The sneaky sneakster is up to no good as usual, and it plays no fair games! With 4 Scraggies by his side and a rather copius amount of items, Scrafty and his arsenal is a force to be reckoned with!
He loves items! And good thing he has good meter options to go along with it! From removing one meter from the opponent, a mid screen command grab super and even more items, Scrafty is not lacking on the meter front!
Of course, he wouldn't be a gang leader without close combat! His combos, whilst incredibly complex to pull off, can be absolutely devastating to the opponent!
However - for all his strengths, complex is the one thing Scrafty absolutely is - compared to the rest of the cast, Scrafty mains are going to have to try a little harder for that KO.
Overall -wha- AAAaaaahhhhhhh!
Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...
Playstyle
Scrafty
Pick if you like
Avoid if you dislike
Chaotic Items: fun and chaotic items which can make every matchup or game unique to play.
Good Meter Usage: with a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items.
Complex Combos: Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items.
Complex Design:
Item Storage Setup: many of Scrafty's good combos and block strings require time to store your preferred item.
Normals
5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
1
Mid
Special
-
-
Startup
Active
Recovery
Advantage
Cost
10
4
23
-3 [-2]
-
Total: 36
Toggle Hitboxes
Toggle Hitboxes
4A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
0
Mid
Special
-
-
Startup
Active
Recovery
Advantage
Cost
8
10
13
0 [-5]
-
Total: 30
Toggle Hitboxes
Toggle Hitboxes
6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2+2
2+1
High
C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
21
10
20
10 [-6]
-
Total: 50
Toggle Hitboxes
Toggle Hitboxes
2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4 (2 far)
2
Mid
2A2A
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
11
26
33
+34 [-27]
-
Total: 69
Toggle Hitboxes
Toggle Hitboxes
2A2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
2
Mid
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
5
14
32
+73 [-14]
-
Total: 50
Toggle Hitboxes
Toggle Hitboxes
3A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
1
Low
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
10
28
55 [-20]
-
Total: 45
Toggle Hitboxes
Toggle Hitboxes
j5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3
0
High
-
-
-
Startup
Active
Recovery
Advantage
Cost
9
28
8
+18 [+9]
-
Total: 44
Toggle Hitboxes
Toggle Hitboxes
j2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2+2
0
High
-
-
Knockdown (first hit)
Startup
Active
Recovery
Advantage
Cost
13, 13
4, 5
8
+49 [+8]
-
Toggle Hitboxes
Toggle Hitboxes
Specials
Contraband 5B
How does he run with all those items in his pants?!?
How does he run with all those items in his pants?!?
Cancel
Invul
Property
Startup
Recovery
Cost
crouch (1,2,3)
-
-
17
16
-
An essential part of Scrafty's kit
Press a down input to cancel and store the item you want.
Cycles through 9 different items, all of which have their own unique uses.
Smuggled Stash 5B
Instant OTG
Instant OTG
Cancel
Invul
Property
Startup
Recovery
Cost
crouch (1,2,3)
-
-
17
16
1
Almost exactly the same as 5B
Cycle starts from Spring and removes any items from before it. It also has its own queue from 5B.
Cancelling the animation to store the item uses meter, but using the item does not. This means that scrafty can use five springs back to back, one from 5B, one store from 24B, and three from raw 24B.
Air Balloon 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
34
∞
35
-
-
Lucky Punch 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
16
36
35
+22[-32]
-
Total: 86
A good ranged tool that deals good guard damage.
Smoke Ball 5B
Chaos
Chaos
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
21
281 (smoke active frames)
26
-
-
Total: 47
Overhead in smoke? This item has your back. Want to get meter from a sweep or throw? This is the item for you.
Harder to play around without game audio, especially after getting hit.
Poison Barb 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
-
-
-
-
poison
Startup
Active
Recovery
Advantage
Cost
13
250 (poison barb active time)
35
+49[+40]
-
Total: 48
Similar to Chesnaught's spike, except it deals poison damage as well.
Eject Button 5B
i heard you liked combos
i heard you liked combos
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
15
5
28
+106[+5]
-
Total: 47
The go to combo extender that hits OTG
Iron Ball 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
6, 38
5, infinite
25
+103[+33]
-
Total: 35
After Scrafty swings the iron ball around, it rolls along the ground until it's completely until it reaches the corner of the screen.
Great combo extender, especially when used with 2A.
Frame chart refers to the initial throwing of the iron ball.
Light Ball 5B
Do NOT go towards the light
Do NOT go towards the light
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5x3
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
99,128,157
8,8,8
35 (Scrafty's recovery)
+134[40]
-
Total: 35
Flame Orb 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
10,9
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
9,185
75,40
35 (Scrafty's recovery)
+134[54]
-
Total: 35
Great combo extender tool that deals good damage, but only works with the correct setup
Leftovers 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
60
-
23
-
-
Total: 82
Heals Scrafty 6 health
Scraggy Swing 6B
SCRAGGY NOOOO
SCRAGGY NOOOO
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3,3
-
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
22,38
5,23
50
58[-17]
-
Total: 50
Double Feint 2B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
-
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
37
11
34
48[-20]
-
Total: 81
Shedded Cute jB
Cancel
Invul
Property
Startup
Recovery
Cost
down (1,2,3)
-
-
-
-
-
Glide through the air to catch your opponent off guard
Can influence where you go by holding forwards to backwards.
Can cancel the chute by holding down.
Great for safe jumps.
EX Moves
Knock-It-Off 22B
Nice meter you got there
Nice meter you got there
Damage
Endurance Damage
Guard
Cancel
Invul
Property
8
-
Mid
-
-
Knockdown, meter deplete
Startup
Active
Recovery
Advantage
Cost
44
5
41
+73[-7]
1
Total: 89
For one meter, Scrafty headbutts the opponent, depleting their meter by one.
Super
426B
GET EM' BOYS
GET EM' BOYS
Damage
Endurance Damage
Guard
Cancel
Invul
Property
12
-
Unblockable
-
-
-
Startup
Active
Recovery
Advantage
Cost
53 [-20 Super Freeze]
5
50
128
2
Total: 185
Scrafty summons the Scraggy Squad at mid-screen to grab beat up the opponent
Acts as a mid-screen command grab super that can be used to whiff punish the opponent, but can be jumped on reaction if used otherwise.
Scrafty can move and even store items while the Scraggy does the dirty work.
Throws
Forward Throw 6C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Total: 70
Back Throw 4C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Total: 70
Combos
A = normal attack, B = special attack, cc = C-cancel, xx = cancel