Pokemon: Close Combat/Scrafty: Difference between revisions

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Revision as of 21:16, 11 February 2024

PKMCC Scrafty Portrait.png.png
Archetype: Awesome
Health: 40
Guard Health: 14
Walk Speed: 1.8/-1.4
Dash Speed: 4.5/-4.5
Prejump Frames: 6f
Fastest Attack: 4A/3A(8f) *(Iron Ball 6f)

Never gives up on the squad.

Introduction

The sneaky sneakster is up to no good as usual, and it plays no fair games! With 4 Scraggies by his side and a rather copius amount of items, Scrafty and his arsenal is a force to be reckoned with!

He loves items! And good thing he has good meter options to go along with it! From removing one meter from the opponent, a mid screen command grab super and even more items, Scrafty is not lacking on the meter front! Of course, he wouldn't be a gang leader without close combat! His combos, whilst incredibly complex to pull off, can be absolutely devastating to the opponent!

However - for all his strengths, complex is the one thing Scrafty absolutely is - compared to the rest of the cast, Scrafty mains are going to have to try a little harder for that KO.

Overall -wha- AAAaaaahhhhhhh!


Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...


Playstyle
PKMNCC Scrafty Icon.png Scrafty
Pick if you like Avoid if you dislike
  • Chaotic Items: fun and chaotic items which can make every matchup or game unique to play.
  • Good Meter Usage: with a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items.
  • Complex Combos: Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items.
  • Complex Design:
  • Item Storage Setup: many of Scrafty's good combos and block strings require time to store your preferred item.

Normals

5A
PKMNCC A.png
PKMNCC Scrafty 5A.png
PKMNCC Scrafty 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
10 4 23 -3 [-2] -
Total: 36
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Scrafty 4A.png
PKMNCC Scrafty 4AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
8 10 13 0 [-5] -
Total: 30
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Scrafty 6A.png
PKMNCC Scrafty 6A1Hitbox.png
PKMNCC Scrafty 6A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 2+1 High C-Cancel - -
Startup Active Recovery Advantage Cost
21 10 20 10 [-6] -
Total: 50
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Scrafty 2A.png
PKMNCC Scrafty 2A1Hitbox.png
PKMNCC Scrafty 2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 (2 far) 2 Mid 2A2A - Knockdown
Startup Active Recovery Advantage Cost
11 26 33 +34 [-27] -
Total: 69
Toggle Hitboxes
Toggle Hitboxes
2A2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Scrafty 2A2A.png
PKMNCC Scrafty 2A2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
5 14 32 +73 [-14] -
Total: 50
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Scrafty 3A.png
PKMNCC Scrafty 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
8 10 28 55 [-20] -
Total: 45
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Scrafty j5A.png
PKMNCC Scrafty j5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 0 High - - -
Startup Active Recovery Advantage Cost
9 28 8 +18 [+9] -
Total: 44
Toggle Hitboxes
Toggle Hitboxes
j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC Scrafty j2A.png
PKMNCC Scrafty j2A1Hitbox.png
PKMNCC Scrafty j2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High - - Knockdown (first hit)
Startup Active Recovery Advantage Cost
13, 13 4, 5 8 +49 [+8] -
Toggle Hitboxes
Toggle Hitboxes

Specials

Contraband
5B
PKMNCC B.png
How does he run with all those items in his pants?!?
How does he run with all those items in his pants?!?
Cancel Invul Property Startup Recovery Cost
crouch (1,2,3) - - 17 16 -

An essential part of Scrafty's kit

  • Press a down input to cancel and store the item you want.
  • Cycles through 9 different items, all of which have their own unique uses.
Smuggled Stash
5B
PKMNCC 2.pngPKMNCC 4.pngPKMNCC B.png
Instant OTG
Instant OTG
Cancel Invul Property Startup Recovery Cost
crouch (1,2,3) - - 17 16 1

Almost exactly the same as 5B

  • Cycle starts from Spring and removes any items from before it. It also has its own queue from 5B.
  • Cancelling the animation to store the item uses meter, but using the item does not. This means that scrafty can use five springs back to back, one from 5B, one store from 24B, and three from raw 24B.
Air Balloon
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - -
Startup Active Recovery Advantage Cost
34 35 - -
Lucky Punch
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
5 - - - - -
Startup Active Recovery Advantage Cost
16 36 35 +22[-32] -
Total: 86

A good ranged tool that deals good guard damage.

Smoke Ball
5B
PKMNCC B.png
Chaos
Chaos
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
21 281 (smoke active frames) 26 - -
Total: 47
  • Overhead in smoke? This item has your back. Want to get meter from a sweep or throw? This is the item for you.
  • Harder to play around without game audio, especially after getting hit.
Poison Barb
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - poison
Startup Active Recovery Advantage Cost
13 250 (poison barb active time) 35 +49[+40] -
Total: 48

Similar to Chesnaught's spike, except it deals poison damage as well.

Eject Button
5B
PKMNCC B.png
i heard you liked combos
i heard you liked combos
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - -
Startup Active Recovery Advantage Cost
15 5 28 +106[+5] -
Total: 47

The go to combo extender that hits OTG

Iron Ball
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - -
Startup Active Recovery Advantage Cost
6, 38 5, infinite 25 +103[+33] -
Total: 35
  • After Scrafty swings the iron ball around, it rolls along the ground until it's completely until it reaches the corner of the screen.
  • Great combo extender, especially when used with 2A.
  • Frame chart refers to the initial throwing of the iron ball.
Light Ball
5B
PKMNCC B.png
Do NOT go towards the light
Do NOT go towards the light
Damage Endurance Damage Guard Cancel Invul Property
5x3 - - - - -
Startup Active Recovery Advantage Cost
99,128,157 8,8,8 35 (Scrafty's recovery) +134[40] -
Total: 35
Flame Orb
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
10,9 - - - - -
Startup Active Recovery Advantage Cost
9,185 75,40 35 (Scrafty's recovery) +134[54] -
Total: 35

Great combo extender tool that deals good damage, but only works with the correct setup

Leftovers
5B
PKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
60 - 23 - -
Total: 82

Heals Scrafty 6 health


Scraggy Swing
6B
PKMNCC6.pngPKMNCC B.png
SCRAGGY NOOOO
SCRAGGY NOOOO
Damage Endurance Damage Guard Cancel Invul Property
3,3 - Mid - - -
Startup Active Recovery Advantage Cost
22,38 5,23 50 58[-17] -
Total: 50


Double Feint
2B
PKMNCC2.pngPKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
5 - Mid - - -
Startup Active Recovery Advantage Cost
37 11 34 48[-20] -
Total: 81


Shedded Cute
jB
PKMNCC B.png PKMNCC J.png
Cancel Invul Property Startup Recovery Cost
down (1,2,3) - - - - -

Glide through the air to catch your opponent off guard

  • Can influence where you go by holding forwards to backwards.
  • Can cancel the chute by holding down.
  • Great for safe jumps.

EX Moves

Knock-It-Off
22B
PKMNCC 2.pngPKMNCC 2.png PKMNCC B.png
Nice meter you got there
Nice meter you got there
Damage Endurance Damage Guard Cancel Invul Property
8 - Mid - - Knockdown, meter deplete
Startup Active Recovery Advantage Cost
44 5 41 +73[-7] 1
Total: 89

For one meter, Scrafty headbutts the opponent, depleting their meter by one.

Super

PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
426B
GET EM' BOYS
GET EM' BOYS
Damage Endurance Damage Guard Cancel Invul Property
12 - Unblockable - - -
Startup Active Recovery Advantage Cost
53 [-20 Super Freeze] 5 50 128 2
Total: 185

Scrafty summons the Scraggy Squad at mid-screen to grab beat up the opponent

  • Acts as a mid-screen command grab super that can be used to whiff punish the opponent, but can be jumped on reaction if used otherwise.
  • Scrafty can move and even store items while the Scraggy does the dirty work.

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Combos

A = normal attack, B = special attack, cc = C-cancel, xx = cancel


Colors

A
B


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak