Pokemon: Close Combat/Scrafty: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 700: Line 700:
<br>
<br>
{{MoveData
{{MoveData
|name    =  
|name    = Scraggy Swing
|subtitle = <big>6B</big>
|subtitle = <big>6B</big>
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|image  =  
|image  =  
|caption =  
|caption = <big>SCRAGGY NOOOO</big>
|hitbox  =  
|hitbox  =  
|hitboxcaption =
|hitboxcaption =
Line 712: Line 712:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 3,3
   |grddamage  = 1
   |grddamage  =  
   |guard      = Mid
   |guard      = Mid
   |cancel    = jB
   |cancel    =  
   |invul      =
   |invul      =
   |property  = Knockdown (Air Hit)
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 22,38
   |active    =  
   |active    = 5,23
   |recovery  =  
   |recovery  = 50
   |advantage  =  
   |advantage  = 58[-17]
|
|
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup         =  
  |startup   = 22,38
|active         =  
  |active     = 5,23
|recovery       =  
  |recovery   = 50
}}
}}
   |description=  
   |description=  
}}
}}
}}
}}
<br>
{{MoveData
{{MoveData
|name    =  
|name    = Double Feint
|subtitle = <big>B after 6B</big>
|subtitle = <big>2B</big>
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|image  =  
|image  =  
|caption =
|caption =
|hitbox  =
|hitbox  =  
|hitboxcaption =
|hitboxcaption =
|linkname=
|linkname=
Line 746: Line 747:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 5
   |grddamage  = 1, 0, 0
   |grddamage  =  
   |guard      = High
   |guard      = Mid
   |cancel    =
   |cancel    =  
   |invul      =
   |invul      =
   |property  =
   |property  =  
   |cost      = 1
   |cost      =
<!------------>
<!------------>
   |startup    = 46
   |startup    = 37
   |active    =  
   |active    = 11
   |recovery  = Until landing + 11
   |recovery  = 34
   |advantage  =
   |advantage  = 48[-20]
|
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
  |startup    = 37
  |active    = 11
  |recovery  = 34
}}
   |description=  
   |description=  
  }}
  }}
Line 763: Line 770:
<br>
<br>
{{MoveData
{{MoveData
|name    =  
|name    = Shedded Cute
|subtitle = <big>2B</big>
|subtitle = <big>jB</big>
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  =  
|image  =  
|caption =
|caption =
|hitbox  =  
|hitbox  =
|hitboxcaption =
|hitboxcaption =
|linkname=
|linkname=
Line 775: Line 782:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = High
   |guard      =  
   |cancel    = 2B8, 2B6, 2B6B
   |cancel    = down (1,2,3)
   |invul      =
   |invul      =
   |property  = Knockdown (Air Hit)
   |property  =
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 11
   |startup    =  
   |active    = Until landing
   |active    =
   |recovery  = 17
   |recovery  =  
   |advantage  =
   |advantage  =
   |description=  
   |description= Glide through the air to catch your opponent off guard
*Can influence where you go by holding forwards to backwards.
*Can cancel the chute by holding down.
*Great for safe jumps.
 
  }}
  }}
}}
}}

Revision as of 15:07, 11 February 2024

PKMCC Scrafty Portrait.png.png
Archetype: Awesome
Health: 40
Guard Health: 14
Walk Speed: 1.8/-1.4
Dash Speed: 4.5/-4.5
Prejump Frames: 6f
Fastest Attack: 4A/3A(8f) *(Iron Ball 6f)

Never gives up on the squad.

Introduction

The sneaky sneakster is up to no good as usual, and it plays no fair games! With 4 Scraggies by his side and a rather copius amount of items, Scrafty and his arsenal is a force to be reckoned with!

He loves items! And good thing he has good meter options to go along with it! From removing one meter from the opponent, a mid screen command grab super and even more items, Scrafty is not lacking on the meter front! Of course, he wouldn't be a gang leader without close combat! His combos, whilst incredibly complex to pull off, can be absolutely devastating to the opponent!

However - for all his strengths, complex is the one thing Scrafty absolutely is - compared to the rest of the cast, Scrafty mains are going to have to try a little harder for that KO.

Overall -wha- AAAaaaahhhhhhh!


Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...


Playstyle
PKMNCC Scrafty Icon.png Scrafty
Pick if you like Avoid if you dislike
  • Chaotic Items: fun and chaotic items which can make every matchup or game unique to play.
  • Good Meter Usage: with a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items.
  • Complex Combos: Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items.
  • Complex Design:
  • Item Storage Setup: many of Scrafty's good combos and block strings require time to store your preferred item.

Normals

5A
PKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
10 4 23 -3 [-2] -
Total: 36


4A
PKMNCC4.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
8 10 13 0 [-5] -
Total: 30


6A
PKMNCC6.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 2+1 High C-Cancel - -
Startup Active Recovery Advantage Cost
21 10 20 10 [-6] -
Total: 50


2A
PKMNCC2.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
4 (2 far) 2 Mid 2A2A - Knockdown
Startup Active Recovery Advantage Cost
11 26 33 +34 [-27] -
Total: 69
2A2A
PKMNCC2.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
5 14 32 +73 [-14] -
Total: 50


3A
PKMNCC3.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
8 10 28 55 [-20] -
Total: 45


j5A
PKMNCC A.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
3 0 High - - -
Startup Active Recovery Advantage Cost
9 28 8 +18 [+9] -
Total: 44
j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High - - Knockdown (first hit)
Startup Active Recovery Advantage Cost
13, 13 4, 5 8 +49 [+8] -

Specials

Contraband
5B
PKMNCC B.png
How does he run with all those items in his pants?!?
How does he run with all those items in his pants?!?
Damage Endurance Damage Guard Cancel Invul Property
- - - crouch (1,2,3) - -
Startup Active Recovery Advantage Cost
17 - 16 - -

An essential part of Scrafty's kit

  • Press a down input to cancel and store the item you want.
  • Cycles through 9 different items, all of which have their own unique uses.
Air Balloon
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - -
Startup Active Recovery Advantage Cost
34 35 - -
Lucky Punch
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
5 - - - - -
Startup Active Recovery Advantage Cost
16 36 35 +22[-32] -
Total: 86
Smoke Ball
5B
PKMNCC B.png
Chaos
Chaos
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
21 281 (smoke active frames) 26 - -
Total: 47
  • Overhead in smoke? This item has your back. Want to get meter from a sweep or throw? This is the item for you.
  • Harder to play around without game audio, especially after getting hit.
Poison Barb
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - poison
Startup Active Recovery Advantage Cost
13 250 (poison barb active time) 35 +49[+40] -
Total: 48
Eject Button
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - -
Startup Active Recovery Advantage Cost
15 5 28 +106[+5] -
Total: 47

The go to combo extender

Iron Ball
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - -
Startup Active Recovery Advantage Cost
6, 38 5, infinite 25 +103[+33] -
Total: 35
  • After Scrafty swings the iron ball around, it rolls along the ground until it's completely until it reaches the corner of the screen.
  • Great combo extender, especially when used with 2A.
  • Frame chart refers to the initial throwing of the iron ball.
Light Ball
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
5x3 - - - - -
Startup Active Recovery Advantage Cost
99,128,157 8,8,8 35 (Scrafty's recovery) +134[40] -
Total: 35
Flame Orb
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
10,9 - - - - -
Startup Active Recovery Advantage Cost
9,185 75,40 35 (Scrafty's recovery) +134[54] -
Total: 35
Leftovers
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
60 - 23 - -
Total: 82

Heals Scrafty 6 health


Scraggy Swing
6B
PKMNCC6.pngPKMNCC B.png
SCRAGGY NOOOO
SCRAGGY NOOOO
Damage Endurance Damage Guard Cancel Invul Property
3,3 - Mid - - -
Startup Active Recovery Advantage Cost
22,38 5,23 50 58[-17] -
Total: 50


Double Feint
2B
PKMNCC2.pngPKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
5 - Mid - - -
Startup Active Recovery Advantage Cost
37 11 34 48[-20] -
Total: 81


Shedded Cute
jB
PKMNCC B.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
- - - down (1,2,3) - -
Startup Active Recovery Advantage Cost
- - - - -

Glide through the air to catch your opponent off guard

  • Can influence where you go by holding forwards to backwards.
  • Can cancel the chute by holding down.
  • Great for safe jumps.

EX Moves

PKMNCC6.pngPKMNCC2.pngPKMNCC3.pngPKMNCC B.png
623B
Damage Endurance Damage Guard Cancel Invul Property
3, 2 1, 0 Mid, High - - Launch
Startup Active Recovery Advantage Cost
3 - 17 - 1


PKMNCC B.pngPKMNCC B.png PKMNCC J.png
jBB
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 2 1, 1, 0, 0, 0 High - - -
Startup Active Recovery Advantage Cost
- - - - 1

Super

PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
624B
Damage Endurance Damage Guard Cancel Invul Property
11 4 Mid - Full invul (frames 1-48) -
Startup Active Recovery Advantage Cost
48 [-44 Super Freeze] 12 52 29 [-25] 2
Total: 111

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Combos

A = normal attack, B = special attack, cc = C-cancel, xx = cancel


Colors

A
B


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak