Pokemon: Close Combat/Primeape: Difference between revisions
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{{MoveData | {{MoveData | ||
|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_5A.png | |image = PKMNCC_Primeape_5A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 5AA | |input = 5AA | ||
|subtitle = [[File:PKMNCC_A.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_5AA.png | |image = PKMNCC_Primeape_5AA.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File:4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_4A.png | |image = PKMNCC_Primeape_4A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File:6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_6A.png | |image = PKMNCC_Primeape_6A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File:2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_2A.png | |image = PKMNCC_Primeape_2A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = 3A | |input = 3A | ||
|subtitle = [[File:3.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_3A.png | |image = PKMNCC_Primeape_3A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = j5A | |input = j5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_JA.png | |image = PKMNCC_Primeape_JA.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = j8A | |input = j8A | ||
|subtitle = [[File:8.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Primeape_J8A.png | |image = PKMNCC_Primeape_J8A.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Ape Rush | |name = Ape Rush | ||
| | |subtitle = <big>B</big> | ||
[[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_5B.png | |image = PKMNCC_Primeape_5B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Fierce Upper | |name = Fierce Upper | ||
|input | |subtitle = <big>6B</big> | ||
|input = [[File:6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_6B.png | |image = PKMNCC_Primeape_6B.png | ||
|caption = The Griddy. | |caption = The Griddy. | ||
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{{MoveData | {{MoveData | ||
|name = Beat 'Em Up | |name = Beat 'Em Up | ||
|input | |subtitle = <big>2B</big> | ||
|input = [[File:2.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_2B.png | |image = PKMNCC_Primeape_2B.png | ||
|caption = Jumpscare. | |caption = Jumpscare. | ||
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{{MoveData | {{MoveData | ||
|name = Skull Pound | |name = Skull Pound | ||
|input | |subtitle = <big>jB</big> | ||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_JB.png | |image = PKMNCC_Primeape_JB.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Savage Upper | |name = Savage Upper | ||
|input | |subtitle = <big>623B</big> | ||
|input = [[File:6.png]][[File:2.png]][[File:3.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_6B.png | |image = PKMNCC_Primeape_6B.png | ||
|caption = EX Griddy. | |caption = EX Griddy. | ||
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{{MoveData | {{MoveData | ||
|name = Furious Stomp | |name = Furious Stomp | ||
|input | |subtitle = <big>28B</big> | ||
|input = [[File:2.png]][[File:8.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_28B.png | |image = PKMNCC_Primeape_28B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Rampage | |name = Rampage | ||
|input | |subtitle = <big>624B</big> | ||
|input = [[File:6.png]][[File:2.png]][[File:4.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Primeape_624B.png | |image = PKMNCC_Primeape_624B.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle= | |subtitle = <big>6C</big> | ||
|input | |input = [[File:6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Primeape_6C.png | |image = PKMNCC_Primeape_6C.png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle= | |subtitle = <big>4C</big> | ||
|input | |input = [[File:4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Primeape_4C.png | |image = PKMNCC_Primeape_4C.png | ||
|caption = | |caption = |
Revision as of 22:15, 9 December 2023
Archetype: | Rushdown |
Health: | 28 |
Guard Health: | 10 |
Walk Speed: | 4.3/-3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (6f) |
Apes together strong.
Introduction
Primeape is known for his go-bananas hyper-aggressive rushdown game. Ape has one of the fastest buttons in the game in 5A, alongside consistent damage routes thanks to his great specials like Ape Rush and Fierce Upper. He has crazy pressure on block and a great comeback mechanic in Ape Rush. The result? A fast rushdown with the most explosive damage in the game.
Getting in to the opponent's zone is the key for Ape. He struggles against larger hitboxes and projectiles, although this can be mitigated with good play and an unhealthy amount of parries. Ape is also extremely fragile, and can't last very long in disadvantage state.
Primeape is a great pick for beginners and more experienced players alike; his explosive and expressive game brings delight to almost everyone--and defeat to the rest!
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Pick if you like | Avoid if you dislike |
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Normals
Toggle Hitboxes Toggle Hitboxes
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Specials
The Griddy. The Griddy.
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Toggle Hitboxes Toggle Hitboxes
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Jumpscare. Jumpscare.
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EX Moves
EX Griddy. EX Griddy.
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Super
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Throws
Colors