Idol Showdown/Ayame Nakiri: Difference between revisions
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=== Standing Normals === | === Standing Normals === | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame_standing_light.png | |image=Ayame_standing_light.png | ||
|caption=Ittoryu | |caption=Ittoryu | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame.png | |image=Ayame.png | ||
|caption=Nitoryu | |caption=Nitoryu | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame 5H.png | |image=Ayame 5H.png | ||
|caption= | |caption= | ||
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=== Crouching Normals === | === Crouching Normals === | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame 2L.png | |image=Ayame 2L.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame 2M.png | |image=Ayame 2M.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame 2H.png | |image=Ayame 2H.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame 3H.png | |image=Ayame 3H.png | ||
|caption=Haiya | |caption=Haiya | ||
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=== Jumping Normals === | === Jumping Normals === | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame j.L.png | |image=Ayame j.L.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">j.M</font> ====== | ====== <font style="visibility:hidden" size="0">j.M</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame j.M.png | |image=Ayame j.M.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame j.H.png | |image=Ayame j.H.png | ||
|caption= | |caption= | ||
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== Universal Mechanics == | == Universal Mechanics == | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame Throw.png | |image=Ayame Throw.png | ||
|caption= | |caption= | ||
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====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|image=Ayame j.L.png | |image=Ayame j.L.png | ||
|caption= | |caption= | ||
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== Special Attacks == | == Special Attacks == | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|name=Asura's Fury | |name=Asura's Fury | ||
|input=236 L/M/H | |input=236 L/M/H | ||
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====== <font style="visibility:hidden" size="0">22X</font> ====== | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|name=Demon Cutter | |name=Demon Cutter | ||
|input=22 L/M/H | |input=22 L/M/H | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|name=Oni Flip | |name=Oni Flip | ||
|input=214 L/M/H | |input=214 L/M/H | ||
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====== <font style="visibility:hidden" size="0">j.214X</font> ====== | ====== <font style="visibility:hidden" size="0">j.214X</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|name=Heavenly Oni Flip | |name=Heavenly Oni Flip | ||
|input=j.214 L/M/H | |input=j.214 L/M/H | ||
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====== <font style="visibility:hidden" size="0">22S</font> ====== | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData-IS | ||
|name=Karma and Shiranui | |name=Karma and Shiranui | ||
|input=22 S | |input=22 S | ||
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==Super Star Attack== | ==Super Star Attack== | ||
{{MoveData | {{MoveData-IS | ||
|name=I'm the Real One! | |name=I'm the Real One! | ||
|input=236S | |input=236S |
Revision as of 09:58, 10 May 2023
Playful Giggling Ojou - Nonstop Oni Offense
Introduction
|
|
Pros | Cons |
|
|
Normal Moves
Standing Normals
5L
5L Ittoryu Ittoryu
|
---|
5M
5M Nitoryu Nitoryu
|
---|
5H
5H
|
---|
Crouching Normals
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H Haiya Haiya
|
---|
Jumping Normals
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Universal Mechanics
Throw
Throw
L+M |
---|
Overhead
Overhead
M+H |
---|
Special Attacks
236X
Asura's Fury
236 L/M/H |
---|
22X
Demon Cutter
22 L/M/H |
---|
214X
Oni Flip
214 L/M/H |
---|
j.214X
Heavenly Oni Flip
j.214 L/M/H |
---|
22S
Karma and Shiranui
22 S |
---|
Super Star Attack
I'm the Real One!
236S |
---|
Combos
General
Mid-screen
Combo | Difficulty | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|---|
5L > 2M > 5M > 5H > 2H > 22L, 22L, 5H > 2H > 22M | 250 | 0 Meter bar | ? Opp: ?% |
Anywhere | |
| |||||
5L > 2M > 5M > 5H > 2H > 236MMM > 22L, 22L, 5H > 2H > (236MMM) > 22M | 270 (279) | 0 Meter bar
1-2 Superchat bar |
? Opp: ?% |
Anywhere | |
|
Corner
Combo | Difficulty | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|---|
5L > 2M > 5M > 5H > 214M > 5L > 2M > 5M > 214M > 5L > 2M > 5M > 2H > 22L > 22L > 5L > 5M > 2H > 22M | 258 | 0 Meter bar | ? Opp: ?% |
Corner | |
|
Combo Theory
Mid-screen
The goal of a combo midscreen is to secure oki, as well as get as much corner carry as possible. Ending combos with 22M gives a good amount of carry and consistent oki. By spending superchat meter, 236MMM can be used to extend combos and carry the enemy further.
Corner
The corner allows access to 214M in combos. After lifting the enemy with a move such as 5H, 214M can be used to loop into another string. Keep the juggle limit in mind, 2 flips before an ender is best.
Enders
Meterless combos should be ended with 22M, which gives enough time to dash up for oki. For 1 meter, 22H easily works in the same places. Be careful when routing into 236S, if they are bounced too high (e.g. with a high hitting 236MMM), they may recover before landing in the super. 2H > 236S seems to keep them low enough.
Recommended Collabs
- Kanata Amane
- Insert Text Description.
- Amelia Watson
- Insert Text Description.
- Marine Houshou
- Insert Text Description.
- Iroha Kazama
- Insert Text Description.
- Mio Ookami
- Insert Text Description.
- Roboco
- Insert Text Description.
- Miko Sakura
- Insert Text Description.
- Kiara Takanashi
- Insert Text Description.
Matchups
- Vs. Aki
- Pray to the gods above.
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.
External Resources
Colors
Oozora Subaru (Hololive)
Kazama Iroha (Hololive)
Murasaki Shion (Hololive)
Minato Aqua (Hololive)
Baiken (Guilty Gear)