Idol Showdown/Korone Inugami: Difference between revisions
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|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_236S_1.png | |image=IS_Korone_236S_1.png | ||
|caption | |caption=X | ||
|data={{AttackData-IS | |data={{AttackData-IS | ||
|damage=10, 45x2, 10x10, 100x2 | |damage=10, 45x2, 10x10, 100x2 | ||
|guard=All | |guard=All | ||
|startup= | |startup=7 | ||
|active= | |active=7 | ||
|recovery=44 | |recovery=44 | ||
|advHit=KD | |advHit=KD | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
*Minimum Damage: 138 | |||
*Costs 2 Star Meter and grants 5 superchats on use | |||
A quick charging attack that leads into a damaging X-Potato barrage. Does not have invulnerability. Very high minimum damage. | |||
}} | }} | ||
}} | |||
| | {{MoveData | ||
|damage= | |name=Furious Claws | ||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | |||
|image=IS_Korone_236S_2.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|header=yes | |||
|damage=212(40, 35x3, 67) | |||
|guard=All | |guard=All | ||
|startup= | |startup=8 | ||
|active= | |active=8(13)8(24)6(9)6(9)6 | ||
|recovery=44 | |recovery=44 | ||
|advHit=KD | |advHit=KD | ||
|advBlock=-38 | |advBlock=-38 | ||
|description= | |description= | ||
*Minimum Damage | *Minimum Damage: 85 | ||
*Costs 2 Star Meter and grants 5 superchats on use | *Costs 2 Star Meter and grants 5 superchats on use | ||
A | A rising uppercut attack that has full invuln. | ||
}} | }} | ||
}} | }} |
Revision as of 13:28, 9 May 2024
Retro Fighting Dog - High Endurance Brawling
Introduction
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.
Korone Inugami is a rushdown-styled "shoto" character with high-mobility tools that support an aggressive gameplan. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Amelia's L+H time slow is very flexible in how it can be used combined with Korone's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. It even lets her convert her rising j.L instant overhead into a full combo!
- Her 214S makes Korone's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage.
- Hidden Missiles; gives her free pressure. Beam can be combod into for big damage.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6M
Throw
Throw
Overhead
Overhead
Special Attacks
236X
214X
22X
j.214X
22S
Super Star Attack
Colors
Nekomata Okayu (Hololive)
Sakura Miko (Hololive)
Ayunda Risu (Hololive)
Third 2D Costume
Sonic (Sonic The Hedgehog)
M. Bison (Street Fighter)
Korone's Casual Costume (Hololive)
Shirakami Fubuki (Hololive)
JP (Street Fighter 6)
Ookami Mio (Hololive)