Jump Jousts Jam/Raven: Difference between revisions
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* '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential. | * '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential. | ||
* '''Assist Counterplay:''' Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option. | * '''Assist Counterplay:''' Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option. | ||
*'''Evasiveness:''' Raven's 6A launching her backwards allows her to threaten space without heavily committing and her 5A allows her to reactively invuln through some approaches or even supers. | * '''Evasiveness:''' Raven's 6A launching her backwards allows her to threaten space without heavily committing and her 5A allows her to reactively invuln through some approaches or even supers. | ||
* | * | ||
|cons= | |cons= | ||
* '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | * '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | ||
*'''Speed:''' Raven's slow jumps and shorthops lead to her missing key conversions and generally being unable to keep up with faster characters in neutral. | * '''Speed:''' Raven's slow jumps and shorthops lead to her missing key conversions and generally being unable to keep up with faster characters in neutral. | ||
*''' | * '''Meter Reliance:''' Without special, Raven can struggle to approach or shut down their approach against most characters. | ||
*''' | * '''Committal Approach:''' Raven's approach often requires her to commit to options such as empty hops and spend meter on special. | ||
}} | }} | ||
Revision as of 14:49, 7 January 2024
Raven | |
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Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Raven essentially needs to be run as an anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Table |
North America | Semi-Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |