Art of Fighting 3/Wyler: Difference between revisions
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any | |description=* This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any Genocide Cutter could be. | ||
* Its range is insanely high for a jab, it's the fastest jab in the game that can cancel into itself, making its long recovery pointless, it can anti-air, it launches on counter hit, it combos into itself on juggles, it deals high damage for a jab, and basically no one can punish it, not even projectile users. It's that strong. You can win entire matches by standing still and spamming 5A and there's basically nothing the opponent can do about it. | |||
* There are ways to circumvent it, such as Kasane Ate, or timing your attacks with perfect precision, but it takes a ton of patience and perfect timing/spacing. | |||
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits. | |description=* Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits. | ||
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead. | |description=* Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead. Something to throw out if you'd rather bait the opponent into approaching you. | ||
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown. It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed. | |description=* Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown. | ||
* It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed. | |||
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. | |description=* Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. It's minus on block so there's no good reason to use it. | ||
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|Block Adv=Minus | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead | |description=* Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead. He can use this for a delayed approach towards the opponent, but his 6BB Rush Combo renders this attack almost null. | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=AOF3_Wyler_5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. | |description=* Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. It's angled downwards, though, so it at least serves its purpose. Wyler just won't be able to challenge the opponent horizontally. | ||
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===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=AOF3_Wyler_5A.png | |||
|subtitle= | |||
|caption= | |||
|name=6A | |||
|data= | |||
{{AttackData-AOF3 | |||
|Damage= | |||
|Guard=Mid | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=Minus | |||
|Block Adv=Minus | |||
|Property=Ground | |||
|description=* Wyler does a quicker version of his 5A, but is minus on both hit and block. Pushes him forward a little. Forward dash attack A will cancel into this. | |||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=AOF3_Wyler_2A.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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{{AttackData-AOF3 | {{AttackData-AOF3 | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=Launch | |||
|Block Adv=+0 | |||
|Property=Ground | |||
|description=* Wyler combines both his 5A and 2A into an auto combo that pushes him forward. It does not hit overhead, but Wyler can freely spam this since it's +0 on block and the opponent can't really challenge it. Forward dash attack A will cancel into this. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=AOF3_Wyler_5B.png | |||
|subtitle= | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-AOF3 | |||
|Damage= | |||
|Guard=Overhead | |||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=KD | ||
|Block Adv= | |Block Adv=+0 | ||
|Property=Ground | |Property=Ground | ||
|description=Wyler | |description=* Wyler does a faster version of his 5B. Unlike 6AA, however, this rush combo does hit overhead. Forward dash attack B will cancel into this. | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=AOF3_Wyler_4B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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{{AttackData-AOF3 | {{AttackData-AOF3 | ||
|Damage= | |Damage= | ||
|Guard=Overhead | |Guard=Overhead | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv= | |Block Adv=Minus | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=* The rush combo that more or less replaces 4B for Wyler, when the rush combo is more safe for Wyler than a raw 4B. Forward dash attack B will cancel into this. | ||
}} | }} | ||
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Revision as of 12:05, 19 June 2021
Introduction
Difficulty: Braindead Playstyle: Turtle
The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.
Strengths | Weaknesses |
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Player 1 Color | Player 2 Color |
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Normals
5A
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5B
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5C
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2A/B
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3A/B
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4B
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j.A/B/C
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6A
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6AA
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6B
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6BB
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Specials
Red Shoulder
646A |
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Black Out
236A |
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Combos
Juggle Combos | |||||
Combo | Damage | Works On | Notes | ||
CH 5A x n | This combo is all you ever really need. No one can counter it from close range, and if they're far away, they can't approach with projectiles either since jab will nullify all projectiles. This wins matches by itself and will bore the entire playerbase to death once you start using it. Talk about a deadly combo. | ||||
Launcher > 236A |