Jump Jousts Jam/Raven: Difference between revisions
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== Overview == | == Overview == | ||
'''Raven''' is a returning character in the ''Jump Jousts'' series. | '''Raven''' is a returning character in the ''Jump Jousts'' series. She retains her defensive playstyle from ''Jump Jousts 2'' with very high, floaty jumps, allowing her to serve a role as an anchor on teams who are willing to run slower gameplans. Her special exacerbates her potential as an anchor, allowing her to potentially set up checkmate situations, gain consistently high damage, and even play for time. However, these tools come at the cost of her slow movement, meaning she can struggle versus many characters 1v1 without the life lead. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. | * '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential. | ||
* '''Assist Counterplay:''' Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option. | |||
*'''Evasiveness:''' Raven's 6A launching her backwards allows her to threaten space without heavily committing and her 5A allows her to reactively invuln through some approaches or even supers. | |||
* | |||
|cons= | |cons= | ||
* '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | * '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | ||
*'''Speed:''' Raven's slow jumps and shorthops lead to her missing key conversions and generally being unable to keep up with faster characters in neutral. | |||
*'''Committal Approach:''' While Raven is able to play defensively with the life lead, her slow jumps and retreating 6A can make it difficult for her to earn back the life lead without committing to empty jumps or attempting to catch them with assists. | |||
*'''1v1 Matchups:''' Many characters have relatively large anti-airs, strong whiff punish options, or generally good screen control, which makes many matchups hard for Raven without special meter and/or a life lead. Some matchups can be hard for Raven even with both of these conditions fulfilled. | |||
}} | }} | ||
Revision as of 22:39, 6 January 2024
Raven | |
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Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps, allowing her to serve a role as an anchor on teams who are willing to run slower gameplans. Her special exacerbates her potential as an anchor, allowing her to potentially set up checkmate situations, gain consistently high damage, and even play for time. However, these tools come at the cost of her slow movement, meaning she can struggle versus many characters 1v1 without the life lead.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Colors
Notable Players
Name | Color | Region | Status | Details |
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Table |
North America | Semi-Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |