Million Arthur: Arcana Blood/Iai Arthur: Difference between revisions
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|description=Iai enters a stance and slides across the ground. From her stance she can cancel into a number of followups | |description=Iai enters a stance and slides across the ground. From her stance she can cancel into a number of followups | ||
*Lowers Iai to the ground and can low profile some attacks | *Lowers Iai to the ground and can low profile some attacks | ||
*Can cancel into followups from 8F and onwards | |||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
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|header=no | |header=no | ||
|version=~B | |version=~B | ||
|damage= | |damage=2200 | ||
|guard= L | |guard= L | ||
|startup= 9 | |startup= 9 | ||
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|header=no | |header=no | ||
|version=~C | |version=~C | ||
|damage= | |damage=2400 | ||
|guard= H | |guard= H | ||
|startup= 25 | |startup= 25 | ||
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|header=no | |header=no | ||
|version=~D | |version=~D | ||
|damage= | |damage=2400 | ||
|guard= All | |guard= All | ||
|startup= 37 | |startup= 37 |
Revision as of 21:54, 8 May 2020
Profile
- EN Name: Iai Arthur
- JP Name: 居合アーサー
- Voice Actress: Sumire Uesaka
- Element: Ice
- Health: 21000
Overview
Stance character with battou strikes. Has very strong mixup potential in both left/right and high/low varieties. Can carry into the corner very easily off a conversion if desired. Has no run but instead has a dash.
Strengths | Weaknesses |
---|---|
|
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Recommended Support Knights
- Enide
- Great assist to use in both neutral and combos.
- Great for mixing up Iai's commital step dash and movements by stopping her and summoning a large hitbox infront of her
- Off stray hits, Iai is able to confirm from many otherwise impossible situations with a well timed 236B>236D~C.
- Synergises amazingly well with Iai's natural ice element allowing for great combo flexibility
- Hawkeye
- Decent neutral and pressure assist
- Slow startup but is often used in Iai's favour for controlling neutral, allowing her to setup advantageous situations with its great frame advantageous
- Often seen paired with Enide, allowing her to pick up from stray hits into an easy combo
- Mercenary Arthur
- Good assist for corner pressure and combos
- Forces launch on grounded opponents, allowing combos from 236D~C and 623B
- Can also be used to setup j.D freeze okizeme, using the long untechable time from j.D CH into setting up a mixup with many of Iai's rolls and specials
- Balin
- All-round good assist, great at controlling space and forcing pressure
- Its low pushback is good for approach and or forcing Iai's turn and establishing mixup opportunities from certain attacks such as 236D~B or 236D~C
- Overall a bit lackluster in supplementing Iai's combo ability
- Lancelot
- Good utility support, serving to cover Iai's movements in neutral and okizeme
- Can be used as a counter-poke in neutral to absorb attacks and strike back
- With 236A/B, Iai can easily pick up off stray hits
- Iai's consistent knockdowns and good corner carry from 236D~C can allow Lancelot to be used as good okizeme. Adjusting the timing on Lancelot cancel can allow an array of mixups
- Pharsalia
- Used solely for maximising damage off EB combos
- Iai's great range of reilable routes off EB combos allows this to be a consistent damage dealer
- Synergises great with Iai's 623XX super as its ice element does not break the multiplier. This can lead to extremely high damaging EB combos such as 623XX > Pharsalia > 623XX
Normal Moves
5A
5A
|
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5AA
5AA
|
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5AAA
5AAA
|
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5AAAA
5AAAA
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5AAAAA
5AAAAA
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5B
5B
|
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5C
5C
|
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6C
6C
|
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2A
2A
|
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2B
2B
|
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2C
2C
|
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j.A
j.A
|
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j.B
j.B
|
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j.C
j.C
|
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Elemental Attacks
5D
Ice Flower
5D |
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j.D
Ice Moon
j.D |
---|
Throws
5/6B+C
Forward Throw
5/6B+C |
---|
4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236A/B/C
Piercing Strike
|
---|
623A/B/C
Snowfall Edge
623A/B/C |
---|
236D
Freezing Glide
|
---|
j236D
Air Freezing Glide
|
---|
Million Skill
236XX
Cross Air Flash
236XX/J.236XX |
---|
623XX
Ice Blade Sculpture
623XX |
---|
Million Excalibur
Chaotic Seasons
(Snow Moon Flowers) 214XX |
---|
Combos
Solo Combos
A Starter
- Autocombo > Million Skill
- Autocombo into super.
- 5AAA > 236[X]~X > 5AAAA > 236D~C
- Advanced 5/2A confirm. After the first autocombo you need to manually cancel into 236A/B/C to be able to cancel the stance. Any version will work so if you're having trouble with the stance cancel try other combinations of buttons to see which feels best.
- 2/5A > 2/5B > 5C > 236B > 236D~C
- Works from most ranges on standing or crouching, but not at max range.
- 2/5A > 2/5B > 5C > 236C > 236D~B
- More consistent than the above, but harder to extend because of the ender.
- 2/5A > 2/5B > 2C > 236D~B
- 2/5A > 2/5B > 2C > Lifee assist > 236B > 236D~C
2C starter
- 2C > 236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
236A/B/C Starter
- 236A/B > 236D~C
- 236A > 236D~D > 5A > 5B > 5C > 236B > 236D~C
- Only works near the opponent otherwise the 236D~D will not connect and they will fly outward and tech.
- 236C > 236D~B
623A/B/C Starter
- 623A/B (ch) > 236A/B > 236D~C
- 623C > 5A > 5B > Jump Cancel > j.B > (j.C) / (Jump Cancel > j.B > j.D)
- 623C > 5B > 236A/B > 236D~C
- 623C > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.B > j.C
236D~X Starter
- 236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236B > 236D~C
- 236D~D > Dash > 5AA > 5B > 5C > 236A > 236D~C
Grab Starters
- Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > Jump Cancel > j.A > j.B > j.C > (j.D > 236XX)
- Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (236XX/623XX)
Corner
- 2/5A > 2/5B > 5C > 236B > 236D~C
- 2/5A > 2/5B > 5C > 236B > 236D~A > 5B > Jump Cancel > j.B Jump Cancel > j.B > j.C
Enchant Boost Starters
- 2/5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236B > 236D~C
- 2/5A > 5B > 6C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
Support Knight Combos
236A/B/C Starter
- 236A/B > 236D~C > A+B+C > dash > 5B > Lifee assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
- 236C > 236D~B > A+B+C > dash > 5B > 5C > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
623A/B/C Starter
- 623B > A+B+C > dash > 5B > Lifee assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
236D~X Starters
- 236D~C > A+B+C > Dash > 5B > Lifee assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
- You don't need to input "Dash" if you do this combo when the opponent is in the corner. Also note that if this combo is done in midscreen keep in mind the beginning 236D~C will in fact put you on the other side of the opponent after the Enchant Boost activation.
Corner
- 623B > A+B+C > 5B > Lifee assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
- 623C > 5A > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.A > j.B > j.C > (j.D > Mercenary Arthur assist > j.236D~C)
- Counter Hit 623A/B also leads into this same combo.
Videos
- Iai Arthur official combo video A by Square Enix (2017)
- Iai Arthur official combo video B by Square Enix (2017)
Colors
External Links
- Twitter hashtag: #MAAB_IA