Jump Jousts Jam/Bears: Difference between revisions
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* '''Mediocre Jumps:''' The Bears' jumps are not very high or far which gives them poor mobility. | * '''Mediocre Jumps:''' The Bears' jumps are not very high or far which gives them poor mobility. | ||
* '''Meterbuilding:''' Their best meterless neutral tool, 4A, builds no meter on hit and cannot be converted off without meter, forcing Bears to get parries or 6A to build back their meter themselves. | * '''Meterbuilding:''' Their best meterless neutral tool, 4A, builds no meter on hit and cannot be converted off without meter, forcing Bears to get parries or 6A to build back their meter themselves. | ||
* '''Poor approach''' Unless Bears have Cellphone in their rotation their approach becomes much less threatening. | |||
}} | }} | ||
Revision as of 14:20, 15 January 2024
Bears | |
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Gravity | 1.0 |
Overview
We Baby Bears are a new fighter to the Jump Jousts series. The bears are a fighter sporting a unique mechanic, with their special being cyclical, using a different move every time. This leads to them having to play an interesting resource management game and sporting a much different playstyle than most other characters.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Grizz Special (1 Bar)
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Panda Special (1 Bar)
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Ice Bear Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Bears are usually ran as an Anchor character due to their high reliance on and good use of meter, which they often rely on the point character to build.
Colors
Color 1
Color 2
Opening Palette
Opening Palette
Color 3
Color 4
Ed, Edd n Eddy
Ed, Edd n Eddy
Color 5
Crystal Gems
Crystal Gems
Color 6
Powerpuff Girls
Powerpuff Girls
Notable Players
Name | Color | Region | Status | Details |
---|---|---|---|---|
Mal |
North America | Semi-Active | Community Manager for Jump Jousts, prefers to play friendlies and work behind the scenes. Runs Bears alongside Starfire and Yosemite Sam. |