Pokemon: Close Combat/Heracross: Difference between revisions
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| '''Guard Health:''' || 14 | | '''Guard Health:''' || 14 | ||
|- | |- | ||
| '''Walk Speed:''' || 2.8 / -2. | | '''Walk Speed:''' || 2.8 / -2.0 | ||
|- | |- | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
Line 61: | Line 61: | ||
|recovery = 12 | |recovery = 12 | ||
|advantage = -1 [1] | |advantage = -1 [1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 7 | |||
|active = 5 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 12 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross delivers a quick palm-strike. | |description= Heracross delivers a quick palm-strike. | ||
*Heracross' fastest normal, making it her best button to mash when aiming to interupt. | *Heracross' fastest normal, making it her best button to mash when aiming to interupt. | ||
Line 88: | Line 97: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = 7 | |active = 7 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = -2 [0] | |advantage = -2 [0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 7 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 11 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross swings her horn towards the screen. | |description= Heracross swings her horn towards the screen. | ||
*Heracross' typical combo starter when confirming. | *Heracross' typical combo starter when confirming. | ||
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|recovery = 16 | |recovery = 16 | ||
|advantage = +4 [-1] | |advantage = +4 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 5 | |||
|active = 3 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 16 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross swings her horn away from the screen. | |description= Heracross swings her horn away from the screen. | ||
*Combo filler, allowing more time to confirm off 5A. | *Combo filler, allowing more time to confirm off 5A. | ||
Line 149: | Line 176: | ||
|recovery = 25 | |recovery = 25 | ||
|advantage = 0 [-12] | |advantage = 0 [-12] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 12 | |||
|active = 12 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 25 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross jabs forward with her horn. | |description= Heracross jabs forward with her horn. | ||
*Heracross' best midscreen poke, confirmable on buffer into Special/6C. | *Heracross' best midscreen poke, confirmable on buffer into Special/6C. | ||
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|recovery = 24 | |recovery = 24 | ||
|advantage = +80 [+4] | |advantage = +80 [+4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 18 | |||
|active = 4 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 24 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross swings her horn in an arc upwards. | |description= Heracross swings her horn in an arc upwards. | ||
*Staple anti-air, can be cancelled into [2]8B for massive damage when you have charge. | *Staple anti-air, can be cancelled into [2]8B for massive damage when you have charge. | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Low | |guard = Low | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
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|recovery = 34 | |recovery = 34 | ||
|advantage = +49 [-21] | |advantage = +49 [-21] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 15 | |||
|active = 5 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 34 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross sweeps at the opponent's feet with her horn. | |description= Heracross sweeps at the opponent's feet with her horn. | ||
*Standard sweep, builds a bar on hit. | *Standard sweep, builds a bar on hit. | ||
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|recovery = 6 | |recovery = 6 | ||
|advantage = +16 [+11] | |advantage = +16 [+11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 18 | |||
|active = 3 | |||
|inactive2 = 28 | |||
|active3 = 5 | |||
|recovery = 6 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross swings wildly while in the air, hitting twice. | |description= Heracross swings wildly while in the air, hitting twice. | ||
*Second hit only comes out if the move is started high enough off the ground. | *Second hit only comes out if the move is started high enough off the ground. | ||
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|recovery = 6 | |recovery = 6 | ||
|advantage = +27/20 [+18/11] | |advantage = +27/20 [+18/11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 21 | |||
|active = 18 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 6 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross slams her horn down while in mid-air. | |description= Heracross slams her horn down while in mid-air. | ||
*Incredibly active, can be argued as a superior jump-in when aiming to start a combo. | *Incredibly active, can be argued as a superior jump-in when aiming to start a combo. | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, 1, | |damage = 1, 1, 2 | ||
|grddamage = 1, 1, 4 | |grddamage = 1, 1, 4 | ||
|guard = Mid | |guard = Mid | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 9 | |startup = 9, 9, 9 | ||
|active = | |active = 7, 7, 12 | ||
|recovery = | |recovery = 24 | ||
|advantage = | |advantage = +1 [+3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 7 | |||
|inactive2 = 9 | |||
|active3 = 7 | |||
|inactive4 = 9 | |||
|active5 = 12 | |||
|recovery = 24 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross jabs at the opponent with her horn 3 times. | |description= Heracross jabs at the opponent with her horn 3 times. | ||
*Key pressure tool, as it deals massive guard damage on block while being plus. | *Key pressure tool, as it deals massive guard damage on block while being plus. | ||
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|recovery = 18 | |recovery = 18 | ||
|advantage = +43 [-18] | |advantage = +43 [-18] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 14 | |||
|active = 27 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 18 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross launches forward at her opponent. | |description= Heracross launches forward at her opponent. | ||
*Requires backwards charge to use. | *Requires backwards charge to use. | ||
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|active = 13 | |active = 13 | ||
|recovery = 82 | |recovery = 82 | ||
|advantage = 24 [-54] | |advantage = +24 [-54] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 13 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 82 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross launches skyward, horn-first. | |description= Heracross launches skyward, horn-first. | ||
*Requires a downwards charge to execute. | *Requires a downwards charge to execute. | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 3 | |damage = 6 (ground)/3 (air) | ||
|grddamage = 4 | |grddamage = 4 | ||
|guard = Low | |guard = Low | ||
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|recovery = 30 | |recovery = 30 | ||
|advantage = +50 [+1] | |advantage = +50 [+1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 40 | |||
|active = 8 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 30 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross cancels their charge and swings at the opponent's feet. | |description= Heracross cancels their charge and swings at the opponent's feet. | ||
*Plus on block, allowing for additional pressure. | *Plus on block, allowing for additional pressure. | ||
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|recovery = 21 | |recovery = 21 | ||
|advantage = +36 [+2] | |advantage = +36 [+2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 13 | |||
|active = 16 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 21 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross scoops their opponent, flies up and slams them to the ground. | |description= Heracross scoops their opponent, flies up and slams them to the ground. | ||
*Unreactable halfscreen hitgrab. | *Unreactable halfscreen hitgrab. | ||
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|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 41 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross scoops the opponent with her horn and tosses them. | |description= Heracross scoops the opponent with her horn and tosses them. | ||
*Can be cancelled into Horn Charge or Mega Horn Flip for 1 or 2 bars of meter, accordingly. | *Can be cancelled into Horn Charge or Mega Horn Flip for 1 or 2 bars of meter, accordingly. | ||
Line 503: | Line 630: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 41 | |||
|specialRecovery = | |||
}} | |||
|description= Heracross suplexes the opponent. | |description= Heracross suplexes the opponent. | ||
*Has insane oki into a throw loop if the opponent does not roll when getting up. | *Has insane oki into a throw loop if the opponent does not roll when getting up. |
Revision as of 11:35, 28 October 2023
Archetypes: | Sumo; Airdasher; Charge |
Health: | 28 |
Guard Health: | 14 |
Walk Speed: | 2.8 / -2.0 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
Introduction
Heracross is a powerhouse of damage, and she prefers a slower pace of play. Her strong and far-reaching charges demand respect on both horizontal and vertical axises. Heracross is a unique fighter among the defensive archetype, as she can flutter her wings and take flight whenever she pleases. Combined with a strong set of aerial options, Heracross can effortlessly control the air. She excels at punishing whiffs with staggering, single-hit yet high-damage charge tackles. Combining that with a solid meter gain gameplan, Heracross can steal rounds at a shocking rate.
Heracross can take the utmost advantage of destroying the opponent's guard due to her already strong burst options, which are modified to deal double damage on guard break. Moves such as 2A, 3A, Horn Flurry, and Horn Charge put heavy pressure on a blocking opponent. Her offense is less focused on high/low mixups and instead waits like a ticking time bomb to erode your guard health at a devastating rate. Desperate opponents will attempt to escape before their guard health hits zero with jump-ins or other offensive options. This is when Heracross unleashes her secret weapon: Horn Turret! This flash kick is a powerful anti-air option that is invulnerable to (most) attacks, and the opponent must respect it even as a wakeup option.
However, this character is not without flaws. Many of the options listed here require commitment from the player, and your opponent can punish poor decisions in neutral. Simplistic in control, Heracross's gameplan and execution demands a slower pace; an innate understanding of neutral to capitalize on mistakes!
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Pick if you like | Avoid if you dislike |
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Normals
5A Stop sign. Stop sign.
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4A
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4AA
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6A
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2A
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3A
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j5A
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j2A
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Specials
Horn Flurry 5B Nice armor, would be a shame. Nice armor, would be a shame.
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Horn Charge
[4]6B |
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Horn Turret
[2]8B |
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Beetle Dive
jB |
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EX Moves
Horn Sweep
[4]6B2B |
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Super
Mega Horn Flip [4]646B Jumpscare. Jumpscare.
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Throws
Forward Throw
6C |
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Back Throw
4C |
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Combos
(j.a) 4A4A xx 3A/[4]6B/[4]646B
5B xx [4]646B
[Anti-Air] 2A xx [2]8B
[One Bar] Forward Throw xx 6B
[CH] 5B 3A
Colors