Million Arthur: Arcana Blood/Yamaneko Arthur: Difference between revisions
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[[ | [[File:YamanekoProfile.png |<center><font size="4"><b>Yamaneko Arthur</b></font></center>|frame|right]] | ||
</center>|frame|right]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
=Profile= | ==Profile== | ||
'''Name:''' | *'''EN Name''': Yamaneko Arthur (romaji), Wildcat Arthur (localization) | ||
'''Voice | *'''JP Name''': 山猫アーサー | ||
*'''Voice Actress''': Ayana Taketatsu | |||
*'''Element''': No Element | |||
*'''Health''': 21500 | |||
"Guest" character from Hangyakusei Million Arthur, a mobile MMORPG that shut down within a year. But hey, it also had an anime where half of the fanservice scenes featured this character. Also, Danchou when? | |||
=Overview= | ==Overview== | ||
<!--Insert character overview: archetype, strengths, weaknesses, etc.--> | <!--Insert character overview: archetype, strengths, weaknesses, etc.--> | ||
=Normal Moves= | Yamaneko is a zoning character with projectiles on 5D, j.D, and j.2D. While those are only 3 moves, she has a unique unique with her 214D that lets her load special bullets based on the assists she calls by canceling the assist call animation into 214D/j.214D. This gives her lots of ways to augment both her moveset and her access to elemental counterhits, as the loaded bullets carry elemental properties. | ||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
*Very strong projectiles. | |||
*j.B crossup and 6C give her good high/low mixup | |||
*623XX allows for very strong okizeme | |||
*Elemental bullets give her the most room for combo personalization in the cast | |||
| style="width: 50%;"| | |||
*Below average mobility | |||
*Lackluster frame advantage | |||
*Average normal range | |||
*Below average damage | |||
*Need to use 214D after assist calls makes using level 1 assists riskier | |||
|- | |||
|} | |||
===Recommended Support Knights=== | |||
*'''Pharsalia''': 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend | |||
*'''Scathach''': Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well. | |||
*'''Aife''': Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge. | |||
*'''Arthur Sorcery King''': very fast horizontal hit confirm assist. Can throw this out in neutral/pressure to tag antsy players who like to push buttons or use it as a hit confirm for imagination combos. | |||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 21: | Line 52: | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H/L | ||
|startup= | |startup=6f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -3 | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= jump cancelable | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">5AA</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_5AA.png | ||
|caption= | |caption= | ||
|name= | |name=5AA | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H/L | ||
|startup= | |startup=9f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -5 | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= jump cancelable | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">5AAA</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_5AAA.png | ||
|caption= | |caption= | ||
|name= | |name=5AAA | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H/L | ||
|startup= | |startup=13f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -6 | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_5AAAA.png | ||
|caption= | |caption= | ||
|name= | |name=5AAAA | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H/L | ||
|startup= | |startup=18f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -12 | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= Shares it's animation with 236X, does not blockstring from 5AAA | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_5B.png | ||
|caption= | |caption= | ||
|name= | |name=5B | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H/L | ||
|startup= | |startup=9f | ||
|active= | |||
|recovery= | |||
|frameAdv= -8 | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description=jump cancelable, dash cancellable | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
{{MoveData | |||
|image=MAAB_Yamaneko_5C.png | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-MAAB | |||
|damage= | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -10 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 106: | Line 172: | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard= H/L(1) H(2) | ||
|startup= | |startup=10f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -5, -7(hold) | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= first hit is jump cancelable, there's a 3f gap between the first two hits. First hit is air unblockable, hold down C to stop the second hit from coming out | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_2A.png | ||
|caption= | |caption= | ||
|name= | |name=2A | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=L | ||
|startup= | |startup=7f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -4 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_2B.png | ||
|caption= | |caption= | ||
|name= | |name=2B | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=L | ||
|startup= | |startup=8f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -5 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_2C.png | ||
|caption= | |caption= | ||
|name= | |name=2C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=L | ||
|startup= | |startup=13f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -7 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_jA.png | ||
|caption= | |caption= | ||
|name= | |name=j.A | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H | ||
|startup= | |startup=7f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= jump cancelable | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_jB.png | ||
|caption= | |caption= | ||
|name= | |name=j.B | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H | ||
|startup= | |startup=9f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= jump cancelable. Decent air to ground jumpin. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_jC.png | ||
|caption= | |caption= | ||
|name= | |name=j.C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=H | ||
|startup= | |startup=12f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Large button good for air to airs and air combo ender. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
==Elemental Attacks== | |||
====== <font style="visibility:hidden" size="0">5D</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_5D.png | ||
| | |name=Magic Cannon | ||
| | |input=5D | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |version=Void Lvl 1 | ||
|guard= | |damage=1519 | ||
|startup= | |guard=H/L | ||
|startup=16f | |||
|active= | |||
|recovery= | |||
|frameAdv= -11 | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description= Shoots 3 projectiles | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 2 | |||
|damage=1897 | |||
|guard=H/L | |||
|startup=15f | |||
|active= | |||
|recovery= | |||
|frameAdv= -5 | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots 4 projectiles, at range these projectiles stagger a bit, adding more hitstun. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 3 | |||
|damage=2254 | |||
|guard=H/L | |||
|startup=14f | |||
|active= | |||
|recovery= | |||
|frameAdv= +3 | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots 5 projectiles, at range these projectiles stagger, adding more hitstun and the ability to hit confirm into a combo. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 1 | |||
|damage=2500 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery= | |||
|frameAdv= -3 | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=Wallbounces on hit. All versions whiff on most characters at point blank range. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 2 | |||
|damage=3000 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery= | |||
|frameAdv= -3 | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=Increased hitbox size, higher height on wallbounce. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 3 | |||
|damage=4000 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery= | |||
|frameAdv= -3 | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=Full screen hitbox, higher height on wallbounce. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 1 | |||
|damage=1228 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery= | |||
|frameAdv= -4 | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots 5 projectiles that spread and freeze the opponent. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 2 | |||
|damage=1664 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery= | |||
|frameAdv= -4 | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots 7 projectiles, wider spread and more hitstun. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 3 | |||
|damage=2004 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery= | |||
|frameAdv= -4 | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots 9 projectiles, wider spread and more hitstun. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 1 | |||
|damage=1626 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery= | |||
|frameAdv= +7 | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description=Shoots a homing wind ball with 5 hits. All wind bullets launch on counterhit. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 2 | |||
|damage=1932 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery= | |||
|frameAdv= +12 | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description=7 hits, larger hitbox. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 3 | |||
|damage=2220 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= +17 | ||
| | |element=Wind | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=9 hits, larger hitbox. | |||
_____________________________________ | |||
-In combos 2 uses of 5D and/or J.5D will result in the opponent being popped into the air and can recover quickly, regardless of what point in the combo each bullet is used. This can be avoided by getting an elemental counterhit with a bullet. Note that counterhit 5D into another 5D WILL make the combo drop, while 5D into counterhit 5D will not. | |||
-J.2D and 5D are considered 2 different moves and can combo into eachother without dropping after. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j. | |||
====== <font style="visibility:hidden" size="0">j.5D</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=Yamaneko_J5D.png|200px|thumb|left | ||
| | |name=Air Magic Cannon | ||
| | |input=j.5D | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |version=Void Lvl 1 | ||
|damage=1519 | |||
|guard= | |guard= | ||
|startup= | |startup= 16f | ||
|active= | |||
|recovery=29~44 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description=Forced to land after shooting. Should be used sparingly due to how punishable this version is. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 2 | |||
|damage=1897 | |||
|guard=H/L | |||
|startup=15f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 3 | |||
|damage=2254 | |||
|guard=H/L | |||
|startup=14f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 1 | |||
|damage=2500 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery=29~49 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=Forced to land after shooting. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 2 | |||
|damage=3000 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery=29~49 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=Forced to land after shooting. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 3 | |||
|damage=4000 | |||
|guard=H/L | |||
|startup=19f | |||
|active= | |||
|recovery=24 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 1 | |||
|damage=1228 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 2 | |||
|damage=1664 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 3 | |||
|damage=2004 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 1 | |||
|damage=1626 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv= | ||
| | |element=Wind | ||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 2 | |||
|damage=1932 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 3 | |||
|damage=2220 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description=-All versions aside from Fire1/Fire2/Void1 can cancel into airdash/assist/super before landing when shot at superjump height or higher. | |||
-Normally you cannot double jump after recovering from J.5D, but you are able to if shooting after air recovering. | |||
-If shooting low to the ground or choose to not use an air option there is a minimum 8f of landing recovery that is punishable. | |||
-When shooting low to the ground there is additional landing recovery up to 17f total. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j. | |||
====== <font style="visibility:hidden" size="0">j.2D</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_j2D.png | ||
| | |name=Air Magic Cannon | ||
| | |input=j.2D | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |version=Void Lvl 1 | ||
|damage=1519 | |||
|guard= | |guard= | ||
|startup= | |startup= 16f | ||
|active= | |||
|recovery=29~44 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description=The only version of J.2D that cannot recover in the air. Has 17f of landing recovery, but can reduce landing recovery by shooting at triple jump height. | |||
Should be used sparingly due to how punishable this version is. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 2 | |||
|damage=1897 | |||
|guard=H/L | |||
|startup=15f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Void Lvl 3 | |||
|damage=2254 | |||
|guard=H/L | |||
|startup=14f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element= | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 1 | |||
|damage=2500 | |||
|guard=H/L | |||
|startup=17f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 2 | |||
|damage=3000 | |||
|guard=H/L | |||
|startup=17f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Fire Lvl 3 | |||
|damage=4000 | |||
|guard=H/L | |||
|startup=17f | |||
|active= | |||
|recovery=25 | |||
|frameAdv= | |||
|element=Fire | |||
|startSca= | |||
|comboSca= | |||
|description=When shooting the ground all versions of fire bullet will ricochet and create a 2nd hitbox that blows the opponent high into the air. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 1 | |||
|damage=1228 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 2 | |||
|damage=1664 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Ice Lvl 3 | |||
|damage=2004 | |||
|guard=H/L | |||
|startup=13f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element=Ice | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 1 | |||
|damage=1626 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|frameAdv= | |frameAdv= | ||
| | |element=Wind | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 2 | |||
|damage=1932 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description= | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=Wind Lvl 3 | |||
|damage=2220 | |||
|guard=H/L | |||
|startup=22f | |||
|active= | |||
|recovery=26 | |||
|frameAdv= | |||
|element=Wind | |||
|startSca= | |||
|comboSca= | |||
|description=-All versions can cancel into airdash/assist/super before landing when shot at full jump height or higher. | |||
-Normally you cannot double jump after recovering from J.2D, but you are able to if shooting after air recovering. | |||
-If shooting low to the ground or choose to not use an air option there is a minimum 8f of landing recovery that is punishable. | |||
-When shooting low to the ground there is additional landing recovery up to 17f total. | |||
-In combos J.2D is considered a different move compared to J.5D and 5D, meaning you can combo J.2D directly into 5D (or the reverse) without the opponent popping up into the air and recovering faster. | |||
}} | }} | ||
}} | }} | ||
=Throws= | ==Throws== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5/6B+C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_FT.png | |image=MAAB_Yamaneko_FT.png | ||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
|input= | |input=5/6B+C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=7f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element=Throw | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">4B+C</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_BT.png | |image=MAAB_Yamaneko_BT.png | ||
Line 298: | Line 888: | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=7f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element=Throw | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.B+C</font> ====== | |||
====== <font style="visibility:hidden" size="0"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_AT.png | ||
|caption= | |caption= | ||
|name= | |name=Air Throw | ||
|input= | |input=j.B+C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|startup= | |startup=5f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element=Throw | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
==Special Moves== | |||
====== <font style="visibility:hidden" size="0">236</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MAAB_Yamaneko_236.png | ||
|caption= | |caption= | ||
|name= | |name=Assault Bash | ||
|input= | |input=236A/B/C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 338: | Line 932: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= 15f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -4 | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= | |||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 350: | Line 946: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=19f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -8 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
Line 362: | Line 960: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=23f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -12 | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">623</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_623.png | |image=MAAB_Yamaneko_623.png | ||
|caption= | |caption= | ||
| | |name=Recoil Spike | ||
| | |input=623A/B/C | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|version= | |version=A | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8f | ||
|active= | |active= | ||
|recovery= | |recovery=-13 | ||
|frameAdv= | |frameAdv= | ||
| | |element=Variable | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|header=no | |header=no | ||
|version= | |version=B | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8f | ||
|active= | |active= | ||
|recovery= | |recovery=-13 | ||
|frameAdv= | |frameAdv= | ||
| | |element=Variable | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|header=no | |header=no | ||
|version= | |version=[C] | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 416: | Line 1,015: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element=Variable | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Can hold to recover mid-air. Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">214D(1)</font> ====== | |||
{{MoveData | |||
|image=MAAB_Yamaneko_214D1.png | |||
|caption= | |||
|name=Magic Charge | |||
|input=214D during assist recovery | |||
|data= | |||
{{AttackData-MAAB | {{AttackData-MAAB | ||
|version= | |||
|version= | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 428: | Line 1,037: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Air ok. Loads bullet. The loaded bullet will be in the primary slot, moving whatever was loaded previously into the secondary slot, and discarding whatever was previously in the secondary slot. In the recent patch, you can hold down the button to load the bullet into the back slot. If done outside of an assist call it will swap the primary and secondary bullets. Takes about 17f to load a bullet. Bullet loaded will be based on the element and level of the assist called. | |||
}} | }} | ||
}} | }} | ||
=Million Skill= | ==Million Skill== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">236XX</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_MS1.png | |image=MAAB_Yamaneko_MS1.png | ||
|caption= | |caption= | ||
|name= | |name=Ultima Laser Cannon | ||
|input= | |input=236XX | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 448: | Line 1,059: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element=Variable | ||
|description= | |startSca= | ||
|comboSca= | |||
|description=Uses a bullet, move properties and frame data change based on what bullet is loaded | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">623XX</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_MS2.png | |image=MAAB_Yamaneko_MS2.png | ||
|caption= | |caption= | ||
|name= | |name=Coupy's Lovely Charm | ||
|input= | |input=623XX | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 466: | Line 1,080: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|description= | |startSca= | ||
|comboSca= | |||
|description= Stops the opponent from moving with directional inputs until the next hit. | |||
}} | }} | ||
}} | }} | ||
=Million Excalibur= | ==Million Excalibur== | ||
{{MoveData | {{MoveData | ||
|image=MAAB_Yamaneko_ME.png | |image=MAAB_Yamaneko_ME.png | ||
|caption= | |caption= | ||
|name= | |name=Angelic Disaster | ||
|input= | |input=214XX | ||
|data= | |data= | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 485: | Line 1,101: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
| | |element= | ||
|startSca= | |||
|comboSca= | |||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
=Combos= | ==Combos== | ||
===Solo Combos=== | |||
====Meterless==== | |||
*5B 5C 623C(hold C) jC land 5C 236B | |||
:timing is tricky jC has to hit deep | |||
*5/2A 5/2A 5C 623C(hold C) jC land 5C 236B | |||
:works off mashing A | |||
6C(2 hits) 623C(hold C) jC land 5C 236B | |||
====Meterless Corner Combo==== | |||
*AAA 236C 5B 5C 236B Lvl 2 assist (air combo) | |||
*AAA 236C 5B JA JB djc JB JC JD (or Assist>214D) | |||
*B C 623C(hold) jC 66 AAAA | |||
====ice shot loaded==== | |||
*starter>D>assist>super or followup (no mana cool down) | |||
====fire shot loaded==== | |||
*starter>D>236B/C> super | |||
====Fire or ice shot loaded==== | |||
*Any combo starter > 5d > 236x > super | |||
*starter > 5D >long range assist .... (no mana cool down) | |||
====Throw Starter==== | |||
* Throw > 5B > Whatever (Corner only with ice shot) | |||
* throw > EB > 236x > (assist>214d) >super >lvl3 assist | |||
* (corner) throw >eb > 6c > air combo | |||
====Metered==== | |||
**5B 5C 623C(hold C) jC land 5C 236B super | |||
===Support Knight Combos=== | |||
*5A > 5B > 5C > 236b > assist > 236xx > pharalsia > 214d any hit (near corner, it could be a normal, 236x or super) | |||
:5 mana combo with any level 2 combo filler assist fillers, and pharalsia | |||
*AAAA assist 214d 236xx pharalsia 214d any attack if near corner | |||
**5B 5C 623C(hold C) jC usasha > Balim >super | |||
*starter > 236xx > peridod> 214d >Kriemhild >214d >236xx | |||
*starter > 236xx > Uasha> Balim >214xx | |||
*starter > Soccery king>214D>Balim> 214D > 236xx >214xx or 236xx | |||
*starter > ice assist> 214D(hold to get stock 2)> Uasha > 214D >236xx or 214xx | |||
*starter > 623xx >soccery king 214D >66 >ABC > 214xx (mana cool down doesnt exist if you combo from 623xx) | |||
*starter > 623xx > uasha > Balim > 214xx (over 12k without scaling amd mana resets to full by the time super ends meaning you still have resource usage) | |||
*double jump > scath > pharsalia > land > 236xx | |||
==Videos== | ==Videos== | ||
*[https://www.youtube.com/watch?v=PHywGLg1VmU Yamaneko Combo Guide using Sorcery King/Mercenary Arthur/Techno Arthur by LCC] | |||
=Colors= | ==Colors== | ||
''Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.'' | |||
{{ColorGallery | filePrefix=Yamaneko_| colors= | |||
| | {{ColorGallery/Color|1}} | ||
{{ColorGallery/Color|2}} | |||
{{ColorGallery/Color|3}} | |||
{{ColorGallery/Color|4}} | |||
{{ColorGallery/Color|5}} | |||
{{ColorGallery/Color|6}} | |||
{{ColorGallery/Color|7}} | |||
{{ColorGallery/Color|8}} | |||
{{ColorGallery/Color|9}} | |||
{{ColorGallery/Color|10}} | |||
{{ColorGallery/Color|11}} | |||
{{ColorGallery/Color|12}} | |||
{{ColorGallery/Color|13}} | |||
{{ColorGallery/Color|14}} | |||
{{ColorGallery/Color|15}} | |||
{{ColorGallery/Color|16}} | |||
{{ColorGallery/Color|17}} | |||
{{ColorGallery/Color|18}} | |||
{{ColorGallery/Color|19}} | |||
{{ColorGallery/Color|20}} | |||
{{ColorGallery/Color|21}} | |||
}} | }} | ||
=External Links= | ==External Links== | ||
<!-- | <!--To make adjustments to Yamaneko's hashtag go to Million_Arthur:_Arcana_Blood/FAQ--> | ||
*Twitter hashtag: {{#lst:Million Arthur: Arcana Blood/FAQ|Yamaneko Hashtag}} | |||
{{MAAB}} | {{MAAB}} | ||
[[Category:Million Arthur: Arcana Blood]] | [[Category:Million Arthur: Arcana Blood]] | ||
[[Category:Yamaneko Arthur]] |
Latest revision as of 18:15, 12 June 2024
Profile
- EN Name: Yamaneko Arthur (romaji), Wildcat Arthur (localization)
- JP Name: 山猫アーサー
- Voice Actress: Ayana Taketatsu
- Element: No Element
- Health: 21500
"Guest" character from Hangyakusei Million Arthur, a mobile MMORPG that shut down within a year. But hey, it also had an anime where half of the fanservice scenes featured this character. Also, Danchou when?
Overview
Yamaneko is a zoning character with projectiles on 5D, j.D, and j.2D. While those are only 3 moves, she has a unique unique with her 214D that lets her load special bullets based on the assists she calls by canceling the assist call animation into 214D/j.214D. This gives her lots of ways to augment both her moveset and her access to elemental counterhits, as the loaded bullets carry elemental properties.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Recommended Support Knights
- Pharsalia: 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend
- Scathach: Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well.
- Aife: Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge.
- Arthur Sorcery King: very fast horizontal hit confirm assist. Can throw this out in neutral/pressure to tag antsy players who like to push buttons or use it as a hit confirm for imagination combos.
Normal Moves
5A
5A
|
---|
5AA
5AA
|
---|
5AAA
5AAA
|
---|
5A
5AAAA
|
---|
5B
5B
|
---|
5C
5C
|
---|
6C
6C
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Elemental Attacks
5D
Magic Cannon
5D |
---|
j.5D
Air Magic Cannon
j.5D |
---|
j.2D
Air Magic Cannon
j.2D |
---|
Throws
5/6B+C
Forward Throw
5/6B+C |
---|
4B+C
Back Throw
4B+C |
---|
j.B+C
Air Throw
j.B+C |
---|
Special Moves
236
Assault Bash
236A/B/C |
---|
623
Recoil Spike
623A/B/C |
---|
214D(1)
Magic Charge
214D during assist recovery |
---|
Million Skill
236XX
Ultima Laser Cannon
236XX |
---|
623XX
Coupy's Lovely Charm
623XX |
---|
Million Excalibur
Angelic Disaster
214XX |
---|
Combos
Solo Combos
Meterless
- 5B 5C 623C(hold C) jC land 5C 236B
- timing is tricky jC has to hit deep
- 5/2A 5/2A 5C 623C(hold C) jC land 5C 236B
- works off mashing A
6C(2 hits) 623C(hold C) jC land 5C 236B
Meterless Corner Combo
- AAA 236C 5B 5C 236B Lvl 2 assist (air combo)
- AAA 236C 5B JA JB djc JB JC JD (or Assist>214D)
- B C 623C(hold) jC 66 AAAA
ice shot loaded
- starter>D>assist>super or followup (no mana cool down)
fire shot loaded
- starter>D>236B/C> super
Fire or ice shot loaded
- Any combo starter > 5d > 236x > super
- starter > 5D >long range assist .... (no mana cool down)
Throw Starter
- Throw > 5B > Whatever (Corner only with ice shot)
- throw > EB > 236x > (assist>214d) >super >lvl3 assist
- (corner) throw >eb > 6c > air combo
Metered
- 5B 5C 623C(hold C) jC land 5C 236B super
Support Knight Combos
- 5A > 5B > 5C > 236b > assist > 236xx > pharalsia > 214d any hit (near corner, it could be a normal, 236x or super)
- 5 mana combo with any level 2 combo filler assist fillers, and pharalsia
- AAAA assist 214d 236xx pharalsia 214d any attack if near corner
- 5B 5C 623C(hold C) jC usasha > Balim >super
- starter > 236xx > peridod> 214d >Kriemhild >214d >236xx
- starter > 236xx > Uasha> Balim >214xx
- starter > Soccery king>214D>Balim> 214D > 236xx >214xx or 236xx
- starter > ice assist> 214D(hold to get stock 2)> Uasha > 214D >236xx or 214xx
- starter > 623xx >soccery king 214D >66 >ABC > 214xx (mana cool down doesnt exist if you combo from 623xx)
- starter > 623xx > uasha > Balim > 214xx (over 12k without scaling amd mana resets to full by the time super ends meaning you still have resource usage)
- double jump > scath > pharsalia > land > 236xx
Videos
Colors
Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.
External Links
- Twitter hashtag: #MAAB_YA