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Pokemon: Close Combat/Scrafty: Difference between revisions
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| align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | ||
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|intro = [[File:PKMNCC Scrafty Icon.png|40px|link=]] '''Scrafty''' | |intro = [[File:PKMNCC Scrafty Icon.png|40px|link=]] '''Scrafty''' | ||
|pros= | |pros= | ||
*'''Chaotic Items:''' fun and chaotic items which can make every matchup or game unique to play. | *'''Chaotic Items:''' Scrafty has a host of fun and chaotic items which can make every matchup or game unique to play. | ||
*'''Good Meter Usage:''' | *'''Good Meter Usage:''' With a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items. | ||
*'''Complex Combos:''' Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items. | *'''Complex Combos:''' Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items. | ||
|cons= | |cons= | ||
*'''Complex Design:''' | *'''Complex Design:''' In comparison to the rest of the cast, Scrafty's kit is quite broad and unique, utilising certain aspects of the game most other characters ignore. | ||
*'''Item Storage Setup:''' | *'''Item Storage Setup:''' Many of Scrafty's good combos and block strings require time to store your preferred item. | ||
*'''Lack of Good Cancels:''' Scrafty can cancel many of their normals into specials and supers, but not into another normal. Without reserving items through 5B or 24B, their special cancels are quite unsafe on block. | *'''Lack of Good Cancels:''' Scrafty can cancel many of their normals into specials and supers, but not into another normal. Without reserving items through 5B or 24B, their special cancels are quite unsafe on block. | ||
}} | }} |
Revision as of 05:29, 17 February 2024
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|- | Archetype: || Item |- | Health: || 40 |- | Endurance: || 14 |- | Endurance Refresh: || 4 |- | Walk Speed: || 1.8/-1.4 |- | Dash Speed: || 4.5/-4.5 |- | Prejump Frames: || 6f |- | Fastest Attack: || 4A/3A(8f) *(Iron Ball 6f) |} Never gives up on the squad.
Introduction
1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops.
However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO.
Overall -wha- AAAaaaahhhhhhh!
Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...
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Pick if you like | Avoid if you dislike |
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Normals
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Specials
How's he run with all that stuff in there!? How's he run with all that stuff in there!?
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Instant OTG Instant OTG
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Chaos Chaos
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i heard you liked combos i heard you liked combos
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Do NOT go towards the light Do NOT go towards the light
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SCRAGGY NOOOO SCRAGGY NOOOO
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EX Moves
Nice meter you got there Nice meter you got there
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Super
GET EM' BOYS GET EM' BOYS
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Throws
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Combos
A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with.
Combo Theory:
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension.
Midscreen:
6A, 3A Gains 1 meter
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)
6A, 5A, Scraggy Swing
Corner Contraband Combos, you will need specific items stored from Contraband:
Spring:
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr
Iron Ball:
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)
Flame Orb:
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)
Enders:
After Contraband: Balloon:
,2A, 2A2A
,Double Feint
,jc, j2A
Colors