Pokemon: Close Combat/Blaziken: Difference between revisions
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2, | |damage = 2, 3 | ||
|grddamage = 1, 1 | |grddamage = 1, 1 | ||
|guard = Mid | |guard = Mid | ||
Line 95: | Line 95: | ||
<!------------> | <!------------> | ||
|startup = 8 | |startup = 8 | ||
|active = 3(3) | |active = 3(3)8 | ||
|recovery = | |recovery = 37 | ||
|advantage = + | |advantage = +6 [-13] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
Line 103: | Line 103: | ||
|active = 3 | |active = 3 | ||
|inactive2 = 3 | |inactive2 = 3 | ||
|active3 = | |active3 = 8 | ||
|recovery = | |recovery = 37 | ||
}} | }} | ||
|description= Blaziken does a roundhouse kick to the air. | |description= Blaziken does a roundhouse kick to the air. | ||
Line 162: | Line 162: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = 4 | |active = 4 | ||
|recovery = | |recovery = 15 | ||
|advantage = | |advantage = 1 [-1] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 10 | ||
|active | |active = 4 | ||
|recovery | |recovery = 15 | ||
}} | }} | ||
|description= Blaziken kicks out at the ground. | |description= Blaziken kicks out at the ground. | ||
Line 224: | Line 224: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 3 | |damage = 4/3 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
Line 260: | Line 260: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3, 3 | ||
|grddamage = 1, 1 | |grddamage = 1, 1 | ||
|guard = High | |guard = High | ||
Line 305: | Line 305: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 21 | ||
|active = 9 | |active = 9 | ||
|recovery = | |recovery = 46 | ||
|advantage = -10 [- | |advantage = -10 [-14] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 21 | ||
|active | |active = 9 | ||
|recovery | |recovery = 46 | ||
|isProjectile = true | |isProjectile = true | ||
|startupIsFirstActive = false | |startupIsFirstActive = false | ||
Line 374: | Line 374: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, | |damage = 1, 4 | ||
|grddamage = 1, 4 | |grddamage = 1, 4 | ||
|guard = Mid | |guard = Mid | ||
Line 384: | Line 384: | ||
|startup = 7 | |startup = 7 | ||
|active = 11(11)11 | |active = 11(11)11 | ||
|recovery = | |recovery = 47 | ||
|advantage = + | |advantage = +38 [-16] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 416: | Line 416: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4/2 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = High | |guard = High | ||
Line 425: | Line 425: | ||
<!------------> | <!------------> | ||
|startup = 30 | |startup = 30 | ||
|active = | |active = 22 | ||
|recovery = | |recovery = 23 | ||
|advantage = + | |advantage = +12 [+0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 30 | ||
|active | |active = 22 | ||
|recovery | |recovery = 23 | ||
}} | }} | ||
|description= Blaziken does a flip kick downward. | |description= Blaziken does a flip kick downward. | ||
Line 569: | Line 569: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3, 3, 3 | ||
|grddamage = | |grddamage = 1, 1, 4 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = |
Revision as of 13:01, 11 February 2024
Archetype: | Shoto |
Health: | 39 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 3.5 / -2.5 (5.7 Running) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
The Rotisserie Rushdown
Introduction
Blaziken is the ultimate jack of all trades. His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball.
Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage.
Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time.
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Normals
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Stanky leg
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80% combo moment
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Specials
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Target Brand Pom jC Target Brand Pom jC
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EX Moves
The cooler 6B The cooler 6B
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Super
Useful for cooking Useful for cooking
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Throws
Colors