Idol Showdown/Sora Tokino: Difference between revisions
(→Corner) |
|||
Line 513: | Line 513: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = | ||
*Your | *Your optimal BNB. | ||
*Works anywhere but will do less damage in the corner. | *Works anywhere but will do less damage in the corner. | ||
*Replace the first 5H with 6L if 2L hits far. | *Replace the first 5H with 6L if 2L hits far. |
Revision as of 20:00, 9 May 2023
Virtuous Pure Idol - Sonnant Seiso Setplay
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai.
- Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen.
236M is a meterless projectile which gives big plus frames on block. It can be crouched midscreen.
22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea.
j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists.
All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right.
She has the best control over her airdrift in the game which enables ambigous left/right mixups.
Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility.
In exchange for her good neutral and pressure, she is weak on defense due to her slow buttons and lack of access to an invincible reversal. When being pressured, she generally has to block and wait it out.
She has lower damage than the rest of the cast.
A lot of her strongest oki and combo routes are locked behind execution barriers.
Pick if you like | Avoid if you dislike |
---|---|
|
|
Normal Moves
Standing Normals
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
Crouching Normals
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
|
---|
Jumping Normals
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Command Normals
6L
6L
|
---|
6M
6M
|
---|
6H
6H
|
---|
Universal Mechanics
Throw
Throw
L+M |
---|
Overhead
Overhead
M+H |
---|
Special Attacks
214X
Re:Play
214X |
---|
236X
On Stage!
236X |
---|
22X
22X
|
---|
Super Star Attacks
236S
Blue Sky Symphony
236S |
---|
214S
Rakka-Chan
22S |
---|
Combos
Mid-screen
Combo | Difficulty | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|---|
2L > 2H > 236M > 66 > 5H > 2H > 236L > 66 > 6L > 2M > 236M > 66 > 3H > 214M(set) | 262 | 0 bar | ?% Opp: ?% |
Anywhere | |
|
Corner
Combo | Difficulty | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|---|
2L > 5H > 2H > J.M > 66 > 5H> 2H > 214M > 6L > 5M > 6M > 22M > 66 > 5M > 214L > 66 > 6L > 2M > 236M > 66 > 5M > 6M > 236M > 6 > 5M > 6M > 3H > 214M(set) | 0 bar | ?% Opp: ?% |
Corner | ||
|
Matchups
- Vs. Aki
- Matchup advice goes here.
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.
Setplay
External Resources
Colors
First design
Tsukino Mito (Nijisanji)
Athena Asamiya (KoF)