Pokemon: Close Combat/Primeape: Difference between revisions
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Line 55: | Line 55: | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = -1 [+1] | |advantage = -1 [+1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 6 | |||
|active = 3 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 14 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape swipes with their hand. | |description= Primeape swipes with their hand. | ||
*Primeape's fastest button, and most consistent combo starter. | *Primeape's fastest button, and most consistent combo starter. | ||
Line 82: | Line 90: | ||
|recovery = 16 | |recovery = 16 | ||
|advantage = -3 [-1] | |advantage = -3 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 6 | |||
|active = 3 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 16 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape swipes with their other hand. | |description= Primeape swipes with their other hand. | ||
*Combo filler allowing Primeape more time to confirm 5A. | *Combo filler allowing Primeape more time to confirm 5A. | ||
Line 110: | Line 126: | ||
|recovery = 13 | |recovery = 13 | ||
|advantage = 0 [-5] | |advantage = 0 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 13 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape kicks above their head. | |description= Primeape kicks above their head. | ||
*Go-to antiair normal. | *Go-to antiair normal. | ||
Line 171: | Line 195: | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +7 [-12] | |advantage = +7 [-12] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 12 | |||
|active = 19 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 11 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape launches forwards with a kick. | |description= Primeape launches forwards with a kick. | ||
*Incredible active frames makes this move much better when hit later into the animation. | *Incredible active frames makes this move much better when hit later into the animation. | ||
Line 200: | Line 232: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +44 [-26] | |advantage = +44 [-26] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 10 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 34 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape delivers a sweeping kick. | |description= Primeape delivers a sweeping kick. | ||
*Standard combo ender off 5AA, builds a bar of meter. | *Standard combo ender off 5AA, builds a bar of meter. | ||
Line 230: | Line 270: | ||
|recovery = 6 | |recovery = 6 | ||
|advantage = +20 [+11] | |advantage = +20 [+11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |||
|active = 15 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 6 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape performs a jumping kick. | |description= Primeape performs a jumping kick. | ||
*Primeape's go-to jump-in. | *Primeape's go-to jump-in. | ||
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|recovery = 6 | |recovery = 6 | ||
|advantage = +23 [+18] | |advantage = +23 [+18] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 18 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 6 | |||
|specialRecovery = | |||
}} | |||
|description= Primeape performs a jumping punch. | |description= Primeape performs a jumping punch. | ||
*Longer range horizontally and faster compared to j5A, albeit less rewarding as an air-to-air. | *Longer range horizontally and faster compared to j5A, albeit less rewarding as an air-to-air. |
Revision as of 00:33, 2 December 2023
Archetype: | Rushdown |
Health: | 25 |
Guard Health: | 10 |
Walk Speed: | 4.3/-3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (6f) |
Introduction
Apes together strong.
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Pick if you like | Avoid if you dislike |
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Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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5AA
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Toggle Hitboxes Toggle Hitboxes
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4A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j8A
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Toggle Hitboxes Toggle Hitboxes
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Specials
Ape Rush
5B |
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Fierce Upper 6B The Griddy. The Griddy.
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Toggle Hitboxes Toggle Hitboxes
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Beat 'Em Up 2B Jumpscare. Jumpscare.
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Toggle Hitboxes Toggle Hitboxes
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Skull Pound
jB |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Savage Upper 623B EX Griddy. EX Griddy.
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Toggle Hitboxes Toggle Hitboxes
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Furious Stomp
28B |
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Super
Rampage
624B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Back Throw
4C |
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Colors