Idol Showdown/Ayame Nakiri: Difference between revisions

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  |description= Ayame does a four hit followup.  
  |description= Ayame does a four hit followup. The final hit can be adjusted depending on the direction being held. Hold 5 to hit mid, hold 2 to hit low & hold 8 to hit overhead.
*Uses one bar of Star Power
*Uses one bar of Star Power
  }}
  }}

Revision as of 06:16, 8 May 2023

IS Ayame Profile.jpg

IS Ayame Logo.png

Playful Giggling Ojou - Nonstop Oni Offense

Introduction

Ayame is a high-speed oni who excels in closing in on opponents from the midrange. She can keep the pressure on opponents with her dual katanas, leaving little room to escape.

Normal Moves

Standing Normals

5L
5L
Ayame standing light.png
Ittoryu
Ittoryu
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25~

Mid

5 - - - -

None

5M
5M
Ayame.png
Nitoryu
Nitoryu
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60~

Mid

7 - - - -

None

5H
5H
Ayame 5H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
85~

Mid

- - - - -

None

Crouching Normals

2L
2L
Ayame 2L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
20~

Low

- - - - -

None

2M
2M
Ayame 2M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
55~

Low

8 - - - -

None

2H
2H
Ayame 2H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
45-86~

Mid

- - - - -

None

2-hit launcher

3H
3H
Ayame 3H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70~

Low

- - - - -

None

Sweep

Jumping Normals

j.L
j.L
Ayame j.L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30~

High

- - - - -

None

j.M
j.M
Ayame j.M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
45~

High

- - - - -

None

j.H
j.H
Ayame j.H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90~

High

- - - - -

None

Universal Mechanics

Throw
Throw
L+M
Ayame Throw.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
160~

-

7 2 - - -

None

Overhead
Overhead
M+H
Ayame j.L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60~

High

- - - - -

None

Universal standing overhead

Special Attacks

236X
Asura's Fury
236 L/M/H
IS Ayame 236Followup1.png
IS Ayame 236Followup2.png
IS Ayame 236Followup3.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L / 5S 122~ - - - - - -

None

Ayame does a three hit followup. The last hit sends the opponent flying.

M / 6S 140~ - 19,11,13 - - - -

None

Same as the L version but farther and longer startup.

H 236~ - - - - - -

None

Ayame does a four hit followup. The final hit can be adjusted depending on the direction being held. Hold 5 to hit mid, hold 2 to hit low & hold 8 to hit overhead.

  • Uses one bar of Star Power
22X
Demon Cutter
22 L/M/H
IS Ayame 22L.png
IS Ayame 22M Hit2.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L / 2S 75~ - - - - - -

None

Ayame swings her katana upwards. Useful combo tool. Can easily be punished due to its recovery.

M 143~ - - - - - -

None

Ayame swings her katana upwards then does an airborne slash.

  • Air Unblockable
H 184~ - - - - - -

None

Same as the M version but her Second slash goes higher.

  • Uses one bar of Star Power
214X
Oni Flip
214 L/M/H
IS Ayame 214L.png
IS Ayame 214M.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L / 4S 75~ - - - - - -

None

Ayame does a short quick flip-kick.

M 75~ - - - - - -

None

Ayame does a quick flip using her katana midscreen

H 65~ - - - - - -

None

Same as the M version but fullscreen

  • Uses one bar of Star Power
  • Useful for surprise attacks
j.214X
Heavenly Oni Flip
j.214 L/M/H
IS Ayame 214M.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L/M/H/S 75~ - - - - - -

None

Ayame does a quick flip attack on air going downward. Mostly used for her 22S special as a mixup.

22S
Karma and Shiranui
22 S
IS Ayame 22S Startup.png
IS Ayame 22S-Ghost Updated.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
75~ - - - - - -

None

Ayame summons an unblockable wisp projectile that turns in random directions. Getting hit by it does no damage but will apply a time bomb effect that detonates into damage.

  • Uses one bar of Star Power
  • Can be used on setups

Super Star Attack

I'm the Real One!
236S
IS Ayame 236S.png
IS Ayame 22S Active.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
- - - - - - -

None

Combos

General

Mid-screen

  • 5L > 2M > 5M > 5H > 2H > 22L, 22L, 5H > 2H > 22M (250)

basic midscreen BNB for decent damage

  • 5L > 2M > 5M > 5H > 2H > 236MMM > 22L, 22L, 5H > 2H > (op. 236MMM) > 22M (270, 279)

Midscreen bnb spendig 1-2 superchat meter, adding more corner carry

Corner

  • 5L > 2M > 5M > 5H > 214M, 5L > 2M > 5M > 214M, 5L > 2M > 5M > 2H > 22L, 22L, 5L > 5M > 2H > 22M (258)

Combo Theory

Mid-screen

The goal of a combo midscreen is to secure oki, as well as get as much corner carry as possible. Ending combos with 22M gives a good amount of carry and consistent oki. By spending superchat meter, 236MMM can be used to extend combos and carry the enemy further.

Corner

The corner allows access to 214M in combos. After lifting the enemy with a move such as 5H, 214M can be used to loop into another string. Keep the juggle limit in mind, 2 flips before an ender is best.

Enders

Meterless combos should be ended with 22B, which gives enough time to dash up for oki. For 1 meter, 22H easily works in the same places. Be careful when routing into 236S, if they are bounced too high (e.g. with a high hitting 236MMM), they may recover before landing in the super. 2H > 236S seems to keep them low enough.

Matchups

Vs. Aki
Matchup advice goes here.

External Resources

Colors

Original Outfit
Cosplay 1
Cosplay 2
Cosplay 3
Cosplay 4
Cosplay 5
Cosplay 6

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