Pokemon: Close Combat/Primeape: Difference between revisions
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Line 188: | Line 188: | ||
==Specials== | ==Specials== | ||
{{MoveData | |||
|name = Ape Rush | |||
|input = 5B | |||
|image = PKMNCC_Primeape_5B.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 1x+1 | |||
|guard = Mid | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 10, 5 | |||
|active = 5, 10 | |||
|recovery = 16 | |||
|advantage = 1 [-4] | |||
|description= Primeape swings their arms while running forward. | |||
*Scales off Primeape's current health, adding more hits the lower his vitality. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Fierce Upper | |||
|input = 6B | |||
|image = PKMNCC_Primeape_6B.png | |||
|caption = The Griddy. | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 4 | |||
|guard = Mid | |||
|cancel = jB | |||
|invul = Air Attack | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 10 | |||
|active = 20 | |||
|recovery = 11 | |||
|advantage = +55 [-23] | |||
|description= Primeape launches skyward, headfirst. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Beat 'Em Up | |||
|input = 2B | |||
|image = PKMNCC_Primeape_2B.png | |||
|caption = Jumpscare. | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 6 | |||
|guard = Throw | |||
|cancel = jB | |||
|invul = | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 27 | |||
|active = ∞ | |||
|recovery = 11 | |||
|advantage = 28 [n/a] | |||
|description= Primeape leaps forward, landing in a cloud of violence on a successful landing. | |||
*Can be aimed in mid-flight. | |||
*Can be cancelled into j.B mid-flight. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Skull Pound | |||
|input = jB | |||
|image = PKMNCC_Primeape_JB.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 3/2 | |||
|guard = High | |||
|cancel = | |||
|invul = | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 24 | |||
|active = ∞ | |||
|recovery = 22 | |||
|advantage = 35 [17/10] | |||
|description= Primeape slams the ground with their fists. | |||
*Completely kills his air momentum, sending Primeape to the ground. | |||
}} | |||
}} | |||
<br> | |||
==EX Moves== | ==EX Moves== | ||
==Super== | ==Super== |
Revision as of 12:34, 3 August 2023
Introduction
Apes together strong.
Primeape is a rushdown character who is very laughable at range, but a menace once he's up close and personal. |
Pick if you like | Avoid if you dislike |
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|
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Stats
Health | Guard Heatlh | Fastest Attack | Walkspeed | Prejump |
---|---|---|---|---|
25 | 10 | 5A (5f) | 4.3 / -3.5 | 6 |
Normals
5A
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5AA
|
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4A
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6A
|
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2A
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3A
|
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Specials
Ape Rush
5B |
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Fierce Upper
6B |
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Beat 'Em Up
2B |
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Skull Pound
jB |
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EX Moves
Super
Throws
Character Page Progress
table
Roadmap
95% complete | ||
|
In Progress / Completed | To-do |
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