Pokemon: Close Combat/Bewear: Difference between revisions
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Bewear is a bear. Who let him into this game? Bears can't play footsies. | Bewear is a bear. Who let him into this game? Bears can't play footsies. | ||
==Introduction== | ==Introduction== | ||
Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, | Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, sporting the highest health in the game, and with decent speed to boot, he's optimized for tanking hits and more hugging action! | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 29 | ||
|advantage = +9 [+4] | |advantage = +9 [+4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
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|startup = 16 | |startup = 16 | ||
|active = 5 | |active = 5 | ||
|recovery = | |recovery = 22 | ||
|advantage = + | |advantage = +7 [-2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 16 | |startup = 16 | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 25 | ||
|active = 45 | |active = 45 | ||
|recovery = | |recovery = 64 | ||
|advantage = + | |advantage = +0 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 25 | ||
|active | |active = 45 | ||
|recovery = 64 | |||
|recovery | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1+1+ | |damage = 1+1+3 | ||
|grddamage = | |grddamage = 1+1+2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = Projectile | |invul = Projectile | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 10; 8; 8 | |startup = 10; 8; 8 | ||
|active = 8; 8; 8 | |active = 8; 8; 8 | ||
|recovery = | |recovery = 33 | ||
|advantage = + | |advantage = +1 [-9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
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*Bewear's jump momentum alters when this special is used, potentially baiting anti-airs or changing the side you hit the opponent on | *Bewear's jump momentum alters when this special is used, potentially baiting anti-airs or changing the side you hit the opponent on | ||
*Frame advantage can vary based on which hit of jB hits before Bewear hits the ground | *Frame advantage can vary based on which hit of jB hits before Bewear hits the ground | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 11 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8+8+1+1 | ||
|grddamage = 4+4 | |grddamage = 4+4 | ||
|guard = Mid | |guard = Mid | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6(32hp), 4(16-30hp), 2(1-15hp) | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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}} | }} | ||
|description= Bewear hugs and repeatedly squeezes the opponent. | |description= Bewear hugs and repeatedly squeezes the opponent. | ||
*Damage scales | *Damage scales with Bewear's remaining health | ||
*Number of hits depends on Bewear's health | *Number of hits depends on Bewear's health | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = C-Cancel | |cancel = C-Cancel | ||
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|active = 8 | |active = 8 | ||
|recovery = | |recovery = | ||
|advantage = +47 | |advantage = +47 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 5 | |startup = 5 |
Revision as of 10:50, 10 February 2024
Archetype: | Grappler |
Health: | 44 |
Guard Health: | 14 |
Walk Speed: | 3.1/-2.3 (5.7 Running) |
Prejump Frames: | 8f |
Fastest Attack: | 2A (7f) |
Bewear is a bear. Who let him into this game? Bears can't play footsies.
Introduction
Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, sporting the highest health in the game, and with decent speed to boot, he's optimized for tanking hits and more hugging action!
However, he struggles greatly with projectiles and long-ranged attacks from the likes of Toxicroak and Poliwrath, and his large frame make him prone to pressure. But Bewear doesn't care! All Bewear wants is fun, and playing him will certainly ensure that you can have plenty of fun, too!
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Pick if you like | Avoid if you dislike |
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Normals
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Tuck N' Roll Tuck N' Roll
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Specials
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EX Moves
DONG. DONG. DONG. DONG.
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Super
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Throws
Colors