Jackie Chan in Fists of Fire/Mysterious Lion/Combos: Difference between revisions

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''Combo Note: the easiest post-stun combo is j.HK > j.HP, mash 646LP, juggle 2HK. Be as close as possible when starting the forward jump''<br>
''Combo Note: the easiest post-stun combo is j.HK > j.HP, mash 646LP, juggle 2HK. Be as close as possible when starting the forward jump''<br>
''cl 5HK > cl 5HP xx mash 646LP will also KO, but only works against Lau, Thorsten, Drunk Jackie, and Dragonball Jackie''<br>
''cl.5HK > cl.5HP xx mash 646LP will also KO, but only works against Lau, Thorsten, Drunk Jackie, and Dragonball Jackie''<br>
'''''2LK''' is more reliable for midscreen juggles, and always works after air resets. '''5LK''' is more useful in some character-specific corner juggles.''<br>
'''''2LK''' is more reliable for midscreen juggles, and always works after air resets. '''5LK''' is more useful in some character-specific corner juggles.''<br>
''When using '''646HP''' in combos, you must be very close to the corner or Lion will cross through, making it very unsafe.''
''When using '''646HP''' in combos, you must be very close to the corner or Lion will cross through, making it very unsafe.''
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| notation=
| notation=
:2LK > 2LP > 5LP xx mash 646'''LP''',
:2LK > 2LP > 5LP xx mash 646'''LP''',
:dash '''2LK''' > cl 5HP > cl 5HK
:dash '''2LK''' > cl.5HP > cl.5HK
| damage=54%
| damage=54%
| location=Anywhere
| location=Anywhere
Line 24: Line 24:
| description=
| description=
* Lion's only real standard hitconfirm; 2LP > 5LP chains more slowly than usual
* Lion's only real standard hitconfirm; 2LP > 5LP chains more slowly than usual
* Juggling with 2LK > cl 5HK > far 5HP is easier to time, but gives much worse positioning
* Juggling with 2LK > cl.5HK > far.5HP is easier to time, but gives much worse positioning
* In the corner, this sets up Lion for a strong meaty/throw mixup
* In the corner, this sets up Lion for a strong meaty/throw mixup
| video=[https://www.youtube.com/watch?v=tRvfO_yRsAw video]<br>(0:00)
| video=[https://www.youtube.com/watch?v=tRvfO_yRsAw video]<br>(0:00)
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| notation=
| notation=
:2LK > 2LP > 5LP xx mash 646'''LP''',
:2LK > 2LP > 5LP xx mash 646'''LP''',
:dash '''2LK''' > cl 5HK
:dash '''2LK''' > cl.5HK
| damage=46%
| damage=46%
| location=Anywhere
| location=Anywhere
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| notation=
| notation=
:2LK, 2LP x2 > 5LP xx mash 646'''HP''',
:2LK, 2LP x2 > 5LP xx mash 646'''HP''',
:(dash) '''2LK''' > cl 5HP > cl 5HK '''(stun)'''
:(dash) '''2LK''' > cl.5HP > cl.5HK '''(stun)'''
| damage=100%<br>(69%)
| damage=100%<br>(69%)
| location=Corner
| location=Corner
Line 59: Line 59:
| notation=
| notation=
:2LK, 2LP x2 > 5LP xx mash 646'''HP''',
:2LK, 2LP x2 > 5LP xx mash 646'''HP''',
:dash '''5LK''' > cl 5HP > cl 5HK '''(stun)'''
:dash '''5LK''' > cl.5HP > cl.5HK '''(stun)'''
| damage=100%<br>(61%)
| damage=100%<br>(61%)
| location=Corner
| location=Corner
Line 65: Line 65:
| description=
| description=
* vs. '''Lau & Admiral''': microdash 5LK required; 2LK will whiff
* vs. '''Lau & Admiral''': microdash 5LK required; 2LK will whiff
* vs. '''Drunk Jackie''': no stun because full juggle can't connect<br>-Use microdash '''5LK > cl 5HK''' (~61% dmg)
* vs. '''Drunk Jackie''': no stun because full juggle can't connect<br>-Use microdash '''5LK > cl.5HK''' (~61% dmg)
* 5LK will work on the other characters too, but has more strict timing
* 5LK will work on the other characters too, but has more strict timing
| video=[https://youtu.be/tRvfO_yRsAw?t=47 video]<br>(0:47)
| video=[https://youtu.be/tRvfO_yRsAw?t=47 video]<br>(0:47)
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:cl 5HK > 2HP (1st hit) xx mash 646'''LP''',
:cl.5HK > 2HP (1st hit) xx mash 646'''LP''',
:dash '''2LK''' > cl 5HP > cl 5HK
:dash '''2LK''' > cl.5HP > cl.5HK
| damage=69%
| damage=69%
| location=Anywhere
| location=Anywhere
| charspecific=Everyone but<br>Yeung, Sam, Kim '''(Standing)'''
| charspecific=Everyone but<br>Yeung, Sam, Kim '''(Standing)'''
| description=
| description=
* Strong punish combo; otherwise impractical since cl 5HK whiffs on crouchers
* Strong punish combo; otherwise impractical since cl.5HK whiffs on crouchers
* See earlier combos for character-specific juggle information
* See earlier combos for character-specific juggle information
| video=[https://youtu.be/tRvfO_yRsAw?t=89 video]<br>(1:29)
| video=[https://youtu.be/tRvfO_yRsAw?t=89 video]<br>(1:29)
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| notation=
| notation=
:236LP Bomb, dash 2LK > 5LP xx mash 646'''LP''',
:236LP Bomb, dash 2LK > 5LP xx mash 646'''LP''',
:dash '''2LK''' > cl 5HK > far 5HP '''(stun)'''
:dash '''2LK''' > cl.5HK > far.5HP '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
Line 92: Line 92:
| description=
| description=
* Requires all 5 hits of bomb to connect
* Requires all 5 hits of bomb to connect
* vs. '''Drunk Jackie''' & '''Lau''': juggle with dash '''2LK > 5LP > cl 5HK''' instead<br>-The normal route can work on Lau, but is less consistent
* vs. '''Drunk Jackie''' & '''Lau''': juggle with dash '''2LK > 5LP > cl.5HK''' instead<br>-The normal route can work on Lau, but is less consistent
| video=[https://youtu.be/tRvfO_yRsAw?t=96 video]<br>(1:36)
| video=[https://youtu.be/tRvfO_yRsAw?t=96 video]<br>(1:36)
|}}
|}}
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:236LP Bomb, dash cl 5HK > 2HP (1st hit) xx mash 646'''LP''',
:236LP Bomb, dash cl.5HK > 2HP (1st hit) xx mash 646'''LP''',
:dash '''2LK''' > cl 5HK > far 5HP '''(stun)'''
:dash '''2LK''' > cl.5HK > far.5HP '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
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* Extremely difficult variation of previous combo to stun Thorsten midscreen
* Extremely difficult variation of previous combo to stun Thorsten midscreen
* Bomb must hit from as close as possible while still getting all 5 hits
* Bomb must hit from as close as possible while still getting all 5 hits
* This ending juggle is much more lenient than the usual 2LK > cl 5HP > cl 5HK route
* This ending juggle is much more lenient than the usual 2LK > cl.5HP > cl.5HK route
| video=[https://youtu.be/tRvfO_yRsAw?t=115 video]<br>(1:55)
| video=[https://youtu.be/tRvfO_yRsAw?t=115 video]<br>(1:55)
|}}
|}}
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| notation=
| notation=
:236LP Bomb, [dash 5LP] xx mash 646'''HP''',
:236LP Bomb, [dash 5LP] xx mash 646'''HP''',
:'''2LK/5LK''' > cl 5HK '''(stun)'''
:'''2LK/5LK''' > cl.5HK '''(stun)'''
| damage=100%
| damage=100%
| location=Corner
| location=Corner
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* Rrefer to previous 646HP combos for character-specific juggle information
* Rrefer to previous 646HP combos for character-specific juggle information
* '''[Dash 5LP]''' is only required vs. '''Drunk Jackie, Thorsten, & M. Lion'''
* '''[Dash 5LP]''' is only required vs. '''Drunk Jackie, Thorsten, & M. Lion'''
* vs. '''Drunk Jackie''': juggle with '''5LK > far 5HP''' instead
* vs. '''Drunk Jackie''': juggle with '''5LK > far.5HP''' instead
* vs. '''M. Lion''': juggle with '''2LK > cl 5HP > cl 5HK''' instead
* vs. '''M. Lion''': juggle with '''2LK > cl.5HP > cl.5HK''' instead
| video=[https://youtu.be/tRvfO_yRsAw?t=125 video]<br>(2:05)
| video=[https://youtu.be/tRvfO_yRsAw?t=125 video]<br>(2:05)
|}}
|}}
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{| class="wikitable"
{| class="wikitable"
|+ Juggle timing window (in Frames): Midscreen 646LP into 2LK/5LK > cl 5HP > cl 5HK
|+ Juggle timing window (in Frames): Midscreen 646LP into 2LK/5LK > cl.5HP > cl.5HK
|-
|-
! Opponent's Character !! 2LK Juggle !! 5LK Juggle !! Notes
! Opponent's Character !! 2LK Juggle !! 5LK Juggle !! Notes
|-
|-
| Thorsten || style="text-align:center;" |4 || style="text-align:center;" |-- || From most midscreen hitconfirms, 5LK > cl 5HP is impossible
| Thorsten || style="text-align:center;" |4 || style="text-align:center;" |-- || From most midscreen hitconfirms, 5LK > cl.5HP is impossible
|-
|-
| M. Lion || style="text-align:center;" |5 || style="text-align:center;" |-- || From most midscreen hitconfirms, 5LK > cl 5HP is impossible (or 1f timing at best)
| M. Lion || style="text-align:center;" |5 || style="text-align:center;" |-- || From most midscreen hitconfirms, 5LK > cl.5HP is impossible (or 1f timing at best)
|-
|-
| Lau || style="text-align:center;" |3 <small>(8)</small> 2 || style="text-align:center;" |2 || Full 2LK juggle only works on the first 3 or final 2 frames; 8f in the middle causes cl 5HK to whiff<br>-5LK > cl 5HP > cl 5HK only works on final 2 frames, very difficult<br>-Recommend using 2LK > cl 5HK instead
| Lau || style="text-align:center;" |3 <small>(8)</small> 2 || style="text-align:center;" |2 || Full 2LK juggle only works on the first 3 or final 2 frames; 8f in the middle causes cl.5HK to whiff<br>-5LK > cl.5HP > cl.5HK only works on final 2 frames, very difficult<br>-Recommend using 2LK > cl.5HK instead
|-
|-
| Kim-Maree || style="text-align:center;" |9 || style="text-align:center;" |5 || --
| Kim-Maree || style="text-align:center;" |9 || style="text-align:center;" |5 || --
Line 142: Line 142:
| Dragonball Jackie || style="text-align:center;" |12 || style="text-align:center;" |8 || --
| Dragonball Jackie || style="text-align:center;" |12 || style="text-align:center;" |8 || --
|-
|-
| Drunk Jackie || style="text-align:center;" |12 || style="text-align:center;" |10 || End juggle with only cl 5HK; can't juggle an additional 5HP<br>-Wait until near the end of Lion's dash, as Drunk Jackie gets launched far away
| Drunk Jackie || style="text-align:center;" |12 || style="text-align:center;" |10 || End juggle with only cl.5HK; can't juggle an additional 5HP<br>-Wait until near the end of Lion's dash, as Drunk Jackie gets launched far away
|-
|-
| Admiral Jackie || style="text-align:center;" |13 || style="text-align:center;" |9 || --
| Admiral Jackie || style="text-align:center;" |13 || style="text-align:center;" |9 || --
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Stand/[Crouch] Throw, dash '''5LK''' > '''cl 5HP''' > '''cl 5HK'''
:Stand/[Crouch] Throw, dash '''5LK''' > '''cl.5HP''' > '''cl.5HK'''
| damage=46%<br>[~42%]
| damage=46%<br>[~42%]
| location=Near corner
| location=Near corner
| charspecific=Yeung, Dragonball Jackie
| charspecific=Yeung, Dragonball Jackie
| description=
| description=
* If you can't quite get point blank for the juggle, omit the cl 5HP
* If you can't quite get point blank for the juggle, omit the cl.5HP
* vs. '''Yeung''': using OTG relaunch is a better idea
* vs. '''Yeung''': using OTG relaunch is a better idea
| video=[https://youtu.be/tRvfO_yRsAw?t=177 video]<br>(2:57)
| video=[https://youtu.be/tRvfO_yRsAw?t=177 video]<br>(2:57)
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Stand/[Crouch] Throw, dash '''5LK''' > '''cl 5HK''' > '''far 5HP'''
:Stand/[Crouch] Throw, dash '''5LK''' > '''cl.5HK''' > '''far.5HP'''
| damage=46%<br>[~42%]
| damage=46%<br>[~42%]
| location=Near corner
| location=Near corner
| charspecific=Admiral Jackie
| charspecific=Admiral Jackie
| description=
| description=
* Most consistent route vs. Admiral; for stronger mixup, omit the 5HP<br>-5LK > 2LP > cl 5HK can also work, but corner juggle is awkward
* Most consistent route vs. Admiral; for stronger mixup, omit the 5HP<br>-5LK > 2LP > cl.5HK can also work, but corner juggle is awkward
* If very deep in the corner, you may need to dash out before starting the juggle due to turnaround bug
* If very deep in the corner, you may need to dash out before starting the juggle due to turnaround bug
| video=[https://youtu.be/tRvfO_yRsAw?t=183 video]<br>(3:03)
| video=[https://youtu.be/tRvfO_yRsAw?t=183 video]<br>(3:03)
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Stand/[Crouch] Throw, dash '''2LK''' > '''2LP''' > '''cl 5HK'''
:Stand/[Crouch] Throw, dash '''2LK''' > '''2LP''' > '''cl.5HK'''
| damage=40%<br>[~36%]
| damage=40%<br>[~36%]
| location=Near corner
| location=Near corner
Line 195: Line 195:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Stand/[Crouch] Throw, dash '''2LP/2LK''' > '''cl 5HK'''
:Stand/[Crouch] Throw, dash '''2LP/2LK''' > '''cl.5HK'''
| damage=37%<br>[~33%]
| damage=37%<br>[~33%]
| location=Near corner
| location=Near corner
Line 241: Line 241:
| notation=
| notation=
:6HK, 2LP xx mash 646'''LP''',
:6HK, 2LP xx mash 646'''LP''',
:dash [2LK > cl 5HP > cl 5HK]
:dash [2LK > cl.5HP > cl.5HK]
| damage=41%*
| damage=41%*
| location=Anywhere
| location=Anywhere
Line 254: Line 254:
| notation=
| notation=
:6HK, 2LK > 5LP xx mash 646'''HP''',
:6HK, 2LK > 5LP xx mash 646'''HP''',
:(dash) 2LK > cl 5HP > cl 5HK '''(stun)'''
:(dash) 2LK > cl.5HP > cl.5HK '''(stun)'''
| damage=100%<br>(57%)
| damage=100%<br>(57%)
| location=Corner
| location=Corner
Line 300: Line 300:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:5LK, dash 5LK > cl 5HP > cl 5HK
:5LK, dash 5LK > cl.5HP > cl.5HK
| damage=~26%
| damage=~26%
| location=Anywhere
| location=Anywhere
Line 324: Line 324:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:5LK, 2LK > cl 5HP > cl 5HK, jump,
:5LK, 2LK > cl.5HP > cl.5HK, jump,
:j.LP > j.LK > j.HP, land 2LK (repeat)
:j.LP > j.LK > j.HP, land 2LK (repeat)
| damage=100%
| damage=100%
Line 347: Line 347:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Wakeup LK, dash 2LK > cl 5HP > cl 5HK
:Wakeup LK, dash 2LK > cl.5HP > cl.5HK
| damage=Up to<br>41%
| damage=Up to<br>41%
| location=Near Corner
| location=Near Corner
Line 353: Line 353:
| description=
| description=
* Note: Juggle options are the same as after 646LP<br>-See '''[Hitconfirms Section]''' for character-specific juggle details
* Note: Juggle options are the same as after 646LP<br>-See '''[Hitconfirms Section]''' for character-specific juggle details
* Depending on the distance from the corner, you may have to improvise a less optimal juggle<br>Ex: 2LK > cl 5HK; 2LK > 5LP > far 5HP
* Depending on the distance from the corner, you may have to improvise a less optimal juggle<br>Ex: 2LK > cl.5HK; 2LK > 5LP > far.5HP
* Lighter characters allow more time to dash in for the juggle, enabling combo farther away from the corner
* Lighter characters allow more time to dash in for the juggle, enabling combo farther away from the corner
| video=[https://youtu.be/tRvfO_yRsAw?t=328 video]<br>(5:28)
| video=[https://youtu.be/tRvfO_yRsAw?t=328 video]<br>(5:28)
Line 360: Line 360:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Pursuit Counter, dash 2LK > cl 5HP > cl 5HK
:Pursuit Counter, dash 2LK > cl.5HP > cl.5HK
| damage=Up to<br>38%
| damage=Up to<br>38%
| location=Anywhere
| location=Anywhere
Line 366: Line 366:
| description=
| description=
* Opponents fall very slowly, giving plenty of time for a juggle
* Opponents fall very slowly, giving plenty of time for a juggle
* vs. '''Lau, Admiral, Sam, Kim, M. Lion''': 2LK > 2LP > cl 5HK is much more consistent<br>-If attempting the optimal juggle, delay your dash and juggle as late as possible
* vs. '''Lau, Admiral, Sam, Kim, M. Lion''': 2LK > 2LP > cl.5HK is much more consistent<br>-If attempting the optimal juggle, delay your dash and juggle as late as possible
* vs. '''Drunk Jackie''': juggle with 2LK > cl 5HK
* vs. '''Drunk Jackie''': juggle with 2LK > cl.5HK
| video=[https://youtu.be/tRvfO_yRsAw?t=335 video]<br>(5:35)
| video=[https://youtu.be/tRvfO_yRsAw?t=335 video]<br>(5:35)
|}}
|}}
Line 388: Line 388:
:236HP Bomb, dash + forward jump,
:236HP Bomb, dash + forward jump,
:instant j.LK > j.LP > j.HK > j.HP, mash 646'''HP''',
:instant j.LK > j.LP > j.HK > j.HP, mash 646'''HP''',
:2LK > cl 5HK '''(stun)'''
:2LK > cl.5HK '''(stun)'''
| damage=100%
| damage=100%
| location=Corner
| location=Corner
Line 409: Line 409:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Mash 646'''LP''', dash 2LK > cl 5HP > cl 5HK,
:Mash 646'''LP''', dash 2LK > cl.5HP > cl.5HK,
:dash 2LK > cl 5HP > cl 5HK '''(stun)'''
:dash 2LK > cl.5HP > cl.5HK '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
Line 422: Line 422:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:2LP xx mash 646'''LP''', dash 2LK > cl 5HP > cl 5HK,
:2LP xx mash 646'''LP''', dash 2LK > cl.5HP > cl.5HK,
:dash 2LK > cl 5HK > cl 5HP '''(stun)'''
:dash 2LK > cl.5HK > cl.5HP '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
| charspecific=Lau
| charspecific=Lau
| description=
| description=
* It is hard to get the usual 2LK > cl 5HP > cl 5HK juggle vs. Lau<br>-Try doing the 2LK as early as possible while still being in cl 5HP proximity
* It is hard to get the usual 2LK > cl.5HP > cl.5HK juggle vs. Lau<br>-Try doing the 2LK as early as possible while still being in cl.5HP proximity
* One light normal is needed for stun because the ending juggle is slightly weaker
* One light normal is needed for stun because the ending juggle is slightly weaker
* The spacing for the final juggle is very tight; must be directly under Lau
* The spacing for the final juggle is very tight; must be directly under Lau
Line 436: Line 436:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:2LK > 2LP xx mash 646'''LP''', dash 2LK > cl 5HP > cl 5HK,
:2LK > 2LP xx mash 646'''LP''', dash 2LK > cl.5HP > cl.5HK,
:dash 5LK > cl 5HK > far 5HP '''(stun)'''
:dash 5LK > cl.5HK > far.5HP '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
Line 449: Line 449:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:2LK > 5LP xx 646'''LP''', dash 2LK > cl 5HP > cl 5HK,
:2LK > 5LP xx 646'''LP''', dash 2LK > cl.5HP > cl.5HK,
:dash 2LK > cl 5HK > [cl 5HP] '''(stun)'''
:dash 2LK > cl.5HK > [cl.5HP] '''(stun)'''
| damage=100%<br>(59%)
| damage=100%<br>(59%)
| location=Midscreen to Corner
| location=Midscreen to Corner
Line 456: Line 456:
| description=
| description=
* If you can reach the corner, this route will stun Thorsten
* If you can reach the corner, this route will stun Thorsten
* If you end outside the corner, omit [cl 5HP] in second juggle<br>-Won't stun, but still does good damage
* If you end outside the corner, omit [cl.5HP] in second juggle<br>-Won't stun, but still does good damage
| video=[https://youtu.be/tRvfO_yRsAw?t=399 video]<br>(6:39)
| video=[https://youtu.be/tRvfO_yRsAw?t=399 video]<br>(6:39)
|}}
|}}
Line 463: Line 463:
| notation=
| notation=
:2LK > 2LP > 5LP xx mash 646'''LP''',  
:2LK > 2LP > 5LP xx mash 646'''LP''',  
:dash 2LK > cl 5HK, dash 2LK > cl 5HK
:dash 2LK > cl.5HK, dash 2LK > cl.5HK
| damage=52%
| damage=52%
| location=Anywhere
| location=Anywhere
Line 475: Line 475:
| notation=
| notation=
:2LK > 2LP > 5LP xx 646'''LP''',  
:2LK > 2LP > 5LP xx 646'''LP''',  
:dash 2LK > cl 5HP > cl 5HK,
:dash 2LK > cl.5HP > cl.5HK,
:2LK > cl 5HP > cl 5HK
:2LK > cl.5HP > cl.5HK
| damage=64%
| damage=64%
| location=Near Corner
| location=Near Corner
Line 482: Line 482:
| description=
| description=
* Must end in the corner for the final juggle to connect
* Must end in the corner for the final juggle to connect
* Midscreen, it is technically possible to add a 2LP > cl 5HK juggle, but requires frame perfect timing<br>-Better to just go for a mixup or use meaty 236LP Bomb
* Midscreen, it is technically possible to add a 2LP > cl.5HK juggle, but requires frame perfect timing<br>-Better to just go for a mixup or use meaty 236LP Bomb
* Lion can also add a 6HP midscreen, but this sends Lion away fullscreen for no mixup
* Lion can also add a 6HP midscreen, but this sends Lion away fullscreen for no mixup
| video=[https://youtu.be/tRvfO_yRsAw?t=414 video]<br>(6:54)
| video=[https://youtu.be/tRvfO_yRsAw?t=414 video]<br>(6:54)
Line 499: Line 499:
| notation=
| notation=
:(Stand/Crouch Throw + first juggle),
:(Stand/Crouch Throw + first juggle),
:walk/dash 2LK > cl 5HK > cl 5HP
:walk/dash 2LK > cl.5HK > cl.5HP
| damage=44-57%
| damage=44-57%
| location=Near Corner
| location=Near Corner
Line 505: Line 505:
| description=
| description=
* See '''"Throw Combos"''' section to see the first juggle route for each character
* See '''"Throw Combos"''' section to see the first juggle route for each character
* Far 5HP at the end can work on some characters, but gives less time for Lion to reposition
* far.5HP at the end can work on some characters, but gives less time for Lion to reposition
* vs. '''M. Lion, Admiral, Dragonball Jackie''': 2LK > cl 5HP > cl 5HK also works on final juggle
* vs. '''M. Lion, Admiral, Dragonball Jackie''': 2LK > cl.5HP > cl.5HK also works on final juggle
| video=[https://youtu.be/tRvfO_yRsAw?t=438 video]<br>(7:18)
| video=[https://youtu.be/tRvfO_yRsAw?t=438 video]<br>(7:18)
|}}
|}}
Line 522: Line 522:
| notation=
| notation=
:236LP, dash 5LP xx mash 646'''LP''',
:236LP, dash 5LP xx mash 646'''LP''',
:dash 2LK > cl 5HK, dash 2LK > cl 5HK '''(stun)'''
:dash 2LK > cl.5HK, dash 2LK > cl.5HK '''(stun)'''
| damage=100%
| damage=100%
| location=Anywhere
| location=Anywhere
Line 528: Line 528:
| description=
| description=
* Stun combo from a stray bomb hit
* Stun combo from a stray bomb hit
* vs. '''M. Lion''': add a '''cl 5HP''' at the end to stun<br>-Juggle must end fully in the corner
* vs. '''M. Lion''': add a '''cl.5HP''' at the end to stun<br>-Juggle must end fully in the corner
| video=[https://youtu.be/tRvfO_yRsAw?t=445 video]<br>(7:25)
| video=[https://youtu.be/tRvfO_yRsAw?t=445 video]<br>(7:25)
|}}
|}}

Revision as of 03:50, 7 September 2021

JCFoF MLion Charge.png


Combo Section Info (click to expand)
Notation Chained Normals are denoted by an angled bracket ">" between hits
--If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo)
Rapid Fire Normals are denoted by a multiplier 'x'
--Ex: 2LP x3
Special/Super cancels are denoted by 'xx'
--Ex: 2HK xx 236HP
Links are denoted by a comma
--Ex: 5LK, dash 2LK
[Square brackets] can mean different things depending on context:
--A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite
--Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner
--An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents
Damage The amount of damage a move does. May be listed in a few ways:
100% = The combo is a Touch of Death (stuns or kills outright)
varies = The possible damage changes significantly based on various factors
x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific)
--Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful
--Damage variation between opponents is minimal, generally within a 1% range
Location Where on the screen the combo can be performed
Anywhere = The combo is not affected by screen position
Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work
--May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used
Midscreen = The combo must not be performed on a fully cornered opponent
Character Specific The characters that a combo can be performed on
Universal = No character restrictions
May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)'
If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character.
Notes Extra relevant information about the combo that may not easily be explained in the original notation
May include slight variations to the combo that are not important enough to warrant their own entry.
Video A link to the combo being performed. If part of a larger video, include the timestamp.

Hitconfirm Combos

Combo Note: the easiest post-stun combo is j.HK > j.HP, mash 646LP, juggle 2HK. Be as close as possible when starting the forward jump
cl.5HK > cl.5HP xx mash 646LP will also KO, but only works against Lau, Thorsten, Drunk Jackie, and Dragonball Jackie
2LK is more reliable for midscreen juggles, and always works after air resets. 5LK is more useful in some character-specific corner juggles.
When using 646HP in combos, you must be very close to the corner or Lion will cross through, making it very unsafe.

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Juggle timing window (in Frames): Midscreen 646LP into 2LK/5LK > cl.5HP > cl.5HK
Opponent's Character 2LK Juggle 5LK Juggle Notes
Thorsten 4 -- From most midscreen hitconfirms, 5LK > cl.5HP is impossible
M. Lion 5 -- From most midscreen hitconfirms, 5LK > cl.5HP is impossible (or 1f timing at best)
Lau 3 (8) 2 2 Full 2LK juggle only works on the first 3 or final 2 frames; 8f in the middle causes cl.5HK to whiff
-5LK > cl.5HP > cl.5HK only works on final 2 frames, very difficult
-Recommend using 2LK > cl.5HK instead
Kim-Maree 9 5 --
Dragonball Jackie 12 8 --
Drunk Jackie 12 10 End juggle with only cl.5HK; can't juggle an additional 5HP
-Wait until near the end of Lion's dash, as Drunk Jackie gets launched far away
Admiral Jackie 13 9 --
Sam 14 12 On the final possible 2LK juggle frame, Sam gets juggled backwards with 2LK (still extremely lenient)
Yeung 19 16 Both are very lenient; there is 1f where 2LK juggles backwards, so 5LK may be better
-It is strategically better to let Yeung land, then use OTG infinite if you can execute it


Throw Combos

Note: Each character has their most consistent throw juggle listed, but more optimal routes are often possible with strict timing.
Crouch Throw damage varies based on relative mashing speed between players.
Stand Throw leaves the opponent in a backturned state for a stronger mixup. Template:ComboHeader-JCFoF Template:Combo-JCFoF

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Overhead Combos

Combo Note: In most cases, the opponent must be crouching to make the first hit of 6HK whiff, reducing M. Lion's pushback

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OTG Options

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Miscellaneous Combos

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Evil Lion Combos

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