Jump Jousts Jam/Garnet: Difference between revisions

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|pros=
|pros=
* '''Speed:''' Garnet's fast shorthops and relatively low recovery on 6A mean she doesn't have to commit heavily.
* '''Speed:''' Garnet's fast shorthops and relatively low recovery on 6A mean she doesn't have to commit heavily.
* '''Defensive Options:''' Garnet's kit of large anti-airs, which are often armored, along with 4A's Pin and large shockwave can make approaching her difficult.
* '''Neutral options:''' Garnet's kit of massive armored buttons, along with 4A's Pin and large shockwave can make contesting her in neutral difficult.
* '''Weight:''' Garnet is one of the heavier characters in the game, allowing her to punish many tools on hit that others might not be able to.
* '''Weight:''' Garnet is one of the heavier characters in the game, allowing her to punish many tools on hit that others might not be able to.
* '''Evasiveness:''' Many of Garnet's moves have hurtbox shifts or armor making her surprisingly difficult to hit for her size.
* '''Tag:''' Garnet's tag is fast with a massive hitbox, being one of few tags to hit crossup.
* '''Damage:''' Garnet super tends to do 4 damage, but can do up to 6, allowing her to deal massive damage from the right situations.


|cons=
|cons=
* '''Size I guess:''' Garnet's large size can be detrimental in some matchups when trying to avoid certain assists or projectiles.
* '''Size:''' Garnet's large size can be detrimental in some matchups when trying to avoid assists or projectiles.
}}
}}


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   | landinglag=23
   | landinglag=23
   | magnitude=16
   | magnitude=16
   | properties= Invincible 0-4, Armored 15-29
   | properties= Invincible 0-4, Armored 15-29, Armor Break (1st Hitbox)
   | description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with.
   | description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. Has issues with being punishable on hit.
   }}
   }}
}}
}}
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   | damage=1
   | damage=1
   | angle=75 (Sweet) 65 (Sour)
   | angle=75 (Sweet) 65 (Sour)
   | startup=14
   | startup=15
   | active=14-19 (Sweet) 19~ (Sour)  
   | active=15-20 (Sweet) 20~ (Sour)  
   | landinglag=23
   | landinglag=23
   | magnitude=18 (Sweet) 14 (Sour)
   | magnitude=18 (Sweet) 14 (Sour)
   | properties= Armored 14-19, Bullet Break 14-19
   | properties= Armored 15-20, Bullet Break 15-20
   | description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with.
   | description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with.
   }}
   }}
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   | description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit.  
   | description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit.  
*Not a projectile.  
*Not a projectile.  
*Cannot usually be converted off of at max range.
   }}
   }}
  }}
  }}
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|data=
|data=
   {{AttackData-JJJ
   {{AttackData-JJJ
   | damage=4, 2, 2
   | damage=1, 2
   | angle=55
   | angle=55
   | startup=23
   | startup=23
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   | magnitude=15
   | magnitude=15
   | properties= Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce
   | properties= Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce
   | description= Garnet does a flurry of punches into a finisher. This usually does 4 damage when done right, but can do up to 6 if the close hitbox is hit.
   | description= Garnet does a flurry of punches into a finisher. This usually does 3 damage.
* Can be minus on hit sometimes against heavier characters.
* Can be punished on hit sometimes against heavier characters or when killing a character.
* Usually sends opponent backwards.
   }}
   }}
}}
}}

Revision as of 15:53, 23 February 2024

Garnet
JJJ GarnetColor1.png
Gravity 1.3

Overview

Garnet is a new character to the Jump Jousts series. She is a heavy and fast brawler sporting large buttons with generous properties, making her a good, if relatively basic neutral-dominant character. She is an interesting addition to the game's roster.


Strengths Weaknesses
  • Speed: Garnet's fast shorthops and relatively low recovery on 6A mean she doesn't have to commit heavily.
  • Neutral options: Garnet's kit of massive armored buttons, along with 4A's Pin and large shockwave can make contesting her in neutral difficult.
  • Weight: Garnet is one of the heavier characters in the game, allowing her to punish many tools on hit that others might not be able to.
  • Size: Garnet's large size can be detrimental in some matchups when trying to avoid assists or projectiles.

Move List

Normals

5A
JJJ Garnet5A.png
Damage Startup Active Landing Lag Magnitude Angle Misc.
1 15 15-23 23 16 75 Invincible 0-4, Armored 15-29, Armor Break (1st Hitbox)

An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. Has issues with being punishable on hit.

6A
JJJ Garnet6A.png
Damage Startup Active Landing Lag Magnitude Angle Misc.
1 15 15-20 (Sweet) 20~ (Sour) 23 18 (Sweet) 14 (Sour) 75 (Sweet) 65 (Sour) Armored 15-20, Bullet Break 15-20

A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with.

4A
JJJ Garnet4A.png
$5.99 properties.
$5.99 properties.
Damage Startup Active Landing Lag Magnitude Angle Misc.
1 17 (Pin) 17~ (Pin) 0-21 (Land) 46 18 (Fist) 15 (Sweet) 13 (Sour) 65 (Fist) 85 (Shockwave) Armored on landing (0-9), Pin (30f), Spinstun on landing (0-21), Ground Bounce (Fist)

A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit.

  • Not a projectile.

Metered

Special (1 Bar)
JJJ GarnetSpecial.png
Damage Startup Active Landing Lag Magnitude Angle Misc.
1 13 ~ 23 13 (0-7f) 16 (7-16f) 19 (16-30f) 45 (0-7f) 55 (7-30f) 30f Lifespan, Armor Break 16-30f

A mediocre projectile with little range. Garnet moves backwards after sending it out. Lingers even if she gets hit so can be used to trade with certain options.

Super (4 Bars)
JJJ GarnetSuper.png
Damage Startup Active Landing Lag Magnitude Angle Misc.
1, 2 23 23-59 (Sweet) 66-75 (Sour) 30 15 55 Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce

Garnet does a flurry of punches into a finisher. This usually does 3 damage.

  • Can be punished on hit sometimes against heavier characters or when killing a character.
  • Usually sends opponent backwards.

Strategy

Composition

Garnet is generally run as a Point character due to her more mediocre metered options. However she can come in at most points in a match and present strong threats the opponent is forced to answer.

Colors

Color 1
Color 2 Reunited
Color 3 Amethyst
Color 4 Pearl
Color 5 Sapphire
Color 6 Ruby

Notable Players

General
FAQ
Controls
System
Assists
Characters
Robin
Starfire
Raven
Beast Boy
Cyborg
Bugs Bunny
505
Finn
Kelsey
Shaggy
Bears
Garnet
Gumball