Pokemon: Close Combat/Heracross: Difference between revisions
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{{MoveData | {{MoveData | ||
|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_5A.png | |image = PKMNCC_Heracross_5A.png | ||
|caption = Stop sign. | |caption = Stop sign. | ||
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{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File:4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_4A.png | |image = PKMNCC_Heracross_4A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 4AA | |input = 4AA | ||
|subtitle = [[File:4.png]][[File:PKMNCC_A.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_4AA.png | |image = PKMNCC_Heracross_4AA.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File:6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_6A.png | |image = PKMNCC_Heracross_6A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File:2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_2A.png | |image = PKMNCC_Heracross_2A.png | ||
|caption = | |caption = | ||
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|input = 3A | |input = 3A | ||
|image = PKMNCC_Heracross_3A.png | |image = PKMNCC_Heracross_3A.png | ||
|subtitle = [[File:3.png]][[File:PKMNCC_A.png]] | |||
|caption = | |caption = | ||
|hitbox = PKMNCC_Heracross_3AHitbox.png | |hitbox = PKMNCC_Heracross_3AHitbox.png | ||
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{{MoveData | {{MoveData | ||
|input = j5A | |input = j5A | ||
|subtitle =[[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_JA.png | |image = PKMNCC_Heracross_JA.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = j2A | |input = j2A | ||
|subtitle = [[File:2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Heracross_J2A.png | |image = PKMNCC_Heracross_J2A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Horn Flurry | |name = Horn Flurry | ||
|input | |subtitle = <big>5B</big> | ||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_5B.png | |image = PKMNCC_Heracross_5B.png | ||
|caption = Nice armor, would be a shame. | |caption = Nice armor, would be a shame. | ||
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{{MoveData | {{MoveData | ||
|name = Horn Charge | |name = Horn Charge | ||
|input | |subtitle = <big>[4]6B</big> | ||
|input = [[File:4.png]][[File:6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_46B.png | |image = PKMNCC_Heracross_46B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Horn Turret | |name = Horn Turret | ||
|input | |subtitle = <big>[2]8B</big> | ||
|input = [[File:2.png]][[File:8.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_28B.png | |image = PKMNCC_Heracross_28B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Beetle Dive | |name = Beetle Dive | ||
|input | |subtitle = <big>j.B</big> | ||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_jB.png | |image = PKMNCC_Heracross_jB.png | ||
|caption = | |caption = | ||
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|name = Horn Sweep | |name = Horn Sweep | ||
|input = [4]6B2B | |input = [4]6B2B | ||
|subtitle = <big>[4]6B2B</big> | |||
|input = [[File:4.png]][[File:6.png]][[File:PKMNCC_B.png]][[File:2.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_46B2B.png | |image = PKMNCC_Heracross_46B2B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Mega Horn Flip | |name = Mega Horn Flip | ||
|input | |subtitle = <big>[4]646B</big> | ||
|input = [[File:4.png]][[File:6.png]][[File:4.png]][[File:6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Heracross_46B.png | |image = PKMNCC_Heracross_46B.png | ||
|caption = Jumpscare. | |caption = Jumpscare. | ||
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{{MoveData | {{MoveData | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle= | |subtitle = <big>6C</big> | ||
|input | |input = [[File:6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Heracross_6C.png | |image = PKMNCC_Heracross_6C.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle= | |subtitle = <big>4C</big> | ||
|input | |input = [[File:4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Heracross_4C.png | |image = PKMNCC_Heracross_4C.png | ||
|caption = | |caption = |
Revision as of 22:00, 9 December 2023
Archetypes: | Sumo; Airdasher; Charge |
Health: | 30 |
Guard Health: | 14 |
Walk Speed: | 2.8 / -2.0 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
She takes a sad song and makes it better!
Introduction
Heracross is a powerhouse of damage, and she prefers a slower pace of play. Her strong and far-reaching charges demand respect on both horizontal and vertical axises. Heracross is a unique fighter among the defensive archetype, as she can flutter her wings and take flight whenever she pleases. Combined with a strong set of aerial options, Heracross can effortlessly control the air. She excels at punishing whiffs with staggering, single-hit yet high-damage charge tackles. Combining that with a solid meter gain gameplan, Heracross can steal rounds at a shocking rate.
Heracross can take the utmost advantage of destroying the opponent's guard due to her already strong burst options, which are modified to deal double damage on guard break. Moves such as 2A, 3A, Horn Flurry, and Horn Charge put heavy pressure on a blocking opponent. Her offense is less focused on high/low mixups and instead waits like a ticking time bomb to erode your guard health at a devastating rate. Desperate opponents will attempt to escape before their guard health hits zero with jump-ins or other offensive options. This is when Heracross unleashes her secret weapon: Horn Turret! This flash kick is a powerful anti-air option that is invulnerable to (most) attacks, and the opponent must respect it even as a wakeup option.
However, this character is not without flaws. Many of the options listed here require commitment from the player, and your opponent can punish poor decisions in neutral. Simplistic in control, Heracross's gameplan and execution demands a slower pace; an innate understanding of neutral to capitalize on mistakes!
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Normals
Stop sign. Stop sign.
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Specials
Nice armor, would be a shame. Nice armor, would be a shame.
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EX Moves
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Super
Jumpscare. Jumpscare.
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Throws
Combos
(j.a) 4A4A xx 3A/[4]6B/[4]646B
5B xx [4]646B
[Anti-Air] 2A xx [2]8B
[One Bar] Forward Throw xx 6B
[CH] 5B 3A
Colors