Idol Showdown/System: Difference between revisions
(→Offense: Add OTG and IPS info) |
m (→Star Specials) |
||
Line 26: | Line 26: | ||
===Star Specials=== | ===Star Specials=== | ||
:Press H when inputting | :Press H when inputting certain special moves. This requires and uses 1 Star Meter. | ||
More powerful versions of special moves, often referred to as "EX moves". | More powerful versions of special moves, often referred to as "EX moves". | ||
Revision as of 14:18, 16 May 2023
Movement
Dashing
- Press 66 on the ground to dash forward. Continue holding 6 to keep running forward.
Dashing is a fast way to approach the opponent, but is vulnerable at the start of the animation.
Backdash
- Press 44 on the ground to dash backwards.
Backdashes are a quick way to make distance from the opponent, but are vulnerable to being hit during their entire animation.
Teching
Quick Rise
Air Tech
Offense
Normal Moves
- Press L, M, or H to perform a normal attack.
Throws
- Press L+M on the ground while next to the opponent to throw. You must be close to a grounded opponent to successfully throw them.
Throws are short-ranged, fast attacks that cannot be defended against by blocking. They also cannot be used mid-combo.
Special Moves
- Press S and any direction or a motion input and L, M, or H to perform a special move.
Unique attacks performed by each character, ranging from simple projectiles to extra pressure options and movement tools.
Star Specials
- Press H when inputting certain special moves. This requires and uses 1 Star Meter.
More powerful versions of special moves, often referred to as "EX moves".
Idol Moves
- Press 22S on the ground to perform an Idol Move. This requires and uses 1 Star Meter.
Super Star Attacks
- Press 236S on the ground to perform a Super Star Attack. This requires and uses 2 Star Meter.
A character's strongest attack, often referred to as a "super". They often have invulnerable startup but are very unsafe when blocked or whiffed.
Superchat Cancels
- Press a Special move during another Special move to cancel into the new Special. This requires and uses 1 bar of Superchat meter.
OTG
Some attacks can pick the opponent up "off the ground" after knocking them down. Combos are limited to 3 such OTG hits, with the third one making the opponent unhittable afterwards. A move that hits OTG multiple times counts multiple times towards the OTG limit, and attacks with the ability to OTG still count towards the limit even if the opponent is not knocked down when they hit.
Infinite Prevention System
When the same move is used too many times in one combo, the opponent becomes unhittable for a short period of time.
Move Type | Max Uses |
---|---|
L / M Normal | 5 |
H Normal | 3 |
Air Normal | 6 |
Special | 3 |
Air Special | 4 |
Star Special | 3 |
For example, using 2H three times in one combo causes the combo to end after the third 2H.
An exception to these values is Botan's Aerial Takedown, which is limited to 3 uses instead of 4.
Defense
Guarding
- Hold any backward direction to block.
- Hold back to block standing. This blocks high and mid attacks.
- Hold down-back to block crouching. This block low and mid attacks.
Normal blocking is the default type of blocking and is the most commonly type used.
Instant Blocking
- Block the moment before an attack hits to instant block.
Instant blocking an attack reduces push back, increases your superchat meter, and negates chip damage.
Burst
- Press L+M+H in neutral or while being hit to Burst. This requires a full Burst meter. -15 on block.