Hitbox.png | |||
|hitboxCaption= X | |||
|hitbox2=ISD_Korone_236S_Hitbox_2.png | |||
|hitboxCaption2= Potato | |||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_236S_1.png | |image=IS_Korone_236S_1.png | ||
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{{MoveData | {{MoveData | ||
|name=Furious Claws | |name=Furious Claws | ||
|hitbox=ISD_Korone_214S_Hitbox.png | |||
|hitboxCaption= | |||
|hitbox2=ISD_Korone_214S_Hitbox_2.png | |||
|hitboxCaption2= | |||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_236S_2.png | |image=IS_Korone_236S_2.png |
Latest revision as of 01:50, 28 June 2024
Retro Fighting Dog - High Endurance Brawling
Difficulty - ★☆☆☆☆☆
Introduction
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.
Korone Inugami is a rushdown-styled "shoto" character with high-mobility tools that support an aggressive gameplan. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Amelia's L+H time slow is very flexible in how it can be used combined with Korone's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. It even lets her convert her rising j.L instant overhead into a full combo!
- Her 214S makes Korone's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage.
- Hidden Missiles; gives her free pressure. Beam can be combod into for big damage.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6M
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236X
Toggle Hitboxes Toggle Hitboxes
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214X
Toggle Hitboxes Toggle Hitboxes
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22X
Toggle Hitboxes Toggle Hitboxes
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j.214X
Toggle Hitboxes Toggle Hitboxes
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22S
Toggle Hitboxes Toggle Hitboxes
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Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Colors
Nekomata Okayu (Hololive)
Sakura Miko (Hololive)
Ayunda Risu (Hololive)
Third 2D Costume
Sonic (Sonic The Hedgehog)
M. Bison (Street Fighter)
Korone's Casual Costume (Hololive)
Shirakami Fubuki (Hololive)
JP (Street Fighter 6)
Ookami Mio (Hololive)