Under Night In-Birth/UNI2/Hilda: Difference between revisions
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{{WIP}} | {{WIP}}{{Navigation-UNI2}} | ||
<!---------------------------------------- | <!---------------------------------------- | ||
--------------- LORE SECTION ------------- | --------------- LORE SECTION ------------- | ||
-----------------------------------------> | -----------------------------------------> | ||
{{ | {{UNI2-Character-infobox | ||
|fastestAttack=2A (6f) | |||
|reversal=41236D (12f) | |||
}} | |||
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | <div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | ||
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{{ProConTable | {{ProConTable | ||
|intro='''Hilda''' is a zoner sporting screen-covering normals and powerful high/low mixup options. | |||
|pros= | |pros= | ||
*'''Zoning Queen:''' Hilda has a wide array of long-range normals to cover most parts of the screen and a fullscreen, tracking anti-air that combos at closer ranges. Her framedata is almost uncontestable for distances past 1/2 screen. | *'''Zoning Queen:''' Hilda has a wide array of long-range normals to cover most parts of the screen and a fullscreen, tracking anti-air that combos at closer ranges. Her framedata is almost uncontestable for distances past 1/2 screen. | ||
Line 44: | Line 47: | ||
}} | }} | ||
{{2 Column Flex|flex1=5|flex2=5 | |||
{{ | |content1={{Content Box|header=Unique Mechanics|content= | ||
| | Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks. | ||
}} | |||
| | |content2={{Content Box|header=Vorpal Trait|content= | ||
EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.<br/> | |||
| | After using grounded 421B, you may use an additional teleport before hitting the ground. | ||
| | }} | ||
| | |||
| | |||
}} | }} | ||
== Move List == | |||
{{AttackData-UNI/Infobox}} | {{AttackData-UNI/Infobox}} | ||
<!-- See Template:AttackData-UNI documentations for help editing the moves below --> | <!-- See Template:AttackData-UNI documentations for help editing the moves below --> | ||
{{#vardefine:cargoTable|UNI2_MoveData}} | {{#vardefine:cargoTable|UNI2_MoveData}} | ||
==Normal Moves== | === Normal Moves === | ||
===Standing Normals=== | ==== Standing Normals ==== | ||
=====5A===== | =====5A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=5A | |||
|description=Short range summoned spike. | |||
| input | |||
| | |||
Short range summoned spike. | |||
*Longest 5a in the game, but slow (8 frames). | *Longest 5a in the game, but slow (8 frames). | ||
*Good for interrupting approaching opponents. | *Good for interrupting approaching opponents. | ||
*Catches assaults. | *Catches assaults. | ||
*At close range it can be used to TRM (throw reject miss) people, or frametrap them with 2A. | *At close range it can be used to TRM (throw reject miss) people, or frametrap them with 2A. | ||
}} | |||
=====5B===== | =====5B===== | ||
{{MoveData-UNI2 | |||
| | |versioned=input | ||
|input=5B, 5BB | |||
| input | | 5B =Mid range summoned spike. | ||
| | |||
Mid range summoned spike. | |||
*Decent ranged poke. | *Decent ranged poke. | ||
*Whiff cancelable into 5BB. | *Whiff cancelable into 5BB. | ||
*The hitbox is slightly misleading, since it does not fully match the sword. | *The hitbox is slightly misleading, since it does not fully match the sword. | ||
*Useful for punishes, and for calling out assaults. | *Useful for punishes, and for calling out assaults. | ||
| 5BB = Follow-up where the spike spins forward. | |||
Follow-up where the spike spins forward. | |||
*Can be performed even if 5B whiffs. | *Can be performed even if 5B whiffs. | ||
*Whiff cancelling from 5B catches aerial opponents | *Whiff cancelling from 5B catches aerial opponents | ||
*Can be used as a frametrap. | *Can be used as a frametrap. | ||
*Can be cancelled into other normals on hit, on block it can only be special cancelled. | *Can be cancelled into other normals on hit, on block it can only be special cancelled. | ||
}} | |||
=====5C===== | =====5C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=5C, 5CC, 5[C] | |||
| input | | 5C =A wheel of spikes summoned a short distance away covering a lot of space. | ||
A wheel of spikes summoned a short distance away covering a lot of space. | |||
*Will whiff opponents at close range. | *Will whiff opponents at close range. | ||
| 5CC = Follow-up to 5C where the spikes spin. | |||
Follow-up to 5C where the spikes spin. | |||
*Can be performed even if 5C whiffs. | *Can be performed even if 5C whiffs. | ||
*Will whiff opponents at close range. | *Will whiff opponents at close range. | ||
*Vaccuums opponent on hit or block. | *Vaccuums opponent on hit or block. | ||
*Useful for pressure due to being ±0 on block. | *Useful for pressure due to being ±0 on block. | ||
| 5[C] = Charged version of 5C where it hits overhead and covers a larger area. | |||
Charged version of 5C where it hits overhead and covers a larger area. | |||
*Will whiff opponents at close range. | *Will whiff opponents at close range. | ||
*Upon being blocked correctly, the rest of the hits can be blocked as Mid. | *Upon being blocked correctly, the rest of the hits can be blocked as Mid. | ||
Line 159: | Line 113: | ||
}} | }} | ||
===Crouching Normals=== | ==== Crouching Normals ==== | ||
=====2A===== | =====2A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=2A | |||
|description=A short ranged crouching kick. | |||
| input | |||
| | |||
A short ranged crouching kick. | |||
*Hilda's fastest normal making it one of her primary abare tools. | *Hilda's fastest normal making it one of her primary abare tools. | ||
*Useful for 214C high/low 50/50. | *Useful for 214C high/low 50/50. | ||
}} | |||
=====2B===== | =====2B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=2B | |||
|description=A crouching, mid-range summoned spike. | |||
| input | |||
| | |||
A crouching, mid-range summoned spike. | |||
*Will whiff opponents at close range. | *Will whiff opponents at close range. | ||
*Extends Hilda's hurtbox a fair bit, so it's prone to trading or being whiff punished. | *Extends Hilda's hurtbox a fair bit, so it's prone to trading or being whiff punished. | ||
}} | }} | ||
=====2C===== | =====2C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=2C, 2CC | |||
| input | | 2C = A crouching far-range, downward summoned spike. | ||
| | |||
A crouching far-range, downward summoned spike. | |||
*Huge poke that spans half the screen. | *Huge poke that spans half the screen. | ||
*Has a substantial deadzone in front of Hilda. | *Has a substantial deadzone in front of Hilda. | ||
*Can be jumped and assaulted over. | *Can be jumped and assaulted over. | ||
| 2CC = The spike splits. | |||
The spike splits. | |||
*Hilda's longest extended poke. | *Hilda's longest extended poke. | ||
*Hits low and vacuums on hit, making it easy to convert. | *Hits low and vacuums on hit, making it easy to convert. | ||
*Can be performed even if 2C whiffs. | *Can be performed even if 2C whiffs. | ||
*Will will occasionally anti air at close range. | *Will will occasionally anti air at close range. | ||
}} | }} | ||
===Air Normals=== | ==== Air Normals ==== | ||
=====j.A===== | =====j.A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=jA | |||
|description=A short aerial summoned spike. | |||
| input | |||
A short aerial summoned spike. | |||
*Good air-to-air normal, but difficult to use against grounded opponents unless done close to the ground. | *Good air-to-air normal, but difficult to use against grounded opponents unless done close to the ground. | ||
}} | }} | ||
=====j.B===== | =====j.B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=jB | |||
|description=Mid-range summoned spike | |||
| input | |||
Mid-range summoned spike | |||
*Good horizontal range; even better when combined with assault. | *Good horizontal range; even better when combined with assault. | ||
}} | }} | ||
=====j.C===== | =====j.C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=jC, jCC, j[C] | |||
| input | | jC =Two pincer-like spikes. | ||
| | |||
Two pincer-like spikes. | |||
*Useful for 214C high/low 50/50. | *Useful for 214C high/low 50/50. | ||
| jCC =The spikes split. | |||
The spikes split. | |||
*Can be performed even if j.C whiffs. | *Can be performed even if j.C whiffs. | ||
*Halts Hilda's air momentum. | *Halts Hilda's air momentum. | ||
| j[C] =Charged version of j.C where the spikes cover an even larger area. | |||
Charged version of j.C where the spikes cover an even larger area. | |||
*Halts Hilda's air momentum. | *Halts Hilda's air momentum. | ||
*Useful for 214C high/low 50/50. | *Useful for 214C high/low 50/50. | ||
*Upon being blocked correctly, the rest of the hits can be blocked as Mid. | *Upon being blocked correctly, the rest of the hits can be blocked as Mid. | ||
}} | |||
===Unique Actions=== | ==== Unique Actions ==== | ||
=====3B===== | =====3B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=3B | |||
|description=Upward hooking spike. | |||
| input | |||
| | |||
Upward hooking spike. | |||
*Good to use as an anti-air. | *Good to use as an anti-air. | ||
*Whiffs on opponents that jump forward instead of using assault. | *Whiffs on opponents that jump forward instead of using assault. | ||
}} | |||
}} | |||
=====3C===== | =====3C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=3C, 3CC | |||
| input | | 3C =An upward angled version of 2C. | ||
| | |||
An upward angled version of 2C. | |||
*Will whiff against all grounded characters (except Merkava), so it's primary use is for opponents in the air. | *Will whiff against all grounded characters (except Merkava), so it's primary use is for opponents in the air. | ||
| 3CC =Follow-up to 3C where the spikes split. | |||
Follow-up to 3C where the spikes split. | |||
*Will whiff against most grounded characters (except Merkava and Waldstein), so it's primary use is for opponents in the air. | *Will whiff against most grounded characters (except Merkava and Waldstein), so it's primary use is for opponents in the air. | ||
*Can be performed even if 3C whiffs. | *Can be performed even if 3C whiffs. | ||
}} | }} | ||
=====j.2C===== | =====j.2C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=j2C | |||
|description=Hilda summons a spike and rides it to the ground. | |||
| input | |||
Hilda summons a spike and rides it to the ground. | |||
*Hilda's infamous divekick. | *Hilda's infamous divekick. | ||
*Halts Hilda's air momentum before diving. | *Halts Hilda's air momentum before diving. | ||
*Can be Special, EX, and CS cancelled on hit/block while in the air. | *Can be Special, EX, and CS cancelled on hit/block while in the air. | ||
}} | |||
==== Dash Moves ==== | |||
===Dash Moves=== | |||
=====66B===== | =====66B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=66B | |||
|description=A dashing version of 5BB. | |||
| input | }} | ||
| | |||
A dashing version of 5BB. | |||
}} | |||
=====66C===== | =====66C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=66C | |||
|description=Similar to 66B, but it appears further. | |||
| input | }} | ||
| | |||
Similar to 66B, but it appears further | |||
}} | |||
==Universal Mechanics== | == Universal Mechanics == | ||
=====Force Function===== | =====Force Function===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Memory Slip | ||
| subtitle = トライファーケット | |subtitle=トライファーケット | ||
| input | |versioned=input | ||
|input=B+C, jB+C, [B+C], j[B]+[C] | |||
|description=Hilda rises a short distance into the air and unleashes an array of spikes angled up. | |||
| | |||
Hilda rises a short distance into the air and unleashes an array of spikes angled up. | |||
*Despite not having Head invuln, is a reliable anti-air option at max assault range. | *Despite not having Head invuln, is a reliable anti-air option at max assault range. | ||
*Causes wall bounce at most distances. | *Causes wall bounce at most distances. | ||
*Due to the Hilda leaving the ground, it can dodge and crush many lows within a single frame. | *Due to the Hilda leaving the ground, it can dodge and crush many lows within a single frame. | ||
*Has Foot invulnerability from frame 7 on the ground and frame 1 in the air | *Has Foot invulnerability from frame 7 on the ground and frame 1 in the air | ||
}} | |||
}} | |||
=====Force Function Variant===== | =====Force Function Variant===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Memory Slip (Variant) | ||
| subtitle = トライファーケット | |subtitle=トライファーケット | ||
| input | |versioned=input | ||
| | |input=B+C~A, B+C~2A | ||
|B+C~A=Hilda stops rising and immediately throws out at a spike. | |||
Hilda stops rising and immediately throws out at a spike. | |||
*Causes tumble state on grounded hit. | *Causes tumble state on grounded hit. | ||
*Landing recovery is reduced to 0 on hit or block. | *Landing recovery is reduced to 0 on hit or block. | ||
*Due to the Hilda leaving the ground, it can dodge and crush lows. | *Due to the Hilda leaving the ground, it can dodge and crush lows. | ||
|B+C~2A=Similar to the 5A version, but is slower and hits overhead. | |||
Similar to the 5A version, but is slower and hits overhead. | |||
*Knocks the opponent down on hit. | *Knocks the opponent down on hit. | ||
*Due to the Hilda leaving the ground, it can dodge and crush lows. | *Due to the Hilda leaving the ground, it can dodge and crush lows. | ||
*This be executed with FF>AD, which allows you to beat assaults, backdashes, throws, and most lows at once. | *This be executed with FF>AD, which allows you to beat assaults, backdashes, throws, and most lows at once. | ||
}} | |||
}} | |||
=====Throw===== | =====Throw===== | ||
{{ | {{MoveData-UNI2 | ||
|input=A+D | |||
|description=Hilda sends the opponent flying toward the wall. | |||
| input | |||
Hilda sends the opponent flying toward the wall. | |||
*Does not cause hard knock down, so opponent can air tech at most distances. | *Does not cause hard knock down, so opponent can air tech at most distances. | ||
}} | |||
=====Smart Steer===== | |||
{{MoveData-UNI2 | |||
|input=5A+B | |||
|description=- | |||
}} | }} | ||
=====Guard Thrust===== | =====Guard Thrust===== | ||
{{ | {{MoveData-UNI2 | ||
|input=6A+B+C | |||
|description= | |||
| input | |||
| | |||
{{AttackDataCargo-UNI2/Guard_Thrust_Description}} | {{AttackDataCargo-UNI2/Guard_Thrust_Description}} | ||
}} | }} | ||
=====Veil Off===== | =====Veil Off===== | ||
{{ | {{MoveData-UNI2 |versioned=input |input=A+B+C,A+B+C (during a move) | ||
| | |A+B+C={{AttackDataCargo-UNI2/Veil_Off_Description|normal}} | ||
|description={{AttackDataCargo-UNI2/Veil_Off_Description|crosscast}} | |||
| input | |||
| | |||
{{AttackDataCargo-UNI2/Veil_Off_Description|normal}} | |||
{{AttackDataCargo-UNI2/Veil_Off_Description|crosscast}} | |||
}} | }} | ||
== Special Moves == | |||
=====236X===== | =====236X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Interference | ||
| subtitle = インタフェアランス | |subtitle=インタフェアランス | ||
| input | |versioned=input | ||
| | |input=236A, j236A, 236B, j236B, 236C, j236C | ||
|command=236X | |||
|description=Spikes that instantly strike across the screen. | |||
| | |||
Spikes that instantly strike across the screen. | |||
*For grounded versions, the opponent can crouch to avoid this attack. | *For grounded versions, the opponent can crouch to avoid this attack. | ||
*The aerial verison is angled slightly downward, covering the entire ground if done low. | *The aerial verison is angled slightly downward, covering the entire ground if done low. | ||
Line 495: | Line 297: | ||
*C version has fast startup with short recovery and wall bounces. | *C version has fast startup with short recovery and wall bounces. | ||
**During vorpal, 30 meter is refunded. | **During vorpal, 30 meter is refunded. | ||
}} | |||
}} | |||
=====623X===== | =====623X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Dual Piercing Vengeance | ||
| subtitle = 双鈎のヴェンジェンス | |subtitle=双鈎のヴェンジェンス | ||
| input | |versioned=input | ||
| | |input=623A, 623B, 623C | ||
|command=623X | |||
|623A=A giant horizontal spike summoned in front of Hilda. | |||
A giant horizontal spike summoned in front of Hilda. | |||
*On hit, sends the opponent flying into a wall bounce. | *On hit, sends the opponent flying into a wall bounce. | ||
*Will whiff if the opponent is at point blank range. | *Will whiff if the opponent is at point blank range. | ||
*Useful for frametrapping from C normals, but slightly negative on block. | *Useful for frametrapping from C normals, but slightly negative on block. | ||
|623B=Similar to the A version, but is slower and appears directly behind the opponent. | |||
Similar to the A version, but is slower and appears directly behind the opponent. | |||
*On hit, sends the opponent flying passing through Hilda into a wall bounce. | *On hit, sends the opponent flying passing through Hilda into a wall bounce. | ||
*Can be blocked in either direction. | *Can be blocked in either direction. | ||
*Advantage on block makes it useful for resetting pressure, but has very lengthy startup that can be interrupted. | *Advantage on block makes it useful for resetting pressure, but has very lengthy startup that can be interrupted. | ||
|623C=Similar to the A version, but bigger, faster, and stronger. | |||
Similar to the A version, but bigger, faster, and stronger. | |||
*On hit, sends the opponent flying passing through Hilda into a wall bounce. | *On hit, sends the opponent flying passing through Hilda into a wall bounce. | ||
*Spike will come out indefinitely if given a 3 frame gap | *Spike will come out indefinitely if given a 3 frame gap | ||
*Will whiff if the opponent is at point blank range. | *Will whiff if the opponent is at point blank range. | ||
*During vorpal, 50 meter is refunded. | *During vorpal, 50 meter is refunded. | ||
}} | }} | ||
=====22X===== | =====22X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Revenant Pillar | ||
| subtitle =レバナンスピラー | |subtitle=レバナンスピラー | ||
| input | |versioned=input | ||
| | |input=22A, 22B, 22C | ||
|command=22X | |||
| | |22B=A spike pops out from the ground a short distance from Hilda. | ||
A spike pops out from the ground a short distance from Hilda. | |||
*A version appears a short distance and launches the opponent very slightly away from Hilda. | *A version appears a short distance and launches the opponent very slightly away from Hilda. | ||
*B version appears a further distance and launches the opponent very slightly toward Hilda. | *B version appears a further distance and launches the opponent very slightly toward Hilda. | ||
**Both versions recover quickly on whiff, which can lead to Hilda baiting shields or retaking her turn on people who hesitate. | **Both versions recover quickly on whiff, which can lead to Hilda baiting shields or retaking her turn on people who hesitate. | ||
|22C=A spike pops straight up directly underneath the opponent and then a more spikes strike them to the ground. | |||
A spike pops straight up directly underneath the opponent and then a more spikes strike them to the ground. | |||
*During vorpal, 50 meter is refunded. | *During vorpal, 50 meter is refunded. | ||
}} | |||
}} | |||
=====Release X===== | =====Release X===== | ||
{{MoveData-UNI2 | |||
| title | |title=Fallen Pain | ||
| subtitle = フォールンペイン | |subtitle=フォールンペイン | ||
| input | |versioned=input | ||
| | |input=]X[ after 46 frames, ]X[ after 120 frames, ]X[ after 180 frames, ]X[ after 240 frames, ]X[ after 480 frames, | ||
|command=]X[ | |||
|description=Hilda summons an orb a set distance and quickly drops it to the floor. | |||
| | |||
Hilda summons an orb a set distance and quickly drops it to the floor. | |||
*Often referred to as "pin." Hilda almost always wants this as a combo ender. | *Often referred to as "pin." Hilda almost always wants this as a combo ender. | ||
*A version appears right in front of Hilda. | *A version appears right in front of Hilda. | ||
Line 578: | Line 350: | ||
*The timing of the hit depends on the opponents height, so it will hit standing opponents faster then crouching. | *The timing of the hit depends on the opponents height, so it will hit standing opponents faster then crouching. | ||
*Minimum charge of 46 frames, but the longer the button is held down, the stronger and faster it becomes. | *Minimum charge of 46 frames, but the longer the button is held down, the stronger and faster it becomes. | ||
}} | |||
=====214X===== | =====214X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Condensity Gloom | ||
| subtitle = コンデンスグルーム | |subtitle=コンデンスグルーム | ||
| input | |versioned=input | ||
| | |input=214A, j214A, 214B, j214B, 214C, j214C | ||
|command=214X | |||
|description=Hilda summons an orb which spikes proceed to rain down from it after a short time. | |||
| | |||
*A version places the orb directly in front of Hilda. | *A version places the orb directly in front of Hilda. | ||
*B version places the orb far and high. | *B version places the orb far and high. | ||
Line 609: | Line 371: | ||
*EX version is often used to set up a j.[C]/2A high/low 50/50. | *EX version is often used to set up a j.[C]/2A high/low 50/50. | ||
*During vorpal with the EX versions, 30 meter is refunded. | *During vorpal with the EX versions, 30 meter is refunded. | ||
}} | |||
}} | |||
=====421X===== | =====421X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Dismal Sign | ||
| subtitle = ディズマルサイン | |subtitle=ディズマルサイン | ||
| input | |versioned=input | ||
| | |input=421A, j421A, 421B, j421B, 421C, j421C | ||
|command=421X | |||
|description= Hilda fades out and teleports behind the opponent. | |||
| | |||
*A version teleports near the ground the opponent. | *A version teleports near the ground the opponent. | ||
*B version teleports above the opponent, and can perform actions while falling. | *B version teleports above the opponent, and can perform actions while falling. | ||
Line 641: | Line 387: | ||
**(always whiffs Akatsuki, Linne, Mika, and Vatista standing) | **(always whiffs Akatsuki, Linne, Mika, and Vatista standing) | ||
*During vorpal, the air versions and Domination (j.44) can be used after the grounded B version | *During vorpal, the air versions and Domination (j.44) can be used after the grounded B version | ||
}} | |||
}} | |||
=====j44===== | =====j44===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Domination | ||
| subtitle = ドミネーション | |subtitle=ドミネーション | ||
| input | |versioned=input | ||
| | |input=j44 | ||
|description=Hilda fades and reappears floating above the ground. | |||
Hilda fades and reappears floating above the ground. | |||
* If facing the opponent, she will move a dash distance toward the opponent. | * If facing the opponent, she will move a dash distance toward the opponent. | ||
* If you jump over them, you will reappear in front over them (no matter how far). | * If you jump over them, you will reappear in front over them (no matter how far). | ||
* Hilda will always be in High Counter state if hit out of this. | * Hilda will always be in High Counter state if hit out of this. | ||
}} | }} | ||
=====j44~7A+B===== | =====j44~7A+B===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Backdash Teleport | ||
| subtitle = | |subtitle= | ||
| input | |input=44~7A+B while in the corner | ||
| | |description=Hilda fades out and teleports close to the center of the stage. | ||
Hilda fades out and teleports close to the center of the stage. | |||
*Can only perform while in the corner. | *Can only perform while in the corner. | ||
*It's possible to perform during the 10 frames of invincibility during backdash. | *It's possible to perform during the 10 frames of invincibility during backdash. | ||
Line 674: | Line 412: | ||
*Can CS on frame 75 and will be airborne for 3 frames. | *Can CS on frame 75 and will be airborne for 3 frames. | ||
*Has little utility, as it can be easily punishable if the opponent isn't committed to a long action. | *Has little utility, as it can be easily punishable if the opponent isn't committed to a long action. | ||
}} | }} | ||
=== | =====236B+C===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Antidispersive | ||
| subtitle = アンチディスパーシヴ | |subtitle=アンチディスパーシヴ | ||
| input | |input=236B+C | ||
|description=A set of 6 spikes that rush straight across the stage. | |||
| | |||
A set of 6 spikes that rush straight across the stage. | |||
*Once the spikes are active (5 frame window), they do not disappear even if Hilda is hit. | *Once the spikes are active (5 frame window), they do not disappear even if Hilda is hit. | ||
*During vorpal, 50 meter is refunded. | *During vorpal, 50 meter is refunded. | ||
}} | }} | ||
===j.236B+C=== | =====j.236B+C===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Nail Torrent | ||
| subtitle = ネールトーレント | |subtitle=ネールトーレント | ||
| input | |input=j236B+C | ||
| | |description=Hilda summons a rain of swords from the sky. | ||
Hilda summons a rain of swords from the sky. | |||
*During vorpal, 50 meter is refunded. | *During vorpal, 50 meter is refunded. | ||
*Extremely damaging metered combo ender that still allows time for a Gloom setup. | *Extremely damaging metered combo ender that still allows time for a Gloom setup. | ||
*extremely plus, but leads to heavy GRD loss when blocked. | *extremely plus, but leads to heavy GRD loss when blocked. | ||
}} | }} | ||
===214B+C=== | =====214B+C===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Shadow Awaits | ||
| subtitle = 影が待っている | |subtitle=影が待っている | ||
| input | |input=214B+C | ||
|description=roomba :3 | |||
| | }} | ||
roomba :3 | |||
}} | |||
==Super Moves== | ==Super Moves== | ||
===Infinite Worth=== | ===Infinite Worth=== | ||
{{ | {{MoveData-UNI2 | ||
|input=41236D | |||
|description=Hilda levitates the opponent and pins them with many spikes. | |||
| input | |||
| | |||
Hilda levitates the opponent and pins them with many spikes. | |||
*Hits full screen. | *Hits full screen. | ||
}} | }} | ||
===Infinite Worth EXS=== | ===Infinite Worth EXS=== | ||
{{ | {{MoveData-UNI2 | ||
| | |command=A+B+C+D | ||
|input=A+B+C+D (while at orange health) | |||
| input | |description= | ||
{{AttackDataCargo-UNI/IWEX_Description}} | |||
| | |||
{{AttackDataCargo- | |||
}} | }} | ||
Line 788: | Line 501: | ||
*[https://docs.google.com/document/d/18azrPvRlXgiizIq2Gli5AGhJWrpJgTB9TfzfzdDzcDY/edit?usp=sharing Hilda Primer] by [https://twitter.com/AngelofSol Angel of Sol & others] | *[https://docs.google.com/document/d/18azrPvRlXgiizIq2Gli5AGhJWrpJgTB9TfzfzdDzcDY/edit?usp=sharing Hilda Primer] by [https://twitter.com/AngelofSol Angel of Sol & others] | ||
== | == Players to Watch == | ||
{{PlayerList|colorPrefix=Hilda-|data= | {{PlayerList|colorPrefix=Hilda-|data= |
Revision as of 05:07, 7 February 2024
Under Construction
|
Story
Hilda is an extraordinary wielder with enough power to aim to become a Re-Birth.
She founded the Amnesia organization and even once ruled the world--albeit for a short time.
What caused her defeat? Standing out too much and making too many enemies.
Though her ambitions were stifled, her rage was not.
The appearance of Kuon the Re-Birth--a title she'd wanted for herself--and his boasts of ending the world only served to make her angrier.
With renewed determination, Hilda swears from the bottom of her heart to become the strongest once more... by defeating the Re-Birth and taking for herself the immense powers overflowing from the Abyss.
“ |
I simply won't hear it! |
” |
Gameplay
Hilda is a character who has exceptional screen control and a large assortment of projectile attacks designed to keep her opponent at bay and essentially zone them out. Her neutral game in comparison to the rest of the cast is quite strong to the point where it feels incredibly oppressive. Hilda's range on many of her normal attacks is extremely big even for a game such as this where characters having near-fullscreen normals is not all that uncommon. Hilda can make good use of her specials such as Fallen Pin and Reverence Pillar to mix up the opponent from very far away or simply control even more space with specials such as Condense Gloom or Skewer. This character requires a relatively good sense of spatial awareness and requires the user to be comfortable with playing very defensively should the opponent get past her barrage of large, long range attacks.
Hilda is a zoner sporting screen-covering normals and powerful high/low mixup options. |
Strengths | Weaknesses |
---|---|
|
|
Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.
EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.
After using grounded 421B, you may use an additional teleport before hitting the ground.
Move List
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
200 | Mid | 8 | 2 | 12 | -2 | N, SP, EX, CS | Strike |
- Longest 5a in the game, but slow (8 frames).
- Good for interrupting approaching opponents.
- Catches assaults.
- At close range it can be used to TRM (throw reject miss) people, or frametrap them with 2A.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
21 | /Data#5A |
5B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5B | 490 | Mid | 11 | 3 | 29 | -14 | N, SP, EX, CS | Strike |
- Decent ranged poke.
- Whiff cancelable into 5BB.
- The hitbox is slightly misleading, since it does not fully match the sword.
- Useful for punishes, and for calling out assaults.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5BB | 920 (250+237+225+212) |
Mid | 12 | 8 | 32 | -15 | SP, EX, CS | Strike |
- Can be performed even if 5B whiffs.
- Whiff cancelling from 5B catches aerial opponents
- Can be used as a frametrap.
- Can be cancelled into other normals on hit, on block it can only be special cancelled.
5C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5C | 510 | Mid | 15 | 3 | 38 | -13 | N, SP, EX, CS | Strike |
- Will whiff opponents at close range.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5CC | 460 | Mid | 24 | 1 | 24 | 0 | SP, EX, CS | Strike |
- Can be performed even if 5C whiffs.
- Will whiff opponents at close range.
- Vaccuums opponent on hit or block.
- Useful for pressure due to being ±0 on block.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5[C] | 1200 | High | 36 | 15 | 38 | -6 | SP, EX, CS | Strike |
- Will whiff opponents at close range.
- Upon being blocked correctly, the rest of the hits can be blocked as Mid.
- Cannot cancel until the 5th hit connects. You will likely lose the Vorpal cycle if this is blocked.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
5C | 45 | /Data#5C | ||||
5CC | 48 | /Data#5CC | ||||
5[C] | 75 | /Data#5[C] |
5CC :
5[C] :
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
120 | Low | 6 | 2 | 13 | -3 | N, SP, EX, CS | Strike, Foot |
- Hilda's fastest normal making it one of her primary abare tools.
- Useful for 214C high/low 50/50.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
20 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Mid | 13 | 4 | 22 | -8 | N, SP, EX, CS | Strike |
- Will whiff opponents at close range.
- Extends Hilda's hurtbox a fair bit, so it's prone to trading or being whiff punished.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
36 | /Data#2B |
2C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
2C | 490 | Mid | 14 | 3 | 29 | -14 | N, SP, EX, CS | Strike |
- Huge poke that spans half the screen.
- Has a substantial deadzone in front of Hilda.
- Can be jumped and assaulted over.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
2CC | 420 | Low | 16 | 3 | 32 | -12 | SP, EX, CS | Strike |
- Hilda's longest extended poke.
- Hits low and vacuums on hit, making it easy to convert.
- Can be performed even if 2C whiffs.
- Will will occasionally anti air at close range.
Air Normals
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
140 | High, Air Shield | 8 | 2 | 19 [2 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Good air-to-air normal, but difficult to use against grounded opponents unless done close to the ground.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | /Data#jA |
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
430 | High, Air Shield | 10 | 3 | 24 [3 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Good horizontal range; even better when combined with assault.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
32 | /Data#jB |
j.C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
jC | 540 | High, Air Shield | 16 | 5 | 16 [4 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Useful for 214C high/low 50/50.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
jCC | 420 | Mid | 15 | 4 | 22 [4 on landing] |
Varies | SP, EX, CS | Strike, Head |
- Can be performed even if j.C whiffs.
- Halts Hilda's air momentum.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j[C] | 833 (320 + 513) | High, Air Shield | 21 | 4(8)7 | Until landing (on whiff/shield) [4 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Halts Hilda's air momentum.
- Useful for 214C high/low 50/50.
- Upon being blocked correctly, the rest of the hits can be blocked as Mid.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
jC | 36 | /Data#jC | ||||
jCC | 40 | /Data#jCC | ||||
j[C] | 62 at apex whiff | /Data#j[C] |
jCC :
j[C] :
Unique Actions
3B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
480 | Mid | 11 | 2 | 24 | -8 | N, SP, EX, CS | Strike | 8~12 Head |
- Good to use as an anti-air.
- Whiffs on opponents that jump forward instead of using assault.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
36 | /Data#3B |
3C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
3C | 490 | Mid | 11 | 3 | 21 | -6 | N, SP, EX, CS | Strike |
- Will whiff against all grounded characters (except Merkava), so it's primary use is for opponents in the air.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
3CC | 420 | Mid | 16 | 3 | 32 | -11 | SP, EX, CS | Strike |
- Will whiff against most grounded characters (except Merkava and Waldstein), so it's primary use is for opponents in the air.
- Can be performed even if 3C whiffs.
j.2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
720 | Mid, Air Shield | 15 | until landing | 11 (TK) [9 on landing] |
-13~+1 | SP, EX, CS | Strike, Dive |
- Hilda's infamous divekick.
- Halts Hilda's air momentum before diving.
- Can be Special, EX, and CS cancelled on hit/block while in the air.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
26 (TK) | /Data#j2C |
Dash Moves
66B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
945 (260+244+228+213) |
Mid | 12 | 11 | 25 | -7 | SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
47 | /Data#66B |
66C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
981 (270+253+237+221) |
Mid | 13 | 11 | 32 | -11 | SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
52 | /Data#66C |
Universal Mechanics
Force Function
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C | 1368 (505+454+409) |
Mid | 15 | 9 | 28 [10 on whiff on landing] |
-6 | -EX-, -CS- | Strike | 7~23 Foot |
jB+C | 1368 (505+494+409) |
Mid | 15 | 9 | 28 [10 on whiff on landing] |
-8 | -EX-, -CS- | Strike, Head | 1~23 Foot |
[B+C] | 1449 (535+481+433) |
Mid | 23 | 12 | 35 [12 on whiff on landing] |
-15 | -EX-, -CS- | Strike | 7~34 Foot |
j[B]+[C] | 1449 (535+481+433) |
Mid | 24 | 12 | 35 [12 on whiff on landing] |
-17 | -EX-, -CS- | Strike, Head | 1~35 Foot |
- Despite not having Head invuln, is a reliable anti-air option at max assault range.
- Causes wall bounce at most distances.
- Due to the Hilda leaving the ground, it can dodge and crush many lows within a single frame.
- Has Foot invulnerability from frame 7 on the ground and frame 1 in the air
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
B+C | 51 | /Data#B+C | ||||
jB+C | /Data#jB+C | |||||
[B+C] | 70 | /Data#[B+C] | ||||
j[B]+[C] | /Data#j[B]+[C] |
jB+C :
[B+C] :
j[B]+[C] :
Force Function Variant
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~A | 700 | Mid, | 8+7(15) | 2 | 18 [6 on landing] |
-x~-2 | SP, -EX-, -CS- | Strike |
- Causes tumble state on grounded hit.
- Landing recovery is reduced to 0 on hit or block.
- Due to the Hilda leaving the ground, it can dodge and crush lows.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~2A | 700 | High | 8+17(25) | 3 | 20 [8 on landing] |
-6~-5 | SP, -EX-, -CS- | Strike |
- Knocks the opponent down on hit.
- Due to the Hilda leaving the ground, it can dodge and crush lows.
- This be executed with FF>AD, which allows you to beat assaults, backdashes, throws, and most lows at once.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
B+C~A | 34 | /Data#B+C~A | ||||
B+C~2A | 47 | /Data#B+C~2A |
B+C~2A :
Throw
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1605 | Unblockable | 4 | 1 | 26 | +41(hit) | Throw |
- Does not cause hard knock down, so opponent can air tech at most distances.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
30 | /Data#A+D |
Smart Steer
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|
Guard Thrust
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
0 | Mid | 15 | 5 | 26 | -12 | Strike | 1~15 Full, 16~45 Full on hit |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
45 | Launch | /Data#6A+B+C |
Veil Off
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C 100+ EXS |
0 | All | 15 | 2 | Total 64 (54 on hit) | -23 | Strike | 1~30 Full |
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C (during a move) 100+ EXS |
0 | All | 2 | 4 | 20 | +3 | Strike | 1~19 Full |
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
A+B+C | 64 (54 on hit) | Launch | /Data#A+B+C | |||
A+B+C (during a move) |
25 | Launch | /Data#A+B+C |
A+B+C (during a move):
Special Moves
236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 880 | Mid, Air Shield | 16 | 8 | 24 | -10 | -EX-, -CS- | Projectile | |
j236A | 880 | All | 18 | 8 | Total 49 | -x~-9 | -EX-, -CS- | Projectile | |
236B | 880 | All | 31 | 8 | 8 | 6 | -EX-, -CS- | Projectile | |
j236B | 880 | All | 35 | 8 | Total 52 | -x~+5 | -EX-, -CS- | Projectile | |
236C 100 EXS |
1520 | All | 1+11 | 8 | 25 | -4 | (CS) | Projectile | 1~3 Throw |
j236C 100 EXS |
1520 | All | 1+10 | 8 | Total 32 | 7 | (CS) | Projectile | 1~3 Throw |
- For grounded versions, the opponent can crouch to avoid this attack.
- The aerial verison is angled slightly downward, covering the entire ground if done low.
- A version has fast startup with long recovery.
- B version has slow startup with short recovery.
- C version has fast startup with short recovery and wall bounces.
- During vorpal, 30 meter is refunded.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A | 47 | /Data#236A | ||||
j236A | 49 | /Data#j236A | ||||
236B | 46 | /Data#236B | ||||
j236B | 52 | /Data#j236B | ||||
236C | 44 | /Data#236C | ||||
j236C | 32 | /Data#j236C |
j236A :
236B :
j236B :
236C :
j236C :
623X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623A | 720 | Mid | 15 | 3 | 20 | -4 | -EX-, -CS- | Strike |
- On hit, sends the opponent flying into a wall bounce.
- Will whiff if the opponent is at point blank range.
- Useful for frametrapping from C normals, but slightly negative on block.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623B | 920 | Mid | 37 | 3 | 9 | 13 | -EX-, -CS- | Strike |
- On hit, sends the opponent flying passing through Hilda into a wall bounce.
- Can be blocked in either direction.
- Advantage on block makes it useful for resetting pressure, but has very lengthy startup that can be interrupted.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623C 100 EXS |
1800 | Mid | 1+11 | 3 | 19 | -3 | (CS) | Strike | 1~3 Throw |
- On hit, sends the opponent flying passing through Hilda into a wall bounce.
- Spike will come out indefinitely if given a 3 frame gap
- Will whiff if the opponent is at point blank range.
- During vorpal, 50 meter is refunded.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
623A | 37 | /Data#623A | ||||
623B | 48 | /Data#623B | ||||
623C | 33 | /Data#623C |
623B :
623C :
22X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22A | 880 | Low | 15 | 3 | 17 | -8 | -EX-, -CS- | Strike | |
22B | 880 | Low | 15 | 3 | 17 | -8 | -EX-, -CS- | Strike |
- A version appears a short distance and launches the opponent very slightly away from Hilda.
- B version appears a further distance and launches the opponent very slightly toward Hilda.
- Both versions recover quickly on whiff, which can lead to Hilda baiting shields or retaking her turn on people who hesitate.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22C 100 EXS |
1880 | Low | 11 | 3 | 27 | -2 | (CS) | Strike | 1~3 Throw |
- During vorpal, 50 meter is refunded.
Release X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
]X[ after 46 frames | 660 | High | Standing: 26~28 Crouching: 27~29 Air: 18 |
17 | Total 51 | -3~-4 | EX, CS | Projectile | |
]X[ after 120 frames | 770 | High | Standing: 24~26 Crouching: 25~27 Air: 16 |
17 | Total 49 | -3~-4 | EX, CS | Projectile | |
]X[ after 180 frames | 880 | High | Standing: 25 Crouch: 26 Air: 15 |
17 | Total 48 | -3~-4 | EX, CS | Projectile | |
]X[ after 240 frames | 1210 (990+220) |
High | Stand: 24 Crouch: 25 Air: 14 |
17 | Total 47 | -3~-4 | EX, CS | Projectile | |
]X[ after 480 frames | 880~1674 | High | Stand: 24 Crouch: 25 Air: 14 |
17 | Total 47 | -3~-4 | EX, CS | Projectile |
- Often referred to as "pin." Hilda almost always wants this as a combo ender.
- A version appears right in front of Hilda.
- B version appears a little further from Hilda.
- C version appears further from Hilda.
- The timing of the hit depends on the opponents height, so it will hit standing opponents faster then crouching.
- Minimum charge of 46 frames, but the longer the button is held down, the stronger and faster it becomes.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
]X[ after 46 frames |
51 | /Data#]X[ | ||||
]X[ after 120 frames |
49 | /Data#]X[ | ||||
]X[ after 180 frames |
48 | /Data#]X[ | ||||
]X[ after 240 frames |
47 | /Data#]X[ | ||||
]X[ after 480 frames |
47 | /Data#]X[ |
]X[ after 120 frames:
]X[ after 180 frames:
]X[ after 240 frames:
]X[ after 480 frames:
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 1904 (8 hits) (266+258+250+242+ 234+226+218+210) |
Mid, Air Shield | 82 | Total 57 | ~+74 | -EX-, -CS- | Projectile | ||
j214A | 1904 (8 hits) (266+258+250+242+ 234+226+218+210) |
Mid, Air Shield | 82 | Total 53 | ~+76 | -EX-, -CS- | Projectile | ||
214B | 2486 (11 hits) | Mid, Air Shield | 86 | Total 69 | ~+77 | -EX-, -CS- | Projectile | ||
j214B | 2486 (11 hits) | Mid, Air Shield | 86 | Total 64 | ~+80 | -EX-, -CS- | Projectile | ||
214C 100 EXS |
2976 (25 hits) | Mid, Air Shield | 77 | Total 34 | ~+144 | -EX-, -CS- | Projectile | 1~2 Throw | |
j214C 100 EXS |
2976 (25 hits) | Mid, Air Shield | 77 | Total 32 | ~+146 | -EX-, -CS- | Projectile |
- A version places the orb directly in front of Hilda.
- B version places the orb far and high.
- C version places the orb a mid distance.
- While the orb is in Hilda's hands, you can set the angle at which the spikes rain down at by inputting either 4/2/6+X.
- The angle will default to the 2 position if no there is no additional input.
- The orb has a pulsing animation if angle is set using an input.
- Disappears if Hilda is hit or grabbed before the spikes appear.
- Most often used when ending with Fallen Pain ]X[.
- In most situations, this can be safely be set up by EX cancelling a special, such as 236X.
- EX version is often used to set up a j.[C]/2A high/low 50/50.
- During vorpal with the EX versions, 30 meter is refunded.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214A | 57 | /Data#214A | ||||
j214A | 53 | /Data#j214A | ||||
214B | 69 | /Data#214B | ||||
j214B | 64 | /Data#j214B | ||||
214C | 34 | /Data#214C | ||||
j214C | 32 | /Data#j214C |
j214A :
214B :
j214B :
214C :
j214C :
421X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
421A | Total 47 | 4~12 Head/Dive/Projectile | |||||||
j421A | Total 47 | 7~12 Head/Dive/Projectile | |||||||
421B | Total 40 | 7~12 Head/Dive/Projectile | |||||||
j421B | Total 40 | 9~14 Head/Dive/Projectile | |||||||
421C | 1983(13 hits) | All | 43 | Total 72 | 4 | -EX-, -CS- | 7~12 Head/Dive/Projectile | ||
j421C | 1983(13 hits) | Mid, Air Shield | 41 | Total 71 | 4 | -EX-, -CS- | 7~12 Head/Dive/Projectile |
- A version teleports near the ground the opponent.
- B version teleports above the opponent, and can perform actions while falling.
- Can perform air actions on frame 41
- C version teleports slightly above head level, spraying a fan of spikes top to bottom. Whiffs on crouchers
- (always whiffs Akatsuki, Linne, Mika, and Vatista standing)
- During vorpal, the air versions and Domination (j.44) can be used after the grounded B version
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
421A | 47 | /Data#421A | ||||
j421A | 47 | /Data#j421A | ||||
421B | 40 | /Data#421B | ||||
j421B | 40 | /Data#j421B | ||||
421C | 72 | /Data#421C | ||||
j421C | 71 | /Data#j421C |
j421A :
421B :
j421B :
421C :
j421C :
j44
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j44 | Total 29 | 13~21 Full |
- If facing the opponent, she will move a dash distance toward the opponent.
- If you jump over them, you will reappear in front over them (no matter how far).
- Hilda will always be in High Counter state if hit out of this.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j44 | 29 | /Data#j44 |
j44~7A+B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
Total 96 | -CS- | 1~69 Full |
- Can only perform while in the corner.
- It's possible to perform during the 10 frames of invincibility during backdash.
- Frame 47 Hilda disappears > Frame 69 Hilda reappears > Frames 70~93 recovery counter hit state.
- Can CS on frame 75 and will be airborne for 3 frames.
- Has little utility, as it can be easily punishable if the opponent isn't committed to a long action.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
96 | /Data#44~7A+B |
236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
2564 (6 hits) | Mid, Air Shield | 1+19 | Total 31 | 16~32 | -CS- | Strike, Projectile | 1~3 Throw |
- Once the spikes are active (5 frame window), they do not disappear even if Hilda is hit.
- During vorpal, 50 meter is refunded.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
31 | /Data#236B+C |
j.236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
2862 (15 hits) | Mid, Air Shield | 1+29 | 35 | +51~60 | -CS- | Strike | Throw |
- During vorpal, 50 meter is refunded.
- Extremely damaging metered combo ender that still allows time for a Gloom setup.
- extremely plus, but leads to heavy GRD loss when blocked.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
65 | /Data#j236B+C |
214B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1764 (3 hits) (666+586+512) |
All | 840 | 28 | +82 | -CS- | Projectile | Throw |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
28 | Launch, Knockdown | /Data#214B+C |
Super Moves
Infinite Worth
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3461 | Mid, Air Shield | 1+11 | 5 | 54 | -41 | Strike | 1~16 Full |
- Hits full screen.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
70 | /Data#41236D |
Infinite Worth EXS
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3880 | All | 1+14 | Total 67 | -25 | Strike | 1~26 Full |
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
67 | Knockdown | /Data#A+B+C+D |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5C, 2C | 5A | -4 |
2A | -3 | |
5B, 2B | 5A | -6 |
2A | -5 |
Attack | Chain | Frame Gap |
---|---|---|
2A | 2B | 2 |
2CC | 623B | 15 |
5C | 5CC | 7 |
Videos
External Links
- Quick Guide to Playing Hilda by LoftyWords
- UNICLR Hilda Combo Guide by LoftyWords
- Hilda Primer by Angel of Sol & others
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Boogie (ブギー) twitch youtube |
Japan |
Active | Very clean Hilda player who is Active on netplay and generally does well in tournaments. Solid play across the board. Unlike other Hilda players doesn't like to spend meter unless it is to kill. Uploads match footage to youtube here Post about tech on twitter but always in Japanese. | |
Angel of Sol twitch |
United States |
Active | East Coast Hilda player who is known for her optimal combos. Knows everything about Hilda combo theory, doesn't like to block. Not super Active right now, most retweets unrelated to UNI. | |
BloomingLotus (fka RoyalHeart) |
United States |
Active | US Hilda player from Chicago with good tournament results. Relies more on good neutral than 50/50s or optimal combos. | |
UntoldMelody twitch youtube |
United States |
Active | US Hilda player who occasionally streams. Done well at tournaments and is usually around in discord to ask questions. Uploads sets here. NSFW twitter, almost entirely art. | |
Wauhti twitch |
Finland |
Unknown | Finnish Hilda player with an unconventional playstyle who has been around since early UNIEL. Difficult to pin down, knows a lot of odd tech. Very NSFW twitter. | |
Mawaru (まわる) |
Japan |
Unknown | JP Hilda player who posts tech on twitter, though account is sometimes private. | |
Neetway/ Rootway twitch |
Japan |
Active | Posts combos on twitter. |