Million Arthur: Arcana Blood/Koume Sakiyama: Difference between revisions
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==Overview== | ==Overview== | ||
Koume is a strange character who you would really expect to be a zoner or setplay character like schar, but isn't. despite her several long-range options, Shes more of an aggressive rushdown character who relies heavily on strike-throw and baiting antiairs to wear down opponents. her main strengths lie in her ability to reset pressure and bait antiairs with j.236C (and j.d). she also has several other notable strengths, such as extremely strong crouching and jumping normals, an powerful reversal super, and the ability to use elemental counterhit without the use of any assists, which is unique to her. As one of the only 2 'null' element characters. Koume's interpretation of this is having different elements on all of her D normals. while not notable on their own, these open up unique routing options only available to her. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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*Unable to do anything off of a grab without using Elemental Boost | *Unable to do anything off of a grab without using Elemental Boost | ||
*strike throw mix with minimal reward on the throw. | *strike throw mix with minimal reward on the throw. | ||
*colorless EB | *colorless EB sucks | ||
*hurtboxes | *hurtboxes | ||
Revision as of 09:18, 21 September 2023
Profile
- EN Name: Otherwordly Koume Sakiyama
- JP Name: 異界型 咲山小梅
- Voice Actress: Aoi Yuuki
- Element: No Element
- Health: 19500
Guest character from Lord of Vermillion IV. She is also known as MAAB Scharlachrot
Overview
Koume is a strange character who you would really expect to be a zoner or setplay character like schar, but isn't. despite her several long-range options, Shes more of an aggressive rushdown character who relies heavily on strike-throw and baiting antiairs to wear down opponents. her main strengths lie in her ability to reset pressure and bait antiairs with j.236C (and j.d). she also has several other notable strengths, such as extremely strong crouching and jumping normals, an powerful reversal super, and the ability to use elemental counterhit without the use of any assists, which is unique to her. As one of the only 2 'null' element characters. Koume's interpretation of this is having different elements on all of her D normals. while not notable on their own, these open up unique routing options only available to her.
Strengths/Weaknesses
Strengths | Weaknesses |
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Recommended Support Knights
1 Mana
- Clone Elle
- An ice assist that shoots a ball of ice that travels at a moderate speed. Usable as a combo extender and can be used in neutral to whiff punish and start a combo, but with Koume's already long range normal's using Elle as a whiff punish is sub-optimal and there are better assists to use as combo extenders.
- Foible Elle
- A fire assist that hits low and forces a standing state on hit. Can be used for niche combos due to its re-standing properties but has very limited use in combos for Koume.
- Summer Evaine
- An ice assist that consists of Evaine volleyball spiking a watermelon at a fast speed; wall bounces up to three times. A useful tool for neutral control and in some scenarios an okizeme tool, but unnecessary for Koume as there are assists that work better with Koume's kit for these rolls.
2 Mana
- Type II Balin
- A fire assist that covers a large area and slightly tracks the opponent. Balin is extremely fast and plus on block letting Koume use her to control neutral and end unsafe block-strings such as a 623x ender. Balin also allows for an easy elemental counter hit when used after Koume's 5d, March Hare.
- Clone Magic Guild Arthur
- An ice assist that is both fast and has amazing horizontal range, hitting from full screen. Like Balin, Magic Guild is quite fast and plus on block, allowing her to be used both in neutral and to end unsafe block strings. Koume can implement Magic Guild in to most combos and is especially useful after Koume's 214d, Eligos, for an easy elemental counter hit.
- Clone Techno-Smith Arthur
- A wind assist that acts as both an amazing anti-air and a combo extender for Koume. Techno-Smith has phenomenally fast startup and has a very high reaching hit-box making her a useful anti-air tool. Her use in combos is limited but she has great use in corner combos, specifically being used to follow up Koume's 2d, Tri-Horn, for an elemental counter hit, allowing for further follow-ups.
- Type I Lancelot
- An ice assist that spawns on the ground at the players location, striking a large area in front of him when struck or after a bit of time. A great tool for both okizeme after a combo or for counter poke, Lancelot is great for both applying your own pressure after a hard knockdown and for alleviating your opponents pressure. Unfortunately Lancelot has next to no use as a combo extension limiting him as a neutral option.
- Type II Tor
- An ice assist that hits diagonally upwards at a 30° angle. Tor is a fast assist with good damage that allows for various follow ups due to her ice element, however due to her angle of attack Tor can be considered to be a sub-optimal version of Magic Guild Arthur for Koume due to Tor's weaker usage as a neutral tool and her more limited potential as a combo extender.
3 Mana
- Clone Pharsalia
- An ice assist that consists of a laser that hits 20 times and has a small amount of startup before the laser is actually fired. Although this must be combo'ed into Koume has no trouble doing so being able to convert most combos into Pharsalia, a common choice being to use her after Koume's 214d, Eligos. Pharasalia also confirms Koumes 214x+x, allowing for high damage combos.
- Ruler Supreme Guinevere
- A non elemental assist, Guinevere hit the opponent in an area in front of the player on the ground. On hit she increases the current mana cost of each support knight for your opponent by one each for the next use only. This effect stack but won't cause an assist to cost more than five. Koume can use Guinevere to end most mid-screen combos and when used in the corner, you can continue your combo. While she does not offer much to Koume in terms of damage, when used in tandem with Koume's meter stealing auto combo Guinevere allows Koume to grind out the opponent for much longer provided the player can successfully control the neutral.
- Type I Mordred
- A fire assist that consists of a laser shot at 45° diagonally upwards and hits 16 times. Only useful as a combo ender and while Mordred does around 900 more damage than Pharasalia Koume cannot follow Mordred with anything(unless CH forced from 5d or a wind assist), making him a sub-optimal combo ender.
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5AAAA
5AAAA
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5B
5B
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5BB
5BB
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5BBB
5BBB Same animation as 5B Same animation as 5B
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5BBBB
5BBBB Same animation as 5BB Same animation as 5BB
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5C
5C
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6C
6C
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2A
2A
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2AAA
2AAA
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C Which do you need to block? nobody knows, that's what makes it so fun. Which do you need to block? nobody knows, that's what makes it so fun.
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Elemental Attacks
5D
Summon March Hare 5D Don't press this Don't press this
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2D
Summon Tri-Horn
2D |
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j.D
Summon Stolas
j.D |
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Throws
5/6B+C
Forward Throw
5/6B+C |
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4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236X
Time for Your Shots! 236X Get over here! Get over here!
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j.236X
Time for Your Shots! (Air)
j.236X |
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623X
Wanna Get Hospitalized? 623X On whiff, the name of this special applies to the player On whiff, the name of this special applies to the player
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214D
Summon Eligos
214D |
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Million Skill
236XX
Summon Dantalion
236XX |
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623XX
It's Koume Special Time!
623XX |
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Million Excalibur
Summon Wadatsumi 214XX Codename: Kiddie Pool Codename: Kiddie Pool
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Combos
Solo Combos
Mid-screen
dmg values tested on Iai arthur at full health 5A/2AA/Jump in Starter:
- 5AA > 6C(4) > 236A, 5AA > 5c > 214d (5900)
- Side Switches, midscreen bnb off of 5a. max meterless damage midscreen.
- 5AA > 6C(5) > 236A, 5AAAA > (623XX) (5588[7730])
- Side Switches steals meter at the cost of a little damage. can add a super for damage squeeze:
5B/2B Starter:
- 5BB/2B5B > 2C > 236C, 5BB > 214D > (214XX) (4945[8725])
2C Starter:
- 2C > 236C, 5BB > 214D > (214xx) (4938[8738])
Throw(EB):
- Throw > EB, 5BB > 236A, 5AAAA > (623XX) (3909[6051])
j.236C starter
- j.236C, j.B, (j.236A, j.B,) 236A, 5AA > 5C > 214D
- delay between the j.b reps and 236a depends on koume's height; the higher she is the greater the delay between the moves:(4801)
old 2A Starter section:
- 2A > 5AA > 5BBBB > 2C > 236B (4120)
- 2A > 2C > 236C > 5AAAA > (4307)
- 2A > 5BB > 2B > 2C > 236C > 5AA > 5C > 214D (4843)
- 2A > 5B > 2C > 236C > 236A > 5AA > 5C > 214D (5059)
- 2A > 5AA > 5B > 6C(4) > 236A > 5AA > 5C > 214D (5281)
- Side Switches
- 2A > 5BB > 5C > 6C(4) > 236A > 5A > 5B > 5C > 214D (5422)
- Side Switches
- 2A > 5AAA > 236C > 5AA > 5C > 214D (4552)
Corner
5A Starter:
- 5A > 5B > 5C > 5D > 214D, 2D > 236A, 5AAAA > 623XX (8867)
2A Starter:
- 2A > 5AA > 5C > 5D > 214D > 2D > 236A > 5AAAA > 623XX (7896)
Support Knight Combos
Pharsalia Assist: Mid-screen:
- 5BB > 2B > 2C > 236B > Pharsalia > 214XX (10.1k)
- 2A > 2C > 236C > 5BBBB > 214D > Pharsalia > 214XX (10.2K)
- 5BB > 2B > 2C > 236C >623xx > Pharsalia
Corner:
- 5AA > 5C > 5D > 214D, 2D, 66 5AAA > j.236C > j.Pharsalia |> 214XX (111.9k)
- 5AA > 5C > 5D > 214D, 2D, 66 5AA > 5C > 623C > j.Pharsalia |> 214XX (12.1k)
Clone Magic Guild Arthur Assist:
- 5AAAA > Magic Guild Arthur > 66 5AA > 5C > 214D (can be ended with 623XX instead of 214D if meter is available) (5213)
- 5BBBB > 2B > 2C > 236B > Magic Guild Arthur > 214D (can be ended with 623XX instead of 214D if meter is available) (5534)
- 2A > 5A > 6C(3) > 236A > 5AAAA > Magic Guild Arthur > 623C (can be ended with 623XX instead of 623C if meter is available) (5620)
- Side Switches
Corner:
- 5AAA > j.236C > j.D > j.Magic Guild Arthur > j.66 > j.C (5158)
- j.D > j.MAgic Guild Arthur |> 5D > 214D > 2D > 236A > 5AAAA > 623XX (8208)
- 5BB > 5C > 214D > Magic Guild Arthur > 66 > 5D > j.D > 2D > 236A > 5AAAA > 623XX(8848)
Type II Balin: Mid-screen:
- 6C > Balin > 66 > 5BBBB > 214D (4574)
- 236C > 5AA > 5C > Balin > 66 > 5BBBB > 214D (6340)
Corner:
- 5AAA > j.236C > j.B |> 236A(1) > Balin > 66 > 5B > 214D (5230)
- 2C > 236C > 5A > 5C > 5D > Balin > 2D > 236A > 5AA > 5C > 214D (6626)
Type II Tor: Mid-screen:
- 2C > 236C > Tor > 66 > 5BBBB > 214D (5854)'
Corner:
- 5A > 5B > 5C > 5D > 214D, 2D > Tor > 236A, 5AAAA > 623XX (9460).
Multiple Support Knight Assists: Mid-screen:
- 2A > 5A > 6C(5) > Balin > 66 > 5BBBB > 214D > Magic Guild Arthur > 66 > 236B (5877)
- 5BBBB > 236B > Magic Guild Arthur > 5BBBB > 214D > Pharsalia > 214XX (11.4K)
Corner:
- 2C > 236C > 5A > 5C > 5D > Balin > 2D > 236A > 5AA > 5C > 214D > Pharsalia > 214XX (12.2K)
- 5AA > 5B > 5C > 5D > 214D > 2D > 236A > 5AAAA > Magic Guild Arthur > Pharsalia > 214XX (13.3k)
- 5 Mana, 200 Meter required
- 5A > 5BB > 5C > 214D > Magic Guild Arthur > 6 > 5D > j.D > 2D > 236A > 5AAAA > 236XX > Pharsalia > 214XX (13.7K - 13.9K)
- 5 Mana, 300 Meter required, Damage depends on delay between 236XX and Pharsalia
Videos
- Koume Day 1 combos by OmniSScythe (2018-11-26)
- MAAB Koume no resource routing by Warui Neko-kun (2018-11-28)
- MAAB Koume Midscreen oki stuff by Warui Neko-kun (2018-11-28)
- Koume Combo video by Oda Kurokami (2018-12-04)
- Koume Sakiyama Ultimate Combo Video by HGhaleon (2018-12-25)
- Million Arthur Arcana Blood Koume Sakiyama 2A Starter Combos by BRIAN_KYO (2019-02-27)
- Quick combos with Koume Sakiyama by HollowXDreams (2019-03-12)
Colors
Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.
External Links
- Twitter hashtag: #MAAB_KS
- Koume Frame Data by Firery
- Koume Character Guide by Firery