Kamen Rider: Super Climax Heroes/Garren: Difference between revisions
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![KRSCH Garren Ace Form Illustration.png](/images/thumb/8/84/KRSCH_Garren_Ace_Form_Illustration.png/130px-KRSCH_Garren_Ace_Form_Illustration.png)
Garren
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(added air normals and assault dS) |
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|description= | |description= | ||
Garren kneels and fires one single shot. Overall, not a very useful move, as it compares unfavorably to Garren's other heavies in every respect. It may be able to dodge some high attacks, but I wouldn't count on it. | Garren kneels and fires one single shot. Overall, not a very useful move, as it compares unfavorably to Garren's other heavies in every respect. It may be able to dodge some high attacks, but I wouldn't count on it. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">jL</font> ====== | |||
{{MoveData | |||
|image=KRSCH_Garren_jL.png | |||
|name=jL | |||
|subtitle= | |||
|data= | |||
{{AttackData-KRSCH | |||
|damage= | |||
|guard=Y | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Garren holds his fist out. A standard jumping normal with active frames until landing. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">jH</font> ====== | |||
{{MoveData | |||
|image=KRSCH_Garren_jH.png | |||
|name=jH | |||
|subtitle= | |||
|data= | |||
{{AttackData-KRSCH | |||
|damage= | |||
|guard=Y | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Garren bounces backwards and fires a shot at an angle. A useful air projectile option. | |||
This attack has landing recovery that is cancellable into everything but jump. In order to jump right after using it anyway, hold a direction on landing so that you'll cancel the recovery into walking, and then jump again. | |||
Garren is able to link off of this if he hits it just right, low to the ground and spaced properly. | |||
}} | }} | ||
}} | }} | ||
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|image=KRSCH_Garren_dS.png | |image=KRSCH_Garren_dS.png | ||
|input=any direction + S | |input=any direction + S | ||
|name=Fire Upper | |name=Fire Upper / Burning Smash | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=Normal | |||
|subtitle=Fire Upper | |||
|damage= | |damage= | ||
|guard=N/A | |guard=N/A | ||
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|description= | |description= | ||
Garren uppercuts in place. Has a great vertical hitbox, making it sort of useful as an anti-air, but it's really slow to come out and recover so the risk often outweighs the benefits. | Garren uppercuts in place. Has a great vertical hitbox, making it sort of useful as an anti-air, but it's really slow to come out and recover so the risk often outweighs the benefits. | ||
}} | |||
{{AttackData-KRSCH | |||
|version=Assault | |||
|subtitle=Burning Smash | |||
|damage= | |||
|guard=N/A | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Garren uses his jS from the ground. Like that attack, crumples the opponent on hit. Fairly quick, so it's combo friendly, but as unsafe on block as that version is. | |||
Mostly sees use as a niche ender; if you know you'll hit Climax Time, you can end an Assault Mode loop with this and link Rider Finale. | |||
}} | }} | ||
}} | }} |
Revision as of 16:54, 20 June 2024
Introduction
Kamen Rider Garren is here to kick ass and take names, but the only name he's managed to take so far is SAYOKOOOOOOOO.
Garren is something of a graceless power zoner. His main strength is being able to convert long-ranged hits into a full combo, leading into massive damage. Some of his strings have him tumble backwards while firing, a trait that synergizes well with the Assault Style's access to free Rider Cancels.
This adds up to a very charming and unique take on the Kamen Rider zoner: a slapstick guy falling all over the place who, nonetheless, can absolutely explode you.
Playstyle
Form Select
![KRSCH Garren Ace Form Illustration.png](/images/thumb/8/84/KRSCH_Garren_Ace_Form_Illustration.png/130px-KRSCH_Garren_Ace_Form_Illustration.png)
Move List
Normal Moves
5LLL
5LLL
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5LH
5LH
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4/6LLL
4/6LLL
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4/6LH
4/6LH
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2/8LL
2/8LL
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2/8LH
2/8LH
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5HH
5HH
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6HHH
6HHH
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2/8H
2/8H
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jL
jL
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jH
jH
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Assault Mode
Assault 5LLLL
5LLLL (Assault Mode)
|
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Assault 5LHHH
5LHHH (Assault Mode)
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Special Moves
5S
Fire Bullet
5S~S~S |
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DS
Fire Upper / Burning Smash
any direction + S |
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JS
Burning Smash
jS |
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Universal Mechanics
Throw
Throw
4H |
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Dash Action
Dash Action Dash Shot Dash Shot
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Rider Art
Rider Art Super Jump Super Jump
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Style Action
Style Action Assault Mode Assault Mode
|
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Combos
- jS > jS
- jS > Rider Finale
- Garren's jS crumples, which gives him some important links but not a full combo.
- [5S~S > DA] > repeat xN > 5S~S~S
- Garren's Dash Action loop, and his main important combo.
- You can also connect most grounded hits into this using RC.