|
|
Line 397: |
Line 397: |
| |description= | | |description= |
| A downward swipe that knocks the opponent away on hit. | | A downward swipe that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 922: |
Line 944: |
|
| |
|
| Launches the opponent on hit, and will combo to dL meterlessly, though its follow-ups will not juggle. | | Launches the opponent on hit, and will combo to dL meterlessly, though its follow-ups will not juggle. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 1,470: |
Line 1,514: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Latorata jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Latorata 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Latorata_5S.png | | |image=KRSCH_OOO_Latorata_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Mane Attack | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,488: |
Line 1,530: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO proudly displays his lion's mane, shocking the opponent so that they get crumpled unless they shield their eyes. A fairly difficult move to use in neutral due to its slow startup and long recovery, though its 360 degree hitbox can be useful. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Latorata 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Mane Attack |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO proudly displays his lion's mane, shocking the opponent so that they get crumpled unless they shield their eyes. A fairly difficult move to use in neutral due to its slow startup and long recovery, though its 360 degree hitbox can be useful. |
|
| |
|
| Where this move shines is that it removes 2 full stocks of Rider Gauge on hit. It does this even if it's comboed into, so it's good to use this when possible. | | Where this move shines is that it removes 2 full stocks of Rider Gauge on hit. It does this even if it's comboed into, so it's good to use this when possible. |
Line 1,960: |
Line 2,026: |
| |description= | | |description= |
| A headbutt followed by a slash. Does not change the opponent's trajectory on hit, and has enough hitstun to link 5L from it if the previous hit whiffs or is blocked. | | A headbutt followed by a slash. Does not change the opponent's trajectory on hit, and has enough hitstun to link 5L from it if the previous hit whiffs or is blocked. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 2,417: |
Line 2,505: |
| |description= | | |description= |
| A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. | | A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 2,857: |
Line 2,967: |
| |description= | | |description= |
| OOO headbutts in front of him. Crumples the opponent on hit. | | OOO headbutts in front of him. Crumples the opponent on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sagozou jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 3,362: |
Line 3,494: |
| |description= | | |description= |
| A lunging hook punch that knocks the opponent away on hit. | | A lunging hook punch that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Burakawani jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Does not have active frames until landing, and can whiff if it's done too early off the ground, but still a useful jumping attack. |
| | |
| | jH is identical to this attack. |
| }} | | }} |
| }} | | }} |
Line 4,000: |
Line 4,154: |
| |description= | | |description= |
| A downward axe chop. Groundbounces the opponent on hit. | | A downward axe chop. Groundbounces the opponent on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Does not have active frames until landing and can whiff if it's done early, but still a useful jumping attack. |
| | |
| | jH is identical to this attack, except that it plays a different sound on hit, for some reason. |
| }} | | }} |
| }} | | }} |