Pokemon: Close Combat/GZapdos: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Knockdown and guard info, more details on Lane Storm.)
Line 155: Line 155:
   |cancel    = Special, C-Cancel, Throw (startup)
   |cancel    = Special, C-Cancel, Throw (startup)
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Knockdown (Air Hit)
   |cost      =  
   |cost      =  
<!------------>
<!------------>
Line 221: Line 221:
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1+1
   |damage    = 1+1
   |grddamage  = 1
   |grddamage  = 1+1
   |guard      = Low
   |guard      = Low
   |cancel    = Special (First Hit)
   |cancel    = Special (First Hit)
Line 373: Line 373:
   |cancel    =  
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Knockdown (Air Hit)
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 473: Line 473:
   |subtitle  =
   |subtitle  =
   |damage    = 2+2
   |damage    = 2+2
   |grddamage  = 4
   |grddamage  = 0+4
   |guard      =  
   |guard      = Mid
   |cancel    =  
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 546: Line 546:
   |damage    = 2+1+1+1
   |damage    = 2+1+1+1
   |grddamage  = 0
   |grddamage  = 0
   |guard      =  
   |guard      = Mid
   |cancel    =  
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =
   |property  = Knockdown (Air Hit)
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 622: Line 622:
   |damage    = 5
   |damage    = 5
   |grddamage  = 5
   |grddamage  = 5
   |guard      =  
   |guard      = High
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown (Air Hit)
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 657: Line 657:
   |subtitle  =
   |subtitle  =
   |damage    = 1+1
   |damage    = 1+1
   |grddamage  =  
   |grddamage  = 1+1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
Line 693: Line 693:
   |damage    = 1
   |damage    = 1
   |grddamage  = 0
   |grddamage  = 0
   |guard      =  
   |guard      = Mid
   |cancel    = j.B
   |cancel    = j.B
   |invul      =
   |invul      =
   |property  =
   |property  = Launch, Knockdown
   |cost      = 1
   |cost      = 1
<!------------>
<!------------>
Line 726: Line 726:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2+1+1+1+1+1
   |damage    = 2, 1x5
   |grddamage  = 1
   |grddamage  = 1, 1x5
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown
   |cost      = 2
   |cost      = 2
<!------------>
<!------------>
Line 746: Line 746:
   |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.
   |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.
*26B causes a horizontal launch, 24B causes a smaller knockback.  
*26B causes a horizontal launch, 24B causes a smaller knockback.  
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent but the rest of the attack is halted.
  }}
  }}
}}
}}
Line 767: Line 768:
   |cancel    =  
   |cancel    =  
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 800: Line 801:
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>

Revision as of 15:38, 25 December 2023

PKMNCC GZapdos Portrait.png
Archetype: Rushdown
Health: 28
Guard Health: 10
Walk Speed: 2.7~7.2/-1.9~-5.1
Prejump Frames: 6f
Fastest Attack: 5A (5f)

Zapdos wants food.

Introduction

Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.

As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.

Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.


Playstyle
PKMNCC GZapdos NavboxIcon.png G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state.
Pick if you like Avoid if you dislike
  • High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
  • Great Combo Game: Zapdos' aforementioned great mobility works to his favor in executing devastating combos.
  • Brittle Bird: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
  • No Range: Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Mienshao and Toxicroak.

Normals

5A
PKMNCC A.png
PKMNCC GZapdos 5A.png
PKMNCC GZapdos 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 5A2, 5B - -
Startup Active Recovery Advantage Cost
5 2 11 +3 [+5] -
Total: 17

Zapdos delivers a quick peck at their opponent.

  • Zapdos' fastest button, ideal for challenging and gaining frame advantage.
Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC A.pngPKMNCC A.png
PKMNCC GZapdos 5AA.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid 5B - -
Startup Active Recovery Advantage Cost
4 6 13 -3 [-1] -
Total: 22

Zapdos pecks the opponent two more times.

  • The only move that will naturally combo from 5A.
  • The only special that will combo from this move is 26B (Lane Storm), Zapdos' two bar super.
Toggle Hitboxes
Toggle Hitboxes


4A
4.pngPKMNCC A.png
PKMNCC GZapdos 4A.png
Damage Endurance Damage Guard Cancel Invul Property
2+1 0+1 Mid Special, C-Cancel - -
Startup Active Recovery Advantage Cost
14 9 17 +5 [+3] -
Total: 39

Zapdos swipes at the air with their talons.

  • Zapdos' best normal anti-air, leading to combos on hit.
  • Also Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
Toggle Hitboxes
Toggle Hitboxes


6A
6.pngPKMNCC A.png
PKMNCC GZapdos 6A.png
PKMNCC GZapdos 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 Mid Special, C-Cancel, Throw (startup) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
17 8 21 +1 [+3] -
Total: 45

Zapdos steps forward and strikes horizontally with their talons.

  • Covers a large amount of horizontal space, and confirms into followups on counterhit.
  • Frame advantage when cancelled into 5B allows you to run a true string into a mixup.
  • Can be used to kara throw, by inputting throw during the startup.
Toggle Hitboxes
Toggle Hitboxes


2A
2.pngPKMNCC A.png
PKMNCC GZapdos 2A.png
PKMNCC GZapdos 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
9 5 17 +1 [+3] -
Total: 30

Zapdos quickly swipes at the opponent with his leg.

  • Zapdos' fastest cancellable normal.
Toggle Hitboxes
Toggle Hitboxes


3A
3.pngPKMNCC A.png
PKMNCC GZapdos 3A.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Low Special (First Hit) - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
10 11 31 52 [-18] -
Total: 51

Zapdos' kicks at the opponent's legs, knocking them off their feet.

  • Cancellable sweep, this move allows Zapdos to punish the opponent relatively safely for stand-blocking.
  • Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making him rely on counterhits.
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j5A.png
Damage Endurance Damage Guard Cancel Invul Property
2 0/0 High Special - -
Startup Active Recovery Advantage Cost
9 19 6 +20 [+11] -
Total: 33

Zapdos reaches out horizontally with their leg in mid-air.

  • Standard jump-in normal.
  • Also functions as a strong air-to-air due to its range, as well as confirming well off that scenario with j5B/j6B.
Toggle Hitboxes
Toggle Hitboxes


j2A
2.pngPKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j2A.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 1+1 High Super - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
7 5 6 52 [11] -
Total: 17

Zapdos kicks twice downwards while in the air.

  • Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground.
  • Fast enough to hit as an instant overhead, which can combo into j6B.
Toggle Hitboxes
Toggle Hitboxes

Specials

Fast Lane
5B
PKMNCC B.png
PKMNCC GZapdos 5B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - 5A, 6A, 4A, 2 - -
Startup Active Recovery Advantage Cost
15 - 20 [] -
Total: 34

Zapdos sprints forward at full speed.

  • Zapdos' main mechanic, effectively operates as a stance.
  • Can be cancelled into a multitude of unique followups.
  • 2 can be input at any time to cancel the stance, allowing you to mix up the opponent.
5B5A
PKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B5A.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
6 7 15 +8 [-4] -
Total: 28

Zapdos darts forward.

  • Goes through the opponent at close range, leading to crossups.
5B6A
6.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B6A.png
Damage Endurance Damage Guard Cancel Invul Property
1+2 1+1 Mid 2B, C-Cancel - Launch, Knockdown
Startup Active Recovery Advantage Cost
12 13 36 77 [-17] -
Total: 60

Zapdos sweeps a leg upwards.

  • Combos into 2B5A.
5B4A
4.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B4A.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
7 21 21 +51 [-10] -
Total: 48

Zapdos kicks out upwards.


Piston Kick
6B
6.pngPKMNCC B.png
PKMNCC GZapdos 6B.png
PKMNCC GZapdos 6B1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0+4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
17, 6 8, 9 38 +46, [-8] -
Total: 77

Zapdos performs a horizontal kick.

Toggle Hitboxes
Toggle Hitboxes


Sky Vault
2B
2.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - j.B - -
Startup Active Recovery Advantage Cost
20 - 24 [] -
Total: 43

Zapdos launches into the sky.

  • Gains Zapdos access to two new aerial attacks.
Toggle Hitboxes
Toggle Hitboxes
2B5A
PKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B5A.png
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1 0 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
7, 8, 9, 5 2, 1, 1, 5 16 76 [+8] -
Total: 53

Zapdos launches a flurry of horizontal kicks in the air.

Toggle Hitboxes
Toggle Hitboxes
2B2A
2.pngPKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B2A.png
Damage Endurance Damage Guard Cancel Invul Property
x(2+2) 1+1 High - - -
Startup Active Recovery Advantage Cost
6, 6 5, 5 16 76, 3 [+1] -
Total: 37

Zapdos unloads a downward flurry of kicks.

Toggle Hitboxes
Toggle Hitboxes


jB
PKMNCC B.png PKMNCC J.png
PKMNCC GZapdos jB.png
Damage Endurance Damage Guard Cancel Invul Property
5 5 High - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
22 - 24 1 [-1] -
Total: 45

Zapdos rapidly descends from the sky with a bolt of lightning.

Toggle Hitboxes
Toggle Hitboxes

EX Moves

Drill Peck
j6B
6.pngPKMNCC B.png PKMNCC J.png
PKMNCC GZapdos j.6B.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid - - -
Startup Active Recovery Advantage Cost
9 10 20 -6 [-8] 1
Total: 38

Zapdos darts forward in midair.


Kilo Vault
28B
2.png8.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid j.B - Launch, Knockdown
Startup Active Recovery Advantage Cost
8 10 69 50 [-51] 1
Total: 86

Zapdos launches upwards.


Lane Storm
24B / 26B
2.png4.pngPKMNCC B.png / 2.png6.pngPKMNCC B.png
PKMNCC GZapdos 24B.png
PKMNCC GZapdos 24BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 1x5 1, 1x5 Mid - - Knockdown
Startup Active Recovery Advantage Cost
53 [-40] 15 30 22 [+1] 2
Total: 66

Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.

  • 26B causes a horizontal launch, 24B causes a smaller knockback.
  • If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent but the rest of the attack is halted.
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
6.pngPKMNCC C.png
PKMNCC GZapdos 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them forwards.


Back Throw
4C
4.pngPKMNCC C.png
PKMNCC GZapdos 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them backwards.

Colors


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak