Pokemon: Close Combat/Bewear: Difference between revisions
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Anomaletix (talk | contribs) m (→Stats: updated guard hp value to v5) |
m (quick grammar changes to pros and cons) |
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|intro = [[file:PKMNCC Bewear NavboxIcon.png|40px|link=]] '''Bewear''' is a tanky grappler that relies on getting the opponent cornered in order to ensure maximum damage. | |intro = [[file:PKMNCC Bewear NavboxIcon.png|40px|link=]] '''Bewear''' is a tanky grappler that relies on getting the opponent cornered in order to ensure maximum damage. | ||
|pros= | |pros= | ||
*'''Scary corner pressure:''' No matter the matchup Bewear's corner game is scary and can turn the tables in a round | *'''Scary corner pressure:''' No matter the matchup, Bewear's corner game is scary and can easily turn the tables in a round. | ||
*'''High damage:'''Bewear has easy and very damaging combos | *'''High damage:''' Bewear has easy and very damaging combos as well as powerful command grabs in 5B or +75% health 6C. | ||
*'''High health and guard:'''Bewear has the highest health in the game (32) and 3rd highest guard health (12), this allows him to make more mistakes and get less | *'''High health and guard:''' Bewear has the highest health in the game (32) and 3rd highest guard health (12), this allows him to make more mistakes and get punished less for playing defensive. | ||
*'''Good mobility:'''Despite being a grappler | *'''Good mobility:''' Despite being a grappler, Bewear is pretty fast thanks to his unique run (66) and his fast and relatively safe aproaching special moves (2B & 6B) | ||
|cons= | |cons= | ||
*''' | *'''Struggles in neutral:''' Bewear may have good rushdown for a grappler but zoning can really annoy him, things like fireballs will make him a play a more patient game that puts him in a disadvantage, thankfully there's not many of them so as of now its not really a problem. | ||
}} | }} | ||
Revision as of 09:16, 10 July 2023
Introduction
Bewear is a bear. Who let him into the game? Bears can't play footsies.
Bewear is a tanky grappler that relies on getting the opponent cornered in order to ensure maximum damage. |
Pick if you like | Avoid if you dislike |
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Stats
Health | Guard Heatlh | Fastest Attack | Walkspeed | Prejump |
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32 | 14 | 2A (6f) | 3.1 / -3.1 | 8f |
Normals
Specials
EX Moves
Super
Throws
Character Page Progress
table
Roadmap
95% complete | ||
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In Progress / Completed | To-do |
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