Idol Showdown/Fubuki Shirakami: Difference between revisions
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|invul= (7~20) {{Property-IS|projectile}} | |invul= (7~20) {{Property-IS|projectile}} | ||
|description= | |description= | ||
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* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Projectile invuln during active frames | * Projectile invuln during active frames | ||
Quick low damage tatsu. Use its projectile invuln to slip past projectiles in neutral. Second active hitbox is shorter than the first but reaches further horizontally. 4S uses this version. | |||
Quick low damage tatsu. Use its projectile invuln to slip past projectiles in neutral. Second active hitbox is shorter than the first but reaches further horizontally | |||
The 2nd hit of the tatsu has a sizeable amount of additional pushback on block which can make punishing this move on block slightly harder for the opponent, especially considering it is only - | The 2nd hit of the tatsu has a sizeable amount of additional pushback on block which can make punishing this move on block slightly harder for the opponent if you are at a range where the first hit whiffs, especially considering it is only -9. If they expect to be blocking the first hit they may not be ready to press the proper button or dash in order to score a punish. Use with caution, but know that you may be able to get away for free without needing to SCC to be safe depending on relative distance and the matchup (if the opponent has a fast, long-reaching normal/special). | ||
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* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Projectile invuln during active frames | * Projectile invuln during active frames | ||
Slower but higher damaging tatsu. Use its projectile invuln to slip past projectiles in neutral. Second and third active hurtboxes tuck in and are smaller than the first but active hitboxes are identical. | |||
Slower but higher damaging tatsu. Use its projectile invuln to slip past projectiles in neutral. Second and third active hurtboxes tuck in and are smaller than the first but active hitboxes are identical | |||
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|invul= (7~20) {{Property-IS|projectile}} | |invul= (7~20) {{Property-IS|projectile}} | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Projectile invuln during active frames | * Projectile invuln during active frames | ||
Enhanced tatsu via luck or 22S that launches into a wall bounce and allows for easy combo extensions. Same animation as 214L. | |||
Enhanced tatsu via luck or 22S that launches into a wall bounce and allows for easy combo extensions | |||
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|advBlock=- | |advBlock=-15 | ||
|invul= (10~27) {{Property-IS|projectile}} | |invul= (10~27) {{Property-IS|projectile}} | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Projectile invuln during active frames | * Projectile invuln during active frames | ||
Enhanced tatsu via luck or 22S that launches into a wall bounce and allows for easy combo extensions. Same animation as 214M. | |||
Enhanced tatsu via luck or 22S that launches into a wall bounce and allows for easy combo extensions | |||
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{{AttackData-IS | {{AttackData-IS |
Revision as of 18:18, 5 May 2024
Introduction
Fubuki is a solid all-rounder who has no problem fighting at any distance. Her opportunistic playstyle rewards players who can take advantage of her unique SSR passive.
Unique Passive: Fubuki's special moves have a small chance to be blessed with SSR luck! SSR moves have properties that make them more powerful than their standard counterparts. Fubuki's "Burger Fox" special grants Fubuki guaranteed SSR luck on her next special move. If luck isn't on her side, don't fret, the 10th use of the same special move will be a guaranteed SSR as well! [1]
Fubuki Shirakami is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of RNG. |
Pick if you like | Avoid if you dislike |
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|
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Miko - Pressure and Patrol + Emergency Lockdown
- Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos.
- Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves.
- Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them.
- Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos.
- Kanata - Neutral Disruption + Jumpscare Command Grab
- Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves.
- The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables.
Additional notes on Assist Synergy and Assists not featured above can be found here.
Introduction
フブキはどんな距離でも問題なく戦えるオールラウンダー。「SSR」スキルというユニークな特性を生かした臨機応変なプレイスタイルが魅力。
固有スキル: フブキの必殺技はわずかな確率ではあるが、ガチャのような「SSR」が出現することがあり、SSR技が通常の技よりも強力な効果を持つようになる。フブキの必殺技「バーガーフォックス」は次の必殺技で必ずSSRが発生するようになる。同じ技を10回使用すれば、10回目の使用は確実にSSRとなる。[3]
Fubuki Shirakami is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of RNG. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Miko - Pressure and Patrol + Emergency Lockdown
- Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos.
- Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves.
- Amelia - Adaptable Frame Data Augmentation + Enhanced Mixup Reward
- Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them.
- Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos.
- Kanata - Neutral Disruption + Jumpscare Command Grab
- Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves.
- The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables.
Additional notes on Assist Synergy and Assists not featured above can be found here.
HP:
Backdash:
Movement Speed:
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
4H
Toggle Hitboxes Toggle Hitboxes
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j.2M
Toggle Hitboxes Toggle Hitboxes
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Throw
Throw
Overhead
Overhead
Special Attacks
236X
214X
Toggle Hitboxes Toggle Hitboxes
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j.214X
Toggle Hitboxes Toggle Hitboxes
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22X
22S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Colors
Ookami Mio (Hololive)
Shiranui Flare (Hololive)
Tsunomaki Watame (Hololive)
First design
Aragami Oga (Holostars)
Ky Kiske (Guilty Gear)