Jump Jousts Jam/Raven: Difference between revisions
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(Raven frame data) |
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Line 34: | Line 34: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=70 | ||
| startup= | | startup=30 | ||
| active= | | active=30-38 | ||
| landinglag= | | landinglag=33 | ||
| properties= | | magnitude=15 | ||
| properties= Invincible 4-34 | |||
| description= Raven ducks into a portal before returning with an invincible strike. | | description= Raven ducks into a portal before returning with an invincible strike. | ||
}} | }} | ||
Line 48: | Line 49: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=65 | ||
| startup= | | startup=8 | ||
| active= | | active=8-16 | ||
| landinglag= | | landinglag=14 | ||
| magnitude=13 | |||
| properties= | | properties= | ||
| description= Decently disjointed poke that sends Raven flying backwards. | | description= Decently disjointed poke that sends Raven flying backwards. | ||
Line 62: | Line 64: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle= 45 (Middle) 65 (Top) 80 (Bottom | ||
| startup= | | startup=7 | ||
| active= | | active=7-43 | ||
| landinglag= | | landinglag=12 | ||
| properties= Bullet Break, Armor Break | | magnitude=12 | ||
| properties= Bullet Break 7-43, Armor Break 7-43 | |||
| description= Not a very good move, despite the large hitbox. It can destroy projectiles, though. | | description= Not a very good move, despite the large hitbox. It can destroy projectiles, though. | ||
}} | }} | ||
Line 78: | Line 81: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=45 | ||
| startup= | | startup=10 | ||
| active= | | active=~ | ||
| landinglag= | | landinglag=14 | ||
| magnitude= | | magnitude=? | ||
| properties=Restrain, Armor Break, 180f Lifespan | | properties=Restrain 1.5, Armor Break, 180f Lifespan | ||
| description= This is Raven's most important move. | | description= This is Raven's most important move. | ||
}} | }} | ||
Line 94: | Line 97: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=3 | | damage=3 | ||
| angle= | | angle=70 (Startup) 75 (Palm) 65 (Arm) 180 (Fingers) | ||
| startup= | | startup=5 | ||
| active= | | active= | ||
| landinglag= | | landinglag=12 | ||
| magnitude= | | magnitude=18 (Startup) 20 (Strong) 17 (Late) | ||
| properties= Invuln | | properties= Invuln 0-21, Armor Break, Ground Bounce | ||
| description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. The late hitbox launches them backwards. | | description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. All hitboxes besides the early one ground bounce. The late hitbox launches them backwards. | ||
}} | }} | ||
}} | }} |
Revision as of 18:40, 9 January 2024
Raven | |
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Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Raven essentially needs to be run as an Anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Table |
North America | Semi-Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |