Idol Showdown/Sora Tokino: Difference between revisions
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'''Sora''' is a setplay zoner that locks down the opponent with her musical prowess. | '''Sora''' is a setplay zoner that locks down the opponent with her musical prowess. | ||
|pros= | |pros= | ||
*'''Anti-Airs''': Has an incredibly large and safe anti-air with 6L that gatlings into 2H for an air unblockable. | *'''Anti-Airs''': Has an incredibly large and safe anti-air with {{Input|6L}} that gatlings into {{Input|2H}} for an air unblockable. | ||
*'''Vortex''': Can set up Re:Play on knockdown which forces the opponent to guess on every wakeup due to the variable detonation timing, instant overheads, and ambiguous cross-ups she can do. | *'''Vortex''': Can set up Re:Play on knockdown which forces the opponent to guess on every wakeup due to the variable detonation timing, instant overheads, and ambiguous cross-ups she can do. | ||
*'''Space Control''': If Sora is able to set up Re:Play traps from afar she can control the pace of the game with On Stage!, detonations, and her amazing set of normals. | *'''Space Control''': If Sora is able to set up Re:Play traps from afar she can control the pace of the game with On Stage!, detonations, and her amazing set of normals. | ||
*'''Reflect''': 22M can reflect projectiles, forcing opponents to be wary of using them as counter-zoning. | *'''Reflect''': {{Input|22M}} can reflect projectiles, forcing opponents to be wary of using them as counter-zoning. | ||
|cons= | |cons= | ||
*'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | *'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | ||
*'''Limited Defensive Options''': Sora's only invincible reversal is fairly slow and locked behind spending 2 meter | *'''Limited Defensive Options''': Sora's only invincible reversal, {{Input|236S}}, is fairly slow and locked behind spending 2 meter. Her fastest buttons are also 6F startup which means she can have a hard time mashing out of pressure. | ||
*'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | *'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | ||
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Revision as of 15:46, 20 September 2023
Virtuous Pure Idol - Sonnant Seiso Setplay
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai. Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen. 22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea. j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists. All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right. She has the best control over her airdrift in the game which enables ambigous left/right mixups. Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility. In exchange for her good neutral and pressure, she is weak on defense due to her slow buttons and lack of access to an invincible reversal. When being pressured, she generally has to block and wait it out. She has lower damage than the rest of the cast. A lot of her strongest oki and combo routes are locked behind execution barriers.
![]() Sora is a setplay zoner that locks down the opponent with her musical prowess. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H Let the fun begin. Let the fun begin.
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6L
6L Step and Go! Step and Go!
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6M
6M VFX-Calibur - Strike Air VFX-Calibur - Strike Air
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6H
6H Tokino Soda Tokino Soda
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Throw
Throw
Throw
L+M |
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Overhead
Overhead
Overhead
M+H |
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Special Attacks
214X
Re:Play 214X Go my children, and hold down the neutral. Go my children, and hold down the neutral.
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236X
On Stage!
236X |
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22X
22X 22L 22L 22M 22M 22H 22H
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214S
Rakka-Chan
22S |
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Super Star Attack
236S
Blue Sky Symphony
236S |
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Colors
AZKi (Hololive)
Airani Iofifteen (Hololive)
Yoruno Sora
First design
Tsukino Mito (Nijisanji)
Athena Asamiya (SNK)