Idol Showdown/Sora Tokino: Difference between revisions
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=25x2 | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=85 | |damage=85 | ||
|guard= | |guard=Air Unblockable | ||
|startup=13 | |startup=13 | ||
|active=6 | |active=6 | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=70 | ||
|guard=High | |guard=High | ||
|startup=10 | |startup=10 | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=50x2 | ||
|guard=High | |guard=High | ||
|startup=21 | |startup=21 | ||
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{{AttackData-IS | {{AttackData-IS | ||
|version=H (Automatic Detonate) | |version=H (Automatic Detonate) | ||
|damage= | |damage=12, 120 | ||
|guard=Mid | |guard=Mid | ||
|startup=0~180 | |startup=0~180 | ||
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{{AttackData-IS | {{AttackData-IS | ||
|version=L (Low) | |version=L (Low) | ||
|damage= 25 | |damage=25 → 25x2 → 25x3 | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
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|description= On Stage! (Low) is a slow, horizontal, forward-moving projectile | |description= On Stage! (Low) is a slow, horizontal, forward-moving projectile | ||
*Long startup projectile that spawns on frame 18 behind Sora, but will not reach the opponent at point blank until frame 23 | *Long startup projectile that spawns on frame 18 behind Sora, but will not reach the opponent at point blank until frame 23 | ||
*Can gain two extra hits depending on how long it is active | |||
*Projectile expires once reaching around 85% of the screen length | *Projectile expires once reaching around 85% of the screen length | ||
*Susceptible to being jumped over due to the startup | *Susceptible to being jumped over due to the startup | ||
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{{AttackData-IS | {{AttackData-IS | ||
|version=M (High) | |version=M (High) | ||
|damage= | |damage=20x2 → 20x3 | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
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|description= On Stage! (High) is a fast forward-moving projectile that controls the space in front of Sora at a 45° angle as it travels upward | |description= On Stage! (High) is a fast forward-moving projectile that controls the space in front of Sora at a 45° angle as it travels upward | ||
*Shorter startup projectile that spawns on frame 15 in front of Sora | *Shorter startup projectile that spawns on frame 15 in front of Sora | ||
*Can gain one extra hit depending on how long it is active | |||
*Projectile expires at around 70% of the screen if Sora's back is to the wall | *Projectile expires at around 70% of the screen if Sora's back is to the wall | ||
*Whiffs on crouching opponents aside from point-blank spacing | *Whiffs on crouching opponents aside from point-blank spacing | ||
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{{AttackData-IS | {{AttackData-IS | ||
|version=H (Parallel Time) | |version=H (Parallel Time) | ||
|damage= | |damage=35x3 | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
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*Can confirm off of 6M for a safejump | *Can confirm off of 6M for a safejump | ||
*Can Superchat Cancel off of fullscreen 22S for a safejump | *Can Superchat Cancel off of fullscreen 22S for a safejump | ||
*Some combo utility (CURRENTLY BUGGED) | *Some combo utility (CURRENTLY BUGGED, will always send Sora higher for the rest of a match if Sora jumps at any point) | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=M (A-egis Reflector!) | |version=M (A-egis Reflector!) | ||
|damage= | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
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*Costs 1 Star Meter and grants 10 superchats on use | *Costs 1 Star Meter and grants 10 superchats on use | ||
*Can Superchat Cancel into 22L to safejump/approach | *Can Superchat Cancel into 22L to safejump/approach | ||
*Confirmable off 6M at | *Confirmable off 6M at any range except the very tip, can then be Superchat Cancelled into 236M for a full combo | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=285(12, | |damage=285(12,24x13) | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
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|advBlock=-20 | |advBlock=-20 | ||
|description= Blue Sky Symphony is Sora's only invincible reversal and also Sora's main damage source | |description= Blue Sky Symphony is Sora's only invincible reversal and also Sora's main damage source | ||
*Minimum damage: 135 | |||
*Costs 2 Star Meter and grants 5 superchats on use | *Costs 2 Star Meter and grants 5 superchats on use | ||
*Easily blocked hit-grab with relatively long startup | *Easily blocked hit-grab with relatively long startup |
Revision as of 04:39, 6 August 2023
Virtuous Pure Idol - Sonnant Seiso Setplay
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai. Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen. 22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea. j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists. All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right. She has the best control over her airdrift in the game which enables ambigous left/right mixups. Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility. In exchange for her good neutral and pressure, she is weak on defense due to her slow buttons and lack of access to an invincible reversal. When being pressured, she generally has to block and wait it out. She has lower damage than the rest of the cast. A lot of her strongest oki and combo routes are locked behind execution barriers.
![]() Sora is a setplay zoner that locks down the opponent with her musical prowess. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6L
6L Step and Go! Step and Go!
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6M
6M VFX-Calibur - Strike Air VFX-Calibur - Strike Air
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6H
6H Tokino Soda Tokino Soda
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Throw
Throw
Throw
L+M |
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Overhead
Overhead
Overhead
M+H |
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Special Attacks
214X
Re:Play 214X Go my children, and hold down the neutral. Go my children, and hold down the neutral.
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236X
On Stage!
236X |
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22X
22X 22L 22L 22M 22M 22H 22H
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214S
Rakka-Chan
22S |
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Super Star Attack
236S
Blue Sky Symphony
236S |
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Colors
AZKi (Hololive)
Airani Iofifteen (Hololive)
Yoruno Sora
First design
Tsukino Mito (Nijisanji)
Athena Asamiya (SNK)