Samurai Shodown 3/Galford: Difference between revisions
m (→Introduction) |
|||
Line 210: | Line 210: | ||
* '''(Properties)''' - | * '''(Properties)''' - | ||
* | * | ||
|} | |||
===Command Moves=== | |||
{| border="0" cellspacing="5" width="100%" | |||
|- | |||
| width="" |''' <font size = "3">Sankaku Tobi (Wall Jump)</font>''' | |||
* Galford's wall jump. May be useful for escaping the corner. | |||
|} | |} |
Revision as of 05:34, 2 July 2019
Introduction
Galford travels Japan extolling the virtues of truth, justice and the American Way. He does this by practicing a fundamentally Japanese martial art while also being really loud and obnoxious about it.
Galford is an odd character. His ninja buttons don't lend themselves to footsies very well despite their utility, and he’s rather flighty in the neutral -- he doesn’t take well to sitting still. What he does have across the board, however, is great mobility, solid projectiles, a grounded combo escape option, and a strong command throw with a numerous ways to set it up.
Slash has Galford attack with his ninja dog Poppy, giving him access to a variety of attacks using her as a projectile to cover several angles. Plasma Dog in particular can be used as a meaty allowing for command throw setups. For more traditional long-range needs, he also has a “regular” fireball with good travel speed. Sadly, none of these things are good enough to make up for his lackluster combo game. Slash Galford is left feeling underwhelming and gimmicky as a result.
Bust Galford puts Poppy on maternity leave, losing all attacks that utilized her talents. He instead is retooled to play more like a more aggressive Hanzo with 3rd Strike Ken hitconfirms. He can combo off of all of his worthwhile normals and has some very active special moves, making his midrange poking game much more threatening and rewarding. He even at long last gets a simple catch-all projectile for command throw okizeme setups. If Hanzo was a bit too tricky and not direct enough for your tastes, give this all-American himbo ninja a shot.
Stats
Damage taken: 110%
Rage rate: 75%
Rage duration: 3.5 seconds
Normal Moves
Far Slashes
5A
|
5B
|
5C
|
2A
|
2B
|
2C
|
Near Slashes
n.5A
|
n.5B
|
n.5C
|
n.2A
|
n.2B
|
n.2C
|
Overheads
5BC
|
u.5BC
|
Kicks
5D
|
6D
|
2D
|
3D
|
Jumping Normals
j.A
|
j.B
|
j.C
|
j.D
|
Dashing Normals
66A
|
66B
|
66C
|
66D
|
Unarmed Normals
u.5S
|
u.2S
|
uj.S
|
u.66S
|
Command Moves
Sankaku Tobi (Wall Jump)
|
Special Moves
Universal
- 「-」 - 236+[Attack]
|
- 「-」 - 623+[Attack] [In air]
|
- 「-」 - 646+[Attack]
|
- 「-」 - ABC
|
- 「-」 - 214+[Attack]
|
Slash
- 「-」 - 236+[Attack]
|
- 「-」 - 623+[Attack] [In air]
|
- 「-」 - 646+[Attack]
|
- 「-」 - ABC
|
- 「-」 - 214+[Attack]
|
Bust
- 「-」 - 236+[Attack]
|
- 「-」 - 623+[Attack] [In air]
|
- 「-」 - 646+[Attack]
|
- 「-」 - ABC
|
- 「-」 - 214+[Attack]
|
Strategy
both techniques press buttons and make combos happen sometimes
Slash
slash strategy
Bust
bust strategy
Combos
Universal
combos both techniques can do
Slash
slash-only combos
Bust
bust-only combos