Jackie Chan in Fists of Fire/Mysterious Lion/Combos: Difference between revisions
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* Depending on the distance from the corner, you may have to improvise a less optimal juggle<br>Ex: 2LK > cl.5HK; 2LK > 5LP > far.5HP | * Depending on the distance from the corner, you may have to improvise a less optimal juggle<br>Ex: 2LK > cl.5HK; 2LK > 5LP > far.5HP | ||
* Lighter characters allow more time to dash in for the juggle, enabling combo farther away from the corner | * Lighter characters allow more time to dash in for the juggle, enabling combo farther away from the corner | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=Ijne1ICMmks||center}} | ||
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* vs. '''Lau, Admiral, Sam, Kim, M. Lion''': 2LK > 2LP > cl.5HK is much more consistent<br>-If attempting the optimal juggle, delay your dash and juggle as late as possible | * vs. '''Lau, Admiral, Sam, Kim, M. Lion''': 2LK > 2LP > cl.5HK is much more consistent<br>-If attempting the optimal juggle, delay your dash and juggle as late as possible | ||
* vs. '''Drunk Jackie''': juggle with 2LK > cl.5HK | * vs. '''Drunk Jackie''': juggle with 2LK > cl.5HK | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=1OwPAyBvj14||center}} | ||
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* Can convert this into the Yeung OTG infinite | * Can convert this into the Yeung OTG infinite | ||
* Lion can also chain into 6HP vs. crouching Yeung, but this is always unsafe on hit | * Lion can also chain into 6HP vs. crouching Yeung, but this is always unsafe on hit | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=Y2NW30pwVq8||center}} | ||
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* Air normals must be chained slowly to allow a combo after landing | * Air normals must be chained slowly to allow a combo after landing | ||
* Kim & Thorsten will be stunned by just the 646HP | * Kim & Thorsten will be stunned by just the 646HP | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=NelKnI4N4r8||center}} | ||
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* This relies on the opponent trying to approach Chibi-Lion for a punish, with a fairly specific timing/spacing | * This relies on the opponent trying to approach Chibi-Lion for a punish, with a fairly specific timing/spacing | ||
* After stun, you can either call drones + explode again or get a full combo if the Super transformation ends | * After stun, you can either call drones + explode again or get a full combo if the Super transformation ends | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=3cBJBK_nlzs||center}} | ||
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* vs. '''Yeung''': The 2nd juggle must be done as she is very low to the ground<br>-Do a full dash after 1st juggle, then use '''5LK''' instead of 2LK for consistency | * vs. '''Yeung''': The 2nd juggle must be done as she is very low to the ground<br>-Do a full dash after 1st juggle, then use '''5LK''' instead of 2LK for consistency | ||
* This route allows a stun combo from raw 646LP, which is a great punish starter in many matchups | * This route allows a stun combo from raw 646LP, which is a great punish starter in many matchups | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=zyz3wpeF9PI||center}} | ||
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* One light normal is needed for stun because the ending juggle is slightly weaker | * One light normal is needed for stun because the ending juggle is slightly weaker | ||
* The spacing for the final juggle is very tight; must be directly under Lau | * The spacing for the final juggle is very tight; must be directly under Lau | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=pE5EsJoeRMM||center}} | ||
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* Using '''5LK''' instead of 2LK in the second juggle will time the hit as low as possible, making it easier | * Using '''5LK''' instead of 2LK in the second juggle will time the hit as low as possible, making it easier | ||
* Two light normals are needed for stun because the ending juggle is slightly weaker | * Two light normals are needed for stun because the ending juggle is slightly weaker | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=qYOj3wX2F_0||center}} | ||
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* If you can reach the corner, this route will stun Thorsten | * If you can reach the corner, this route will stun Thorsten | ||
* If you end outside the corner, omit [cl.5HP] in second juggle<br>-Won't stun, but still does good damage | * If you end outside the corner, omit [cl.5HP] in second juggle<br>-Won't stun, but still does good damage | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=Vq3fhkHXZbU||center}} | ||
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** If you end in the corner, it is much easier | ** If you end in the corner, it is much easier | ||
** Any other route will do good damage, but won't stun (i.e. 5HK > Far 5HP) | ** Any other route will do good damage, but won't stun (i.e. 5HK > Far 5HP) | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=qMlB1quHjwI||center}} | ||
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** Better to just go for a mixup or use meaty 236LP Bomb | ** Better to just go for a mixup or use meaty 236LP Bomb | ||
** Lion can also add a 6HP midscreen, but this sends Lion away fullscreen for no mixup | ** Lion can also add a 6HP midscreen, but this sends Lion away fullscreen for no mixup | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=ASv-_9Ot9uc||center}} | ||
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* far.5HP at the end can work on some characters, but gives less time for Lion to reposition | * far.5HP at the end can work on some characters, but gives less time for Lion to reposition | ||
* vs. '''M. Lion, Admiral, Dragonball Jackie''': 2LK > cl.5HP > cl.5HK also works on final juggle | * vs. '''M. Lion, Admiral, Dragonball Jackie''': 2LK > cl.5HP > cl.5HK also works on final juggle | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=x5aZyOZ8rZk||center}} | ||
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* Stun combo from a stray bomb hit | * Stun combo from a stray bomb hit | ||
* vs. '''M. Lion''': add a '''cl.5HP''' at the end to stun<br>-Juggle must end fully in the corner | * vs. '''M. Lion''': add a '''cl.5HP''' at the end to stun<br>-Juggle must end fully in the corner | ||
| video={{#ev:youtube|https:// | | video={{#ev:youtube|https://www.youtube.com/watch?v=k3kA0zO74cI||center}} | ||
|}} | |}} | ||
Revision as of 03:27, 3 April 2022
Combo Section Info (click to expand) | |
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Notation | Chained Normals are denoted by an angled bracket ">" between hits --If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo) Rapid Fire Normals are denoted by a multiplier 'x' --Ex: 2LP x3 Special/Super cancels are denoted by 'xx' --Ex: 2HK xx 236HP Links are denoted by a comma --Ex: 5LK, dash 2LK [Square brackets] can mean different things depending on context: --A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite --Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner --An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents |
Damage | The amount of damage a move does. May be listed in a few ways: 100% = The combo is a Touch of Death (stuns or kills outright) varies = The possible damage changes significantly based on various factors x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific) --Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful --Damage variation between opponents is minimal, generally within a 1% range |
Location | Where on the screen the combo can be performed Anywhere = The combo is not affected by screen position Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work --May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used Midscreen = The combo must not be performed on a fully cornered opponent |
Character Specific | The characters that a combo can be performed on Universal = No character restrictions May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)' If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character. |
Notes | Extra relevant information about the combo that may not easily be explained in the original notation May include slight variations to the combo that are not important enough to warrant their own entry. |
Video | A link to the combo being performed. If part of a larger video, include the timestamp. |
Hitconfirm Combos
Combo Note: the easiest post-stun combo is j.HK > j.HP, mash 646LP, juggle 2HK. Be as close as possible when starting the forward jump
cl.5HK > cl.5HP xx mash 646LP will also KO, but only works against Lau, Thorsten, Drunk Jackie, and Dragonball Jackie
2LK is more reliable for midscreen juggles, and always works after air resets. 5LK is more useful in some character-specific corner juggles.
When using 646HP in combos, you must be very close to the corner or Lion will cross through, making it very unsafe.
Notation | Damage | Location | Characters | Notes |
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54% |
Anywhere |
Everyone but |
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48% |
Anywhere |
Drunk Jackie, |
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100% |
Corner |
Everyone but Lau, |
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100% |
Corner |
Lau, |
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76% |
Anywhere |
Lau, Thorsten, Drunk, Dragonball (Standing) |
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69% |
Anywhere |
Admiral, M. Lion (Standing) |
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100% |
Anywhere |
Everyone but Thorsten & M. Lion |
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100% |
Anywhere |
Thorsten |
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100% |
Corner |
Universal |
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Opponent's Character | 2LK Juggle | 5LK Juggle | Notes |
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Thorsten | 4 | -- | From most midscreen hitconfirms, 5LK > cl.5HP is impossible |
M. Lion | 5 | -- | From most midscreen hitconfirms, 5LK > cl.5HP is impossible (or 1f timing at best) |
Lau | 3 (8) 2 | 2 | Full 2LK juggle only works on the first 3 or final 2 frames; 8f in the middle causes cl.5HK to whiff -5LK > cl.5HP > cl.5HK only works on final 2 frames, very difficult -Recommend using 2LK > cl.5HK instead |
Kim-Maree | 9 | 5 | -- |
Dragonball Jackie | 12 | 8 | -- |
Drunk Jackie | 12 | 10 | End juggle with only cl.5HK; can't juggle an additional 5HP -Wait until near the end of Lion's dash, as Drunk Jackie gets launched far away |
Admiral Jackie | 13 | 9 | -- |
Sam | 14 | 12 | On the final possible 2LK juggle frame, Sam gets juggled backwards with 2LK (still extremely lenient) |
Yeung | 19 | 16 | Both are very lenient; there is 1f where 2LK juggles backwards, so 5LK may be better -It is strategically better to let Yeung land, then use OTG infinite if you can execute it |
Throw Combos
Note: Each character has their most consistent throw juggle listed, but more optimal routes are often possible with strict timing.
Crouch Throw damage varies based on relative mashing speed between players.
Stand Throw leaves the opponent in a backturned state for a stronger mixup.
Notation | Damage | Location | Characters | Notes |
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46% |
Near corner |
Yeung, Dragonball Jackie |
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46% |
Near corner |
Admiral Jackie |
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40% |
Near corner |
Lau, Thorsten, Sam, Kim, M. Lion |
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37% |
Near corner |
Drunk Jackie |
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33% |
Midscreen |
Yeung, Admiral, Drunk, Dragonball Jackie |
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~29% |
Midscreen |
Lau, Yeung, |
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Overhead Combos
Combo Note: In most cases, the opponent must be crouching to make the first hit of 6HK whiff, reducing M. Lion's pushback
Notation | Damage | Location | Characters | Notes |
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41%* |
Anywhere |
Universal* |
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100% |
Corner |
Universal* |
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OTG Options
Notation | Damage | Location | Characters | Notes |
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~12% |
Midscreen |
Universal |
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100% |
Midscreen to Corner |
Yeung |
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~26% |
Anywhere |
Yeung |
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8% + |
Midscreen |
Yeung |
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100% |
Corner |
Yeung |
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Miscellaneous Combos
Notation | Damage | Location | Characters | Notes |
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Up to |
Near Corner |
Universal* |
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Up to |
Anywhere |
Universal* |
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24%+ |
Anywhere |
Yeung |
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100% |
Corner |
Kim-Maree, |
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varies |
Anywhere |
Everyone but Thorsten, M. Lion |
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Evil Lion Combos
Notation | Damage | Location | Characters | Notes |
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100% |
Anywhere |
Yeung*, Sam, Kim, Dragonball Jackie |
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100% |
Anywhere |
Lau |
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100% |
Anywhere |
Admiral Jackie |
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100% |
Midscreen to Corner |
Thorsten |
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100% |
Anywhere |
Drunk Jackie |
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64% |
Near Corner |
M. Lion |
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44-57% |
Near Corner |
Universal |
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100% |
Anywhere |
Universal |
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