Jump Jousts Jam/Garnet: Difference between revisions
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|pros= | |pros= | ||
* '''Speed:''' Garnet's fast shorthops and relatively low recovery on 6A mean she doesn't have to commit heavily. | * '''Speed:''' Garnet's fast shorthops and relatively low recovery on 6A mean she doesn't have to commit heavily. | ||
* ''' | * '''Neutral options:''' Garnet's kit of massive armored buttons, along with 4A's Pin and large shockwave can make contesting her in neutral difficult. | ||
* '''Weight:''' Garnet is one of the heavier characters in the game, allowing her to punish many tools on hit that others might not be able to. | * '''Weight:''' Garnet is one of the heavier characters in the game, allowing her to punish many tools on hit that others might not be able to. | ||
|cons= | |cons= | ||
* '''Size | * '''Size:''' Garnet's large size can be detrimental in some matchups when trying to avoid assists or projectiles. | ||
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| landinglag=23 | | landinglag=23 | ||
| magnitude=16 | | magnitude=16 | ||
| properties= Invincible 0-4, Armored 15-29 | | properties= Invincible 0-4, Armored 15-29, Armor Break (1st Hitbox) | ||
| description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. | | description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. Has issues with being punishable on hit. | ||
}} | }} | ||
}} | }} | ||
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| damage=1 | | damage=1 | ||
| angle=75 (Sweet) 65 (Sour) | | angle=75 (Sweet) 65 (Sour) | ||
| startup= | | startup=15 | ||
| active= | | active=15-20 (Sweet) 20~ (Sour) | ||
| landinglag=23 | | landinglag=23 | ||
| magnitude=18 (Sweet) 14 (Sour) | | magnitude=18 (Sweet) 14 (Sour) | ||
| properties= Armored | | properties= Armored 15-20, Bullet Break 15-20 | ||
| description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with. | | description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with. | ||
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| description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit. | | description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit. | ||
*Not a projectile. | *Not a projectile. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage= | | damage=1, 2 | ||
| angle=55 | | angle=55 | ||
| startup=23 | | startup=23 | ||
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| magnitude=15 | | magnitude=15 | ||
| properties= Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce | | properties= Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce | ||
| description= Garnet does a flurry of punches into a finisher. This usually does | | description= Garnet does a flurry of punches into a finisher. This usually does 3 damage. | ||
* Can be | * Can be punished on hit sometimes against heavier characters or when killing a character. | ||
* Usually sends opponent backwards. | |||
}} | }} | ||
}} | }} |
Revision as of 15:53, 23 February 2024
Garnet | |
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Gravity | 1.3 |
Overview
Garnet is a new character to the Jump Jousts series. She is a heavy and fast brawler sporting large buttons with generous properties, making her a good, if relatively basic neutral-dominant character. She is an interesting addition to the game's roster.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A $5.99 properties. $5.99 properties.
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Garnet is generally run as a Point character due to her more mediocre metered options. However she can come in at most points in a match and present strong threats the opponent is forced to answer.