Pokemon: Close Combat/GZapdos: Difference between revisions
m (→Specials) |
(Knockdown and guard info, more details on Lane Storm.) |
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|cancel = Special, C-Cancel, Throw (startup) | |cancel = Special, C-Cancel, Throw (startup) | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 1+1 | |damage = 1+1 | ||
|grddamage = 1 | |grddamage = 1+1 | ||
|guard = Low | |guard = Low | ||
|cancel = Special (First Hit) | |cancel = Special (First Hit) | ||
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|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|subtitle = | |subtitle = | ||
|damage = 2+2 | |damage = 2+2 | ||
|grddamage = 4 | |grddamage = 0+4 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|damage = 2+1+1+1 | |damage = 2+1+1+1 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|damage = 5 | |damage = 5 | ||
|grddamage = 5 | |grddamage = 5 | ||
|guard = | |guard = High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|subtitle = | |subtitle = | ||
|damage = 1+1 | |damage = 1+1 | ||
|grddamage = | |grddamage = 1+1 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
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|damage = 1 | |damage = 1 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = j.B | |cancel = j.B | ||
|invul = | |invul = | ||
|property = | |property = Launch, Knockdown | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 2 | |damage = 2, 1x5 | ||
|grddamage = 1 | |grddamage = 1, 1x5 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = 2 | |cost = 2 | ||
<!------------> | <!------------> | ||
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|description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | ||
*26B causes a horizontal launch, 24B causes a smaller knockback. | *26B causes a horizontal launch, 24B causes a smaller knockback. | ||
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent but the rest of the attack is halted. | |||
}} | }} | ||
}} | }} | ||
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|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> |
Revision as of 15:38, 25 December 2023
Archetype: | Rushdown |
Health: | 28 |
Guard Health: | 10 |
Walk Speed: | 2.7~7.2/-1.9~-5.1 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (5f) |
Zapdos wants food.
Introduction
Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.
G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state. |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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EX Moves
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Throws
Colors