Pokemon: Close Combat/GZapdos: Difference between revisions

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|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    =  
   |grddamage  = 0
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    =  
   |cancel    =  
   |invul      =  
   |invul      =  
Line 50: Line 50:
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 6
   |startup    =  
   |active    = 1
   |active    =  
   |recovery  = 12
   |recovery  =  
   |advantage  = +3 [+5]
   |advantage  = []
   |description= Simple standing jab.
   |description=  
*Blaziken's second fastest button, behind 4A.
}}
}}
}}
}}
Line 63: Line 62:
|image  = PKMNCC_GZapdos_4A.png
|image  = PKMNCC_GZapdos_4A.png
|caption =
|caption =
|hitbox  = PKMNCC_GZapdos_4A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_4AHitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_GZapdos_4A2Hitbox.png
|hitboxCaption2 =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2, 2
   |damage    =  
   |grddamage  = 1, 1
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = (First Hit Only) 5B, 2B, 6B, 623B, 214B
   |cancel    =  
   |invul      = Upper Body Invul (Frames 1-16)
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 7
   |startup    =  
   |active    = 4(2)6
   |active    =  
   |recovery  = 34
   |recovery  =  
   |advantage  = +3 [-2]
   |advantage  = []
   |description= Blaziken does a roundhouse kick to the air.
   |description=  
*Blaziken's fastest normal, making it a great mash option.
*Also a great anti-air because of where it hits along with it's upper body invulnerability
}}
}}
}}
}}
Line 97: Line 92:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2
   |damage    =  
   |grddamage  = 2
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 9
   |startup    =  
   |active    = 6
   |active    =  
   |recovery  = 22
   |recovery  =  
   |advantage  = +6 [-3]
   |advantage  = []
   |description= Blaziken steps forward a bit and hits in front of him with the back of his fist.
   |description=  
*Sees lots of usage in block pressure due to it's range.
}}
}}
}}
}}
Line 123: Line 117:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    =  
   |grddamage  = 0
   |grddamage  =  
   |guard      = Low
   |guard      =  
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 8
   |startup    =  
   |active    = 4
   |active    =  
   |recovery  = 18
   |recovery  =  
   |advantage  = 5 [-4]
   |advantage  = []
   |description= Short-ranged cancellable low.
   |description=  
*Mostly combo fodder, as it gatlings out of 5a and combos on cancel into 2b.
}}
}}
}}
}}
Line 149: Line 142:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = Low
   |guard      =  
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  = Knockdown
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 11
   |startup    =  
   |active    = 8
   |active    =  
   |recovery  = 27
   |recovery  =  
   |advantage  = +53 [-17]
   |advantage  =  
   |description= Universal sweep.
   |description=  
*Has great range, making it an extremely dangerous tool in neutral combined with his run.
}}
}}
}}
}}
Line 168: Line 160:
{{MoveData
{{MoveData
|input  = j.5A
|input  = j.5A
|image  = PKMNCC_Blaziken_j5A.png
|image  = PKMNCC_GZapdos_j5A.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_j5A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j5AHitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_Blaziken_j5a2Hitbox.png
|hitboxCaption2 =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 3/2
   |damage    =  
   |grddamage  = 0
   |grddamage  =  
   |guard      = High
   |guard      =  
   |cancel    = j.B
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 9
   |startup    =  
   |active    = 25
   |active    =  
   |recovery  = 7
   |recovery  =  
   |advantage  = +20 [+11]
   |advantage  = []
   |description= Blaziken kicks in front of him in the air.
   |description=  
*Advantage assumes done at lowest possible height.
*Weak version of j.A comes out on frame 19.
}}
}}
}}
}}
Line 197: Line 185:
{{MoveData
{{MoveData
|input  = j.8A
|input  = j.8A
|image  = PKMNCC_Blaziken_j8A.png
|image  = PKMNCC_GZapdos_j8A.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_j8A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j8AHitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_Blaziken_j8a2Hitbox.png
|hitboxCaption2 =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2, 2
   |damage    =  
   |grddamage  = 1, 1
   |grddamage  =  
   |guard      = High
   |guard      =  
   |cancel    = j.B
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 12
   |startup    =  
   |active    = 17
   |active    =  
   |recovery  = 7
   |recovery  =  
   |advantage  = +27 [+11]
   |advantage  = []
   |description= Blaziken punches the air below him.
   |description=  
*Advantage assumes done at lowest possible height.
}}
}}
}}
}}
Line 225: Line 210:
==Specials==
==Specials==
{{MoveData
{{MoveData
|name    = Flame Kick
|name    =  
|subtitle=
|subtitle=
|input  = 5B
|input  = 5B
|image  = PKMNCC_Blaziken_5B.png
|image  = PKMNCC_GZapdos_5B.png
|caption =
|caption =
|hitbox  =
|hitbox  =
Line 237: Line 222:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = 5BB
   |cancel    =  
   |invul      =
   |invul      =
   |property  =  
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 20
   |startup    =  
   |active    = -
   |active    =  
   |recovery  = 51
   |recovery  =
   |advantage  = -25 [-41]
   |advantage  = []
   |description= Blaziken kicks the air and sends out a spinning fire projectile.
   |description=  
*Advantage assumes done point blank.
*Knockdown occurs if it hits an opponent in the air.
*Don't use it raw up close or you'll explode.
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Sky Uppercut
|name    =  
|subtitle=
|subtitle=
|input  = 6B
|input  = 6B
|image  = PKMNCC_Blaziken_6B.png
|image  = PKMNCC_GZapdos_6B.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_6B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_6B1Hitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_6B2Hitbox.png
|hitboxcaption2 =
|linkname=
|linkname=
|data    =
|data    =
Line 271: Line 251:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 3
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = C Cancel
   |cancel    =  
   |invul      = Upper Body
   |invul      =  
   |property  = Launch, Knockdown
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 11
   |startup    =  
   |active    = 24
   |active    =  
   |recovery  = 65
   |recovery  =  
   |advantage  = +30 [-50]
   |advantage  = []
   |description= Blaziken uppercuts the air.
   |description=  
*Great vertical range, but weak horizontal range.
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Rising Sun Kick
|name    =  
|subtitle=
|subtitle=
|input  = 2B
|input  = 2B
|image  = PKMNCC_Blaziken_2B.png
|image  = PKMNCC_GZapdos_2B.png
|caption =  
|caption =  
|hitbox  = PKMNCC_Blaziken_2B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_2BHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_2B2Hitbox.png
|hitboxcaption2 =
|linkname=
|linkname=
|data    =
|data    =
Line 303: Line 280:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1, 3
   |damage    =  
   |grddamage  = 1, 2
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = 2BB
   |cancel    =  
   |invul      =
   |invul      =
   |property  = Knockdown
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 7
   |startup    =  
   |active    = 11(10)11
   |active    =  
   |recovery  = 24
   |recovery  =  
   |advantage  = +x [-x]
   |advantage  = []
   |description= Blaziken does a two-hit forward-moving tatsu.
   |description=  
*Used as a burst option in neutral to catch people off guard.
*Certain characters like Mienshao can duck this move and then whiff punish Blaziken afterward.
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Blaze Kick
|name    =  
|subtitle=
|subtitle=
|input  = j.B
|input  = j.B
|image  = PKMNCC_Blaziken_jB.png
|image  = PKMNCC_GZapdos_jB.png
|caption = Target Brand Pom j.C
|caption =  
|hitbox  = PKMNCC_Blaziken_j5B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j5BHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_j5B2Hitbox.png
|hitboxcaption2 =
|hitbox3 = PKMNCC_Blaziken_j5B3Hitbox.png
|hitboxcaption3 = What the fuck
|linkname=
|linkname=
|data    =
|data    =
Line 338: Line 309:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 3
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = High
   |guard      =  
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
Line 346: Line 317:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 30
   |startup    =  
   |active    = 39
   |active    =  
   |recovery  = 18
   |recovery  =  
   |advantage  = +9 [+7]
   |advantage  = []
   |description= Blaziken does a flip kick downward.
   |description=  
*Advantage assumes done at lowest possible height.
*Knockdown occurs when hitting an opponent in the air.
*Deceptively active, making it sometimes difficult to deal with.
  }}
  }}
}}
}}
Line 359: Line 327:
==EX Moves==
==EX Moves==
{{MoveData
{{MoveData
|name    = Flare
|name    =  
|subtitle=
|subtitle=
|input  = 5BB
|input  = 5BB

Revision as of 11:19, 22 September 2023

PKMNCC GZapdos Portrait.png

Introduction

Playstyle
PKMNCC GZapdos NavboxIcon.png G. Zapdos is a
Pick if you like Avoid if you dislike

Stats

Health Guard Heatlh Fastest Attack Walkspeed Prejump

Normals

5A
PKMNCC GZapdos 5A.png
PKMNCC GZapdos 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC GZapdos 4A.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC GZapdos 6A.png
PKMNCC GZapdos 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC GZapdos 2A.png
PKMNCC GZapdos 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC GZapdos 3A.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - -
Toggle Hitboxes
Toggle Hitboxes


j.5A
PKMNCC GZapdos j5A.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


j.8A
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes

Specials

5B
PKMNCC GZapdos 5B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -


6B
PKMNCC GZapdos 6B.png
PKMNCC GZapdos 6B1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


2B
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes


j.B
PKMNCC GZapdos jB.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - [] -
Toggle Hitboxes
Toggle Hitboxes

EX Moves

5BB
PKMNCC Blaziken 5BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid - - -
Startup Active Recovery Advantage Cost
9 - 61 +2 [-16] 1

Blaziken sends out another fireball.

  • Advantage assumes you either got hit point-blank or blocked the previous 5B.
  • Extremely useful on oki when trying to cover tech options.


Flare (2B)
2BB
PKMNCC Blaziken 2BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid - - -
Startup Active Recovery Advantage Cost
8 - 53 - 1

Blaziken sends out a fire projectile from his legs.

  • Useful in neutral as it sends out a projectile combined with forward movement.
  • Can be used to make 2B safe.
  • The projectile sent out can be crouched under.


Solar Uppercut
623B
PKMNCC Blaziken 623B.png
PKMNCC Blaziken 623B1Hitbox.png
The cooler 6B
The cooler 6B
PKMNCC Blaziken 623B2Hitbox.png
PKMNCC Blaziken 623B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 1 1 Mid C Cancel Full invincibility frames 1-46 -
Startup Active Recovery Advantage Cost
6 41 70 57 [-60] -

EX version of 6B.

  • Somewhat tricky to punish because of the horizontal movement Blaziken has during Solar Uppercut.
Toggle Hitboxes
Toggle Hitboxes


Triple Sun Kick
24B
PKMNCC Blaziken 24B.png
PKMNCC Blaziken 24B1Hitbox.png
PKMNCC Blaziken 24B2Hitbox.png
PKMNCC Blaziken 24B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 2 0, 0, 4 Mid - - -
Startup Active Recovery Advantage Cost
16 5(5)6(5)8 55 +38 [-16] 1

Blaziken does 3 advancing kicks to the air.

  • Can be crouched under.
Toggle Hitboxes
Toggle Hitboxes

Super

Rooster Roast
426B
PKMNCC Blaziken 2626B.png
PKMNCC Blaziken 2626B1Hitbox.png
Useful for cooking
Useful for cooking
PKMNCC Blaziken 2626B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1, 2, 2, 2, 2, 2, 2 0, 1, 1, 1, 1, 1, 1 Mid - - Launch, Knockdown
Startup Active Recovery Advantage Cost
28 [-20 Super Freeze] 27 99 +22 [-3] 2

Blaziken breathes out a giant fireball, burning anything near it.

  • Lotta damage.
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC Blaziken 6C.png
I felt a great disturbance in the corner, as if millions of PKMN:CC players cried out in terror and were suddenly silenced.
I felt a great disturbance in the corner, as if millions of PKMN:CC players cried out in terror and were suddenly silenced.
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable - - -
Startup Active Recovery Advantage Cost
8 2 41 - -

Blaziken knees the opponent three times and sends them upward.

  • One of Blaziken's best tools.
  • Doesn't count as a knockdown, meaning any dealt guard damage stays.


Back Throw
4C
PKMNCC Blaziken 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -

Blaziken rolls backward and throws the opponent away.

Colors


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak