Pokemon: Close Combat/Breloom: Difference between revisions
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|intro = [[file:PKMNCC Breloom NavboxIcon.png|40px|link=]] '''Breloom''' description | |intro = [[file:PKMNCC Breloom NavboxIcon.png|40px|link=]] '''Breloom''' description | ||
|pros= | |pros= | ||
*''' | *'''Bullet Barrage:''' Breloom's 4B/5B projectiles control a ton of space with low recovery, even allowing you to redirect them with certain normals. | ||
*''' | *'''Morely Bankrupt:''' Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them. | ||
*''' | *'''Tricky Toadstools:''' Breloom's 2B followup opens up many options for them, allowing for unique pressure & combo strings. | ||
*''' | *'''Puffball Parry:''' Breloom's unique parry attack leads to additional reward, if you can capitalize on the random follow-up accordingly. | ||
*'''Mobile Mycelium:''' Breloom's dash speed is blisteringly fast, and j.B allows Breloom to jump around while threatening to beat attempts to anti-air them. | |||
|cons= | |cons= | ||
*''' | *'''Risky Resistance:''' Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult. | ||
*''' | *'''Scanty Cancels:''' The amount of special cancels Breloom has from their normals is quite limited compared to other characters, requiring untraditional routing. | ||
*''' | *'''Defensive Deadzone:''' Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning. | ||
*''' | *'''Agaric Arc:''' Breloom's zoning predominantly affects the sky due to it's trajectory, opening up a weakness to characters that can cover the ground quickly. | ||
}} | }} | ||
Revision as of 11:07, 7 May 2024
Archetype: | Zoner, Set-Up |
Health: | |
Endurance: | |
Endurance Refresh: | |
Walk Speed: | 2.5/-2.15 |
Prejump Frames: | 6 |
Fastest Attack: | 8F (6A/4A) |
He's a fun guy.
Introduction
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Breloom description |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Hyper Moves
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Super
Throws
Combos
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3A x 2A