(From Google translating his bio from the html manual):She has an unstable 'power' within her. Her 'powers' include an extreme self-protective instinct, and when she senses danger, she will try to eliminate obstacles regardless of her will. Because of her great power, she has been given special surveillance designation by the court and is being taken into custody. Her personality is honest and gentle, and her dark side doesn't show on the surface. However, she is also quite shy.
Levels and charging
her first ability "Charge" Has 3 charge levels - each subsequent is flashier and deals increasingly more hits and damage. Simply tapping the attack button is considered the attack's "Level 1" charge, fully charged is "Level 3", "Level 2" is everything in-between.
Her second ability is levels - some special moves gain levels upon landing them, these levels can do things like, increase damage, increase range, or unlock new followups.
Normal Moves
5A
Damage
Guard
Startup
Adv Hit
Adv Block
90
-
-
-
-
2A
Damage
Guard
Startup
Adv Hit
Adv Block
70
-
-
-
-
5B
Damage
Guard
Startup
Adv Hit
Adv Block
170
-
-
-
-
2B
Damage
Guard
Startup
Adv Hit
Adv Block
170
-
-
-
-
5C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
2C
Damage
Guard
Startup
Adv Hit
Adv Block
410
-
-
-
-
4B
Damage
Guard
Startup
Adv Hit
Adv Block
750
-
-
-
-
6B
Damage
Guard
Startup
Adv Hit
Adv Block
350
-
-
-
-
she automatically chases after landing this move
6C
Damage
Guard
Startup
Adv Hit
Adv Block
400
-
-
-
-
66A T-Groove Only
Damage
Guard
Startup
Adv Hit
Adv Block
170
-
-
-
-
662A T-Groove Only
Damage
Guard
Startup
Adv Hit
Adv Block
150
-
-
-
-
66B T-Groove Only
Damage
Guard
Startup
Adv Hit
Adv Block
460
-
-
-
-
662B T-Groove Only
Damage
Guard
Startup
Adv Hit
Adv Block
410
-
-
-
-
66C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
662C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
J.A
Damage
Guard
Startup
Adv Hit
Adv Block
80
High
-
-
-
J.B
Damage
Guard
Startup
Adv Hit
Adv Block
210
high
-
-
-
J.C
Damage
Guard
Startup
Adv Hit
Adv Block
310
high
-
-
-
Throw 4C
Damage
Guard
Startup
Adv Hit
Adv Block
1514
high
-
-
-
Air Throw J.4C
Damage
Guard
Startup
Adv Hit
Adv Block
1514
-
-
-
-
knocks Aya down as well as her opponent. It does no damage to her and
she can recover mid-fall.
Special Moves
Kira no Shougeki 236A/B/C/[A]/[B]/[C]
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
holding down the button changes how many hits it does up to 9 hits, appears right in front of her
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
holding down the button changes how far from her it appears
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX, holding down the button changes how far from her it appears
Chi yori Wakitatsu Mono 623A/B/C/[A]/[B]/[C]
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
charging provides no benefits besides delayed startup
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
charging provides no benefits besides delayed startup
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX, charging provides no benefits besides delayed startup
Ten yori Warisosogu Mono J.236A/B/C/[A]/[B]/[C]
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
charging provides no benefits besides delayed startup
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
charging provides no benefits besides delayed startup
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX, charging provides no benefits besides delayed startup
Chi wo Kakeru Mono 214A/B/C/[A]/[B]/[C] or J.214A/B/C/[A]/[B]/[C]
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
unlocks followups at level 2
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
unlocks followups at level 2
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX, has no followups
followups
Ten wo Inuku Mono 8 at level 1~2 after 214A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Akaku Someageru Mono 4C at level 1~2 after 214A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Kaze wo Hashiru Mono 6/[6A/B/C] at level 1~2 after 214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Inputting only the direction or tapping an attack button along with it both give a LV1 attack. For LV2 and LV3, it does not matter which attack button is used for charging.
Chi wo Ugatsu Mono 2/[2A/B/C] at level 1~2 after 214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Inputting only the direction or tapping an attack button along with it both give a LV1 attack. For LV2 and LV3, it does not matter which attack button is used for charging.
Ten yori Warisosogu Mono 88A/B/[B]/C/[C] at level 1~2 after 214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
EX, Charged versions provide no additional benefits besides the delayed startup.
Chi wo Ugatsu Mono 2/[2A/B/C] at level 1~2 after J.214A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Inputting only the direction or tapping an attack button along with it both give a LV1 attack. For LV2 and LV3, it does not matter which attack button is used for charging.
Ten yori Warisosogu Mono 88A/B/[B]/C/[C] at level 1~2 after j.214A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
EX, Charged versions provide no additional benefits besides the delayed startup.
Akaku Someageru Mono 4C at level 1~2 after J.214A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Kaze wo Hashiru Mono 6/[6A/B/C] at level 1~2 after J.214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Inputting only the direction or tapping an attack button along with it both give a LV1 attack. For LV2 and LV3, it does not matter which attack button is used for charging.
Ten wo Inuku Mono 8 at level 1~2 after J.214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Akaku Someageru Mono 4C at level 1~2 after J.214B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Super Moves
Hametsu no Kodou 2141236C/[C]
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Hi'iro no Rakuin 2363214C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
you can spend 25 meter to do a followup using 41236C
Saihate no Kioku 236236C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Requires Overdrive mode and 100 brake, Opponent can recover from this move faster than Aya she is unable to tech the knockdown, Can be canceled into during a combo, but it tends to scale like crazy so if you do it to try and flex on em, it better kill.