Jump Jousts Jam/Raven: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 100: | Line 100: | ||
| magnitude= | | magnitude= | ||
| properties= Invuln 1-? | | properties= Invuln 1-? | ||
| description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. | | description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. The late hitbox launches them backwards. | ||
}} | }} | ||
}} | }} |
Revision as of 14:24, 7 January 2024
Raven | |
---|---|
Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
5A
|
---|
6A
|
---|
4A
|
---|
Metered
Special (1 Bar)
|
---|
Super (4 Bars)
|
---|
Strategy
Composition
Raven essentially needs to be run as an anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Colors
Notable Players
Name | Color | Region | Status | Details |
---|---|---|---|---|
Table |
North America | Semi-Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |