Pokemon: Close Combat/Primeape: Difference between revisions
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|active = 3 | |active = 3 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = -1 [ | |advantage = -1 [+1] | ||
|description= Primeape swipes with their hand. | |description= Primeape swipes with their hand. | ||
*Primeape's fastest button, and most consistent combo starter. | *Primeape's fastest button, and most consistent combo starter. | ||
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|active = 3 | |active = 3 | ||
|recovery = 16 | |recovery = 16 | ||
|advantage = -3 [1] | |advantage = -3 [-1] | ||
|description= Primeape swipes with their other hand. | |description= Primeape swipes with their other hand. | ||
*Combo filler allowing Primeape more time to confirm 5A. | *Combo filler allowing Primeape more time to confirm 5A. | ||
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|active = 10 | |active = 10 | ||
|recovery = 13 | |recovery = 13 | ||
|advantage = | |advantage = 0 [-5] | ||
|description= Primeape kicks above their head. | |description= Primeape kicks above their head. | ||
*Go-to antiair normal. | *Go-to antiair normal. | ||
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|active = 5, 6 | |active = 5, 6 | ||
|recovery = 17, 15 | |recovery = 17, 15 | ||
|advantage = | |advantage = 2 [-3] | ||
|description= Primeape punches horizontally twice. | |description= Primeape punches horizontally twice. | ||
*Only the first hit can be cancelled. | *Only the first hit can be cancelled. | ||
Line 168: | Line 168: | ||
|active = 19 | |active = 19 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +7 [- | |advantage = +7 [-12] | ||
|description= Primeape launches forwards with a kick. | |description= Primeape launches forwards with a kick. | ||
*Incredible active frames makes this move much better when hit later into the animation. | *Incredible active frames makes this move much better when hit later into the animation. | ||
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|active = 10 | |active = 10 | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +44 [- | |advantage = +44 [-26] | ||
|description= Primeape delivers a sweeping kick. | |description= Primeape delivers a sweeping kick. | ||
*Standard combo ender off 5AA, builds a bar of meter. | *Standard combo ender off 5AA, builds a bar of meter. | ||
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|active = 15 | |active = 15 | ||
|recovery = 6 | |recovery = 6 | ||
|advantage = + | |advantage = +20 [+11] | ||
|description= Primeape performs a jumping kick. | |description= Primeape performs a jumping kick. | ||
*Primeape's go-to jump-in. | *Primeape's go-to jump-in. | ||
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|active = 18 | |active = 18 | ||
|recovery = 6 | |recovery = 6 | ||
|advantage = + | |advantage = +23 [+18] | ||
|description= Primeape performs a jumping punch. | |description= Primeape performs a jumping punch. | ||
*Longer range horizontally and faster compared to j5A, albeit less rewarding as an air-to-air. | *Longer range horizontally and faster compared to j5A, albeit less rewarding as an air-to-air. | ||
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|active = 20 | |active = 20 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +55 [- | |advantage = +55 [-25] | ||
|description= Primeape launches skyward. | |description= Primeape launches skyward. | ||
*Anti-air DP, as well as Primeape's strongest meterless combo ender. | *Anti-air DP, as well as Primeape's strongest meterless combo ender. | ||
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|active = ∞ | |active = ∞ | ||
|recovery = 22 | |recovery = 22 | ||
|advantage = 35 [ | |advantage = +35 [+15/+8] | ||
|description= Primeape slams the ground with their fists. | |description= Primeape slams the ground with their fists. | ||
*Completely kills his air momentum, sending Primeape to the ground. | *Completely kills his air momentum, sending Primeape to the ground. | ||
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|active = 22 | |active = 22 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +55 [- | |advantage = +55 [-25] | ||
|description= Primeape soars upwards, but cooler. | |description= Primeape soars upwards, but cooler. | ||
*Primeape's only reversal. | *Primeape's only reversal. | ||
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|active = 21 | |active = 21 | ||
|recovery = 19 | |recovery = 19 | ||
|advantage = +55 [- | |advantage = +55 [-25] | ||
|description= Primeape beats his chest, then releases a flurry of punches. | |description= Primeape beats his chest, then releases a flurry of punches. | ||
*Can be very strong in pressure, as it deals a lot of uninterruptable guard damage (barring the opponent does not have meter for burst). | *Can be very strong in pressure, as it deals a lot of uninterruptable guard damage (barring the opponent does not have meter for burst). |
Revision as of 18:51, 8 September 2023
Introduction
Apes together strong.
Primeape is a rushdown character who is very laughable at range, but a menace once he's up close and personal. |
Pick if you like | Avoid if you dislike |
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Stats
Health | Guard Heatlh | Fastest Attack | Walkspeed | Prejump |
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25 | 10 | 5A (5f) | 4.3 / -3.5 | 6 |
Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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5AA
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4A
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6A
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2A
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3A
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j5A
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j8A
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Specials
Ape Rush
5B |
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Fierce Upper
6B |
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Beat 'Em Up
2B |
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Skull Pound
jB |
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EX Moves
Savage Upper
623B |
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Furious Stomp
28B |
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Super
Rampage
624B |
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Throws
Forward Throw
6C |
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Back Throw
4C |
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