|
Pokemon: Close Combat/Scrafty: Difference between revisions
Jump to navigation
Jump to search
m (→Normals) |
m (→Specials) |
||
Line 457: | Line 457: | ||
|advantage = | |advantage = | ||
|description= The only happy birthday you'll get in a 1v1 fighter. | |description= The only happy birthday you'll get in a 1v1 fighter. | ||
*Only hits airborne opponents, but hangs in the air long enough to dissuade your opponent from jumping. | |||
}} | }} | ||
}} | }} | ||
Line 497: | Line 498: | ||
}} | }} | ||
|description= A good ranged springloaded punch that deals good guard damage. | |description= A good ranged springloaded punch that deals good guard damage. | ||
*Scrafty's most reliable frame-trap after blocked 6B. Combos in corner. | |||
}} | }} | ||
}} | }} | ||
Line 704: | Line 706: | ||
}} | }} | ||
|description= Another ball | |description= Another ball | ||
*Scrafty throws an electrifying ball into the air which strikes downwards. | *Scrafty throws an electrifying ball into the air which strikes downwards 3 times | ||
*Slows down near the combo, allowing for extended pressure. | |||
}} | }} | ||
}} | }} | ||
Line 731: | Line 734: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown, OTG | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 746: | Line 749: | ||
|description= Ha, you thought I'd say ball again, but this one is an orb. | |description= Ha, you thought I'd say ball again, but this one is an orb. | ||
*Great combo extender tool that deals good damage, but only works with the correct setup | *Great combo extender tool that deals good damage, but only works with the correct setup | ||
*Can hit OTG, enabling you to combo this move off of options like Throw | |||
}} | }} | ||
}} | }} | ||
Line 809: | Line 813: | ||
|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 5B | ||
|invul = | |invul = | ||
|property = | |property = | ||
Line 825: | Line 829: | ||
}} | }} | ||
|description= Scrafty swings a Scraggy into the opponent. | |description= Scrafty swings a Scraggy into the opponent. | ||
*Can be cancelled into 5B, enabling new combos and frametraps with whatever item he pulls out. | |||
}} | }} | ||
}} | }} | ||
Line 844: | Line 849: | ||
|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 4C/6C | ||
|invul = | |invul = Full | ||
|property = | |property = | ||
|cost = | |cost = | ||
Line 859: | Line 864: | ||
|recovery = 34 | |recovery = 34 | ||
}} | }} | ||
|description= | |description= Scrafty dodges on the spot, swinging back with his pants. | ||
*Completely invulnerable (but not on frame 1), Scrafty's best meterless reversal. | |||
*Can be cancelled into throw after the spotdodge animation to catch people waiting to block the hit. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = Shedded | |name = Shedded Chute | ||
|subtitle = <big>jB</big> | |subtitle = <big>jB</big> | ||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
Line 890: | Line 897: | ||
|description= Scrafty pulls out a parachute to slow his descent. | |description= Scrafty pulls out a parachute to slow his descent. | ||
*Can influence direction by holding forwards to backwards | *Can influence direction by holding forwards to backwards | ||
*Can cancel the chute by holding down | *Can cancel the chute by holding down or pressing jB again | ||
*Great for safe jumps | *Great for safe jumps and pressure | ||
}} | }} | ||
}} | }} |
Revision as of 12:45, 19 February 2024
Archetype: | Item |
Health: | 40 |
Endurance: | 14 |
Endurance Refresh: | 4 |
Walk Speed: | 1.8/-1.4 |
Dash Speed: | 4.5/-4.5 |
Prejump Frames: | 6f |
Fastest Attack: | 4A/3A(8f) *(Iron Ball 6f) |
Never gives up on the squad.
Introduction
1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops.
However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO.
Overall -wha- AAAaaaahhhhhhh!
Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...
Scrafty |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Normals
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Specials
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
EX Moves
Toggle Hitboxes Toggle Hitboxes
|
---|
Super
Toggle Hitboxes Toggle Hitboxes
|
---|
Throws
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Combos
A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with.
Combo Theory:
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension.
Midscreen:
6A, 3A Gains 1 meter
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)
6A, 5A, Scraggy Swing
Corner Contraband Combos, you will need specific items stored from Contraband:
Spring:
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr
Iron Ball:
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)
Flame Orb:
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)
Enders:
After Contraband: Balloon:
,2A, 2A2A
,Double Feint
,jc, j2A
Colors