Pokemon: Close Combat/Falinks: Difference between revisions
mNo edit summary |
(New Arrows) |
||
Line 80: | Line 80: | ||
{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_4A2.png | |image = PKMNCC_Falinks_4A2.png | ||
|caption = | |caption = | ||
Line 121: | Line 121: | ||
{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_6A.png | |image = PKMNCC_Falinks_6A.png | ||
|caption = | |caption = | ||
Line 160: | Line 160: | ||
{{MoveData | {{MoveData | ||
|input = 2A (with Big Link) | |input = 2A (with Big Link) | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_2A (throwLink).png | |image = PKMNCC_Falinks_2A (throwLink).png | ||
|caption = Watch your Head | |caption = Watch your Head | ||
Line 198: | Line 198: | ||
{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_2A.png | |image = PKMNCC_Falinks_2A.png | ||
|caption = | |caption = | ||
Line 238: | Line 238: | ||
{{MoveData | {{MoveData | ||
|input = 5A/2A/j5A while Big Link is Deployed | |input = 5A/2A/j5A while Big Link is Deployed | ||
|subtitle = [[File:PKMNCC_A.png]] <big>/</big> [[File: | |subtitle = [[File:PKMNCC_A.png]] <big>/</big> [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] <big>/</big> [[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_BLA.png | |image = PKMNCC_Falinks_BLA.png | ||
|caption = | |caption = | ||
Line 275: | Line 275: | ||
{{MoveData | {{MoveData | ||
|input = 3A (with Lil Link) | |input = 3A (with Lil Link) | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_3A (throwLink).png | |image = PKMNCC_Falinks_3A (throwLink).png | ||
|caption = Watch your Toes | |caption = Watch your Toes | ||
Line 314: | Line 314: | ||
|input = 3A | |input = 3A | ||
|image = PKMNCC_Falinks_3A.png | |image = PKMNCC_Falinks_3A.png | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_3AHitbox.png | |hitbox = PKMNCC_Falinks_3AHitbox.png | ||
Line 351: | Line 351: | ||
{{MoveData | {{MoveData | ||
|input = 5A/2A/j5A while Lil Link is Deployed | |input = 5A/2A/j5A while Lil Link is Deployed | ||
|subtitle = [[File:PKMNCC_A.png]] <big>/</big> [[File: | |subtitle = [[File:PKMNCC_A.png]] <big>/</big> [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] <big>/</big> [[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Falinks_LLA.png | |image = PKMNCC_Falinks_LLA.png | ||
|caption = | |caption = | ||
Line 433: | Line 433: | ||
{{MoveData | {{MoveData | ||
|input = j8A (with Full Links) | |input = j8A (with Full Links) | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Falinks_j8A (+BL +LL).png | |image = PKMNCC_Falinks_j8A (+BL +LL).png | ||
|caption = | |caption = | ||
Line 470: | Line 470: | ||
{{MoveData | {{MoveData | ||
|input = j8A (with Big Link) | |input = j8A (with Big Link) | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Falinks_j8A (+BL).png | |image = PKMNCC_Falinks_j8A (+BL).png | ||
|caption = | |caption = | ||
Line 508: | Line 508: | ||
|input = j8A (with Lil Link) | |input = j8A (with Lil Link) | ||
|image = PKMNCC_Falinks_j8A (+LL).png | |image = PKMNCC_Falinks_j8A (+LL).png | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_j8AHitbox (+LL).png | |hitbox = PKMNCC_Falinks_j8AHitbox (+LL).png | ||
Line 544: | Line 544: | ||
{{MoveData | {{MoveData | ||
|input = j8A | |input = j8A | ||
|subtitle = [[File: | |subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Falinks_j8A.png | |image = PKMNCC_Falinks_j8A.png | ||
|caption = | |caption = | ||
Line 741: | Line 741: | ||
|name = Upward Chainspear (with Full Links) | |name = Upward Chainspear (with Full Links) | ||
|subtitle = <big>4B</big> | |subtitle = <big>4B</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+BL +LL).png | |image = PKMNCC_Falinks_4B (+BL +LL).png | ||
|caption = Nice jump in, would be a real shame if I were to invalidate that entirely | |caption = Nice jump in, would be a real shame if I were to invalidate that entirely | ||
Line 779: | Line 779: | ||
|name = Upward Chainspear (with Big Link) | |name = Upward Chainspear (with Big Link) | ||
|subtitle = <big>4B</big> | |subtitle = <big>4B</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+BL).png | |image = PKMNCC_Falinks_4B (+BL).png | ||
|caption = | |caption = | ||
Line 817: | Line 817: | ||
|name = Upward Chainspear (with Lil Link) | |name = Upward Chainspear (with Lil Link) | ||
|subtitle = <big>4B</big> | |subtitle = <big>4B</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+LL).png | |image = PKMNCC_Falinks_4B (+LL).png | ||
|caption = | |caption = | ||
Line 855: | Line 855: | ||
|name = Upward Chainspear | |name = Upward Chainspear | ||
|subtitle = <big>4B</big> | |subtitle = <big>4B</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B.png | |image = PKMNCC_Falinks_4B.png | ||
|caption = THANK ARCEUS we can finally move to the next move | |caption = THANK ARCEUS we can finally move to the next move | ||
Line 894: | Line 894: | ||
|name = Defensive Formation | |name = Defensive Formation | ||
|subtitle = <big>2B</big> | |subtitle = <big>2B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_2B.png | |image = PKMNCC_Falinks_2B.png | ||
|caption = | |caption = | ||
Line 934: | Line 934: | ||
|name = Frontline Push | |name = Frontline Push | ||
|subtitle = <big>6B</big> | |subtitle = <big>6B</big> | ||
|input = [[File: | |input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_6B.png | |image = PKMNCC_Falinks_6B.png | ||
|caption = CHARGE! | |caption = CHARGE! | ||
Line 1,011: | Line 1,011: | ||
|name = Hoplite Thrust | |name = Hoplite Thrust | ||
|subtitle = <big>623B</big> | |subtitle = <big>623B</big> | ||
|input = [[File: | |input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_623B.png | |image = PKMNCC_Falinks_623B.png | ||
|caption = The best Get-Off-Me tool in the game and a Surprising good cross-up option | |caption = The best Get-Off-Me tool in the game and a Surprising good cross-up option | ||
Line 1,043: | Line 1,043: | ||
|name = Clawspear (with Full Links) | |name = Clawspear (with Full Links) | ||
|subtitle = <big>24B</big> | |subtitle = <big>24B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+BL +LL).png | |image = PKMNCC_Falinks_214B (+BL +LL).png | ||
|caption = T H E C L A W | |caption = T H E C L A W | ||
Line 1,082: | Line 1,082: | ||
|name = Clawspear (with Big Link) | |name = Clawspear (with Big Link) | ||
|subtitle = <big>24B</big> | |subtitle = <big>24B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+BL).png | |image = PKMNCC_Falinks_214B (+BL).png | ||
|caption = | |caption = | ||
Line 1,121: | Line 1,121: | ||
|name = Clawspear (with Lil Link) | |name = Clawspear (with Lil Link) | ||
|subtitle = <big>24B</big> | |subtitle = <big>24B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+LL).png | |image = PKMNCC_Falinks_214B (+LL).png | ||
|caption = | |caption = | ||
Line 1,159: | Line 1,159: | ||
|name = Clawspear | |name = Clawspear | ||
|subtitle = <big>24B</big> | |subtitle = <big>24B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B.png | |image = PKMNCC_Falinks_214B.png | ||
|caption = | |caption = | ||
Line 1,199: | Line 1,199: | ||
|name = Upward Clawspear (with Full Links) | |name = Upward Clawspear (with Full Links) | ||
|subtitle = <big>24B8</big> | |subtitle = <big>24B8</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+BL +LL).png | |image = PKMNCC_Falinks_2148B (+BL +LL).png | ||
|caption = A E R I A L C L A W | |caption = A E R I A L C L A W | ||
Line 1,239: | Line 1,239: | ||
|name = Upward Clawspear (with Big Link) | |name = Upward Clawspear (with Big Link) | ||
|subtitle = <big>24B8</big> | |subtitle = <big>24B8</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+BL).png | |image = PKMNCC_Falinks_2148B (+BL).png | ||
|caption = | |caption = | ||
Line 1,278: | Line 1,278: | ||
|name = Upward Clawspear (with Lil Link) | |name = Upward Clawspear (with Lil Link) | ||
|subtitle = <big>24B8</big> | |subtitle = <big>24B8</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+LL).png | |image = PKMNCC_Falinks_2148B (+LL).png | ||
|caption = Loop de doo | |caption = Loop de doo | ||
Line 1,315: | Line 1,315: | ||
|name = Upward Clawspear | |name = Upward Clawspear | ||
|subtitle = <big>24B8</big> | |subtitle = <big>24B8</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B.png | |image = PKMNCC_Falinks_2148B.png | ||
|caption = | |caption = | ||
Line 1,357: | Line 1,357: | ||
|name = No Retreat | |name = No Retreat | ||
|subtitle = <big>22B</big> | |subtitle = <big>22B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_22B.png | |image = PKMNCC_Falinks_22B.png | ||
|caption = Never Back Down Never What? | |caption = Never Back Down Never What? | ||
Line 1,391: | Line 1,391: | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle = <big>6C</big> | |subtitle = <big>6C</big> | ||
|input = [[File: | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Falinks_6C.png | |image = PKMNCC_Falinks_6C.png | ||
|caption = | |caption = | ||
Line 1,429: | Line 1,429: | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle = <big>4C</big> | |subtitle = <big>4C</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Falinks_4C.png | |image = PKMNCC_Falinks_4C.png | ||
|caption = | |caption = |
Revision as of 22:43, 27 December 2023
Archetypes: | Zoner; Puppet |
Health: | 29 |
Guard Health: | 14 (No Retreat: 6) |
Walk Speed: | 2.8 / -2 (No Retreat: 4 / -1) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (5f) |
Pon-Pon-Pata-Pon
Introduction
Pata-Pata-Poké-MON!
Rally the troops! The Brass Spartans march into combat! Falinks is a complex character that blurs the line between a zoner and a puppet character. The main Falink, whose brave leadership qualities have earned them the title of "Captain," strategically employs their brethren in versatile ways to control space and disrupt the opponent's game plan. The troops boast several powerful keep-away tools, such as j.2A, Chainspear, and Upward Chainspear, which you'd expect from a zoner. These moves are potent and have disjointed hitboxes away from the Captain, making them challenging to punish in neutral. Furthermore, the Captain displays strong tactical flexibility by deploying some of their troops (Private Lil Link and Lieutenant Big Link) who detach from the main troop. The moves 3A (deploying Lil Link) and 2A (deploying Big Link) change properties after tossing their comrades. The deployed troops can be commanded to attack via 5A and to retreat using Defensive Formation. Any troops not attached to the main stallion cannot be attacked, leading to scenarios where opponents must carefully navigate past them to reach the Captain. However, do not underestimate the strength in numbers: keeping the troops deployed can limit the range and alter the properties of Falinks's zoning tools. Falinks requires a delicate balance between these two aspects of zoning and disruption to use efficiently.
Outside of the troop nuances, Falinks has other shortcomings. Their own short-range normal attacks and vulnerabilities in disadvantage can lead to a swift defeat for Falinks in combat. Falinks excels in neutral but relies on metered options to perform well in advantage and to escape disadvantage. The sweep 3A variants (with and without Lil Links deployed) require different setups to confirm into, making meter gain somewhat of a hassle at times. Falinks has a vast amount of different approaches to playing; no two Falinks players will play Falinks the same. All this nuance comes together to create a combat troop that is challenging to pick up and play but satisfying to master. Tally-ho!
![]() |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Normals
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Watch your Head
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Watch your Toes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Absolutely TERRIFYING after a Super. Literal Rain of Hitboxes upon the enemy
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Specials
Falinks Neutral in a nutshell Falinks Neutral in a nutshell
|
---|
Also Falinks Neutral in a Nutshell Also Falinks Neutral in a Nutshell
|
---|
A move that reminds one of Falinks' neutral~ A move that reminds one of Falinks' neutral~
|
---|
Are you sick of this move? Great! *Chainspears Again* Are you sick of this move? Great! *Chainspears Again*
|
---|
Nice jump in, would be a real shame if I were to invalidate that entirely Nice jump in, would be a real shame if I were to invalidate that entirely
|
---|
THANK ARCEUS we can finally move to the next move THANK ARCEUS we can finally move to the next move
|
---|
CHARGE! CHARGE!
|
---|
The Surprise Cross Up Tool The Surprise Cross Up Tool
|
---|
EX Moves
The best Get-Off-Me tool in the game and a Surprising good cross-up option The best Get-Off-Me tool in the game and a Surprising good cross-up option
|
---|
T H E C L A W T H E C L A W
|
---|
A E R I A L C L A W A E R I A L C L A W
|
---|
Loop de doo Loop de doo
|
---|
Super
Never Back Down Never What? Never Back Down Never What?
|
---|
Throws
Combos
For Notation Purposes:
W(+FL) - Refers to move W all Falinks are attacthed to the Captain
X(+BL) - Refers to move X when Big Link is attached to the Captain
Y(-LL) - Refers to move Y when Little Link is NOT attached to the Captain.
Z(-BL/+LL) - Refers to move Z when Big Links is NOT attached to the Captain but Little Links is attached to the Captain.
Easy Go To Combos
5A > 4A (/6A) > Chainspear
5A (2x) > 6A > Frontline Push
5A > 4A > 3A(-LL)
3A(+LL) > Defensive Formation > Chainspear
2A(+BL) > 5A > 6A > Chainspear
2A(+BL) > 4A > Frontline Push
Corner Combos
5A (2x) > 6A > Frontline Push > 6A (2x) > Frontline Push
[1 meter] 2A (+BL) pointblank > 4A > 6A (2x) > Frontline Push > C-Cancel > 6A (2x) > Frontline Push
2A (+BL) short distance > 4A > 2A (Big Link Followup) > 6A (Big Link Return Hitbox) > 6A (2x) > Frontline Push
3A ( +LL) pointblank > 5A (Lil Link Followup) > 3A (-LL) (Lil Link Return Hitbox) > 2A (+BL) > 6A (2x) > Frontline Push > Defensive Formation > Frontline Push
Anti Air Punish
Upward Chainspear> Chainspear
jA8 > Upward Chainspear> Chainspear
Upward Clawspear (-BL) > jA8 (-BL)
Upward Clawspear (-BL) > Upward Clawspear (-BL) > Chainspear (Style Points!)
No Retreat Combos
4A > 5A > 6A> Frontline Push
5A > 6A > 3A(+LL)
Colors