Jump Jousts Jam/Robin: Difference between revisions
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== Overview == | == Overview == | ||
'''Robin''' is the leader of the Teen Titans and a returning character in the ''Jump Jousts'' series. While not being quite as powerful as he was in ''Jump Jousts 2,'' Robin remains relevant with his trusty staff and nimble hops. | |||
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|cons= | |cons= | ||
* '''Lackluster Metered Options:''' While having a projectile like Birdarang can be nice, it's not as character defining of a move like 505's grab or Bears' camera. | * '''Lackluster Metered Options:''' While having a projectile like Birdarang can be nice, it's not as character defining of a move like 505's grab or Bears' camera. | ||
* '''Low Damage:''' Robin has no ability to combo naturally, requiring an assist like Penumbra, Grim, or Scrappy to perform combos. | |||
}} | }} | ||
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=== Normals === | === Normals === | ||
{{MoveData | {{MoveData | ||
|image=JJJ_Robin5A | |image=JJJ_Robin5A.png | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=1 | ||
| angle= | | angle= | ||
| startup= | | startup= | ||
| active= | | active= | ||
| landinglag= | | landinglag= | ||
| description= | | description= Lingering hitbox with Bullet Break. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JJJ_Robin6A | |image=JJJ_Robin6A.png | ||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=1 | ||
| angle= | | angle= | ||
| startup= | | startup=7 | ||
| active= | | active= ~ | ||
| landinglag= | | landinglag= | ||
| description= | | description= Robin's best move, a divekick style move with his staff. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JJJ_Robin4A | |image=JJJ_Robin4A.png | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=1 | ||
| angle= | | angle= | ||
| startup= | | startup= | ||
| active= | | active= | ||
| landinglag= | | landinglag= | ||
| description= | | description=Advancing forward kick that can easily be stuffed out due to its stubby hitbox. Has an odd hitbox near his grapple gun at the startup of the move. | ||
}} | }} | ||
}} | }} | ||
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=== Metered === | === Metered === | ||
{{MoveData | {{MoveData | ||
|image=JJJ_RobinSpecial | |image=JJJ_RobinSpecial.png | ||
|name=Special | |name=Special | ||
|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=1 | ||
| angle= | | angle= | ||
| startup= | | startup= | ||
| active= | | active= | ||
| landinglag= | | landinglag= | ||
| description= | | magnitude=15 | ||
| properties=38f Lifetime | |||
| description=Reliable, but small fireball with no extra frills or gimmicks. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JJJ_RobinSuper | |image=JJJ_RobinSuper.png | ||
|name=Super | |name=Super | ||
|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=3 | ||
| angle= | | angle= | ||
| startup= | | startup= | ||
| active= | | active= | ||
| landinglag= | | landinglag= | ||
| description= | | magnitude=15 | ||
| description=Travels slower than Special, but is bigger and deals 3 damage. You should be spending this meter on your anchor instead. | |||
}} | }} | ||
}} | }} | ||
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== Composition == | == Composition == | ||
Robin is typically ran in the '''Point''' position as he's at his strongest at the very start of a match, before the other characters can gain meter to get their more ignorant options online. | |||
== Colors == | == Colors == | ||
{{ColorGallery | filePrefix=JJJ_RobinColor | imagewidths =150| colors= | |||
{{ColorGallery/Color|1| text= Color 1}} | |||
{{ColorGallery/Color|2| text= Color 2<hr>{{Small|Nightwing}}}} | |||
{{ColorGallery/Color|3| text= Color 3<hr>{{Small|Red Robin/Tim Drake}}}} | |||
{{ColorGallery/Color|4| text= Color 4<hr>{{Small|Trans Rights}}}} | |||
{{ColorGallery/Color|5| text= Color 5<hr>{{Small|Red X}}}} | |||
{{ColorGallery/Color|6| text= Color 6<hr>{{Small|Batman}}}} | |||
}} | |||
== Notable Players == | == Notable Players == | ||
Revision as of 14:48, 6 January 2024
Robin | |
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Gravity | 1 |
Overview
Robin is the leader of the Teen Titans and a returning character in the Jump Jousts series. While not being quite as powerful as he was in Jump Jousts 2, Robin remains relevant with his trusty staff and nimble hops.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special
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Super
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Composition
Robin is typically ran in the Point position as he's at his strongest at the very start of a match, before the other characters can gain meter to get their more ignorant options online.
Colors
Notable Players
Name | Color | Region | Status | Details |
---|---|---|---|---|
Waddle |
North America | Active | Known as the best Jump Jousts 2 player. Runs Robin alongside 505 with varying assists, currently Yosemite Sam. |