Pokemon: Close Combat/Medicham: Difference between revisions
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| align="center" colspan="2" |[[File:PKMNCC Medicham Portrait.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMNCC Medicham Portrait.png|center|frameless|500px]] | ||
|- | |- | ||
| '''Archetype:''' || Glass Cannon | | '''Archetype:''' || Glass Cannon | ||
|- | |- | ||
| '''Health:''' || 36 | | '''Health:''' || 36 | ||
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|intro = [[file:PKMNCC Medicham NavboxIcon.png|40px|link=]] '''Medicham''' description | |intro = [[file:PKMNCC Medicham NavboxIcon.png|40px|link=]] '''Medicham''' description | ||
|pros= | |pros= | ||
*''' | *'''High Damage:''' Medicham boasts an extremely high amount of practical combo routes that do a large amount of damage from several different combo starters. | ||
*''' | *'''Mixups:''' Medicham has low-committal lows and highs, along with a strong anti-grab tool in jB, making it hard to play defense against it. | ||
*''' | *'''Approaching:''' Medicham is a monster up-close, and has multiple approach tools to close the gap, including a far-reaching 2B that destroys projectiles. | ||
*''' | *'''Low Skill Floor:''' A lack of motion inputs, high damage on BnBs, and a straightforward game plan make Medicham a character that's fast to pick up. | ||
|cons= | |cons= | ||
*''' | *'''Fragile:''' Medicham has the lowest health and endurance in the entire game. You also have a rather mediocre anti-air parry hitbox, making your defense even worse. | ||
*''' | *'''Pokes:''' Lacks quick disjointed attacks to contest strong Pokes from other characters. | ||
*''' | *'''Parries:''' Medicham's mixups are a bit vulnerable to parries, which could be timed to cover multiple options at once. | ||
}} | }} | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A quick kick straight forward. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham quickly swings its leg upward. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A gigantic kick where Medicham jumps through the air. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= A low kick from the side. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= Medicham crouches down to do a spinning leg sweep. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= A slightly downward aimed aerial kick. | ||
*placeholder | *placeholder | ||
}} | }} | ||
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}} | }} | ||
|description= | |description= Medicham kicks upward in an arc. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= Medicham extends their leg straight up, then brings it down on the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= Medicham stomps the ground in front of it. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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}} | }} | ||
|description= | |description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explode on the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham jumps forward, doing a kick while moving through the air. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham does a quick jump upward, kicking any opponent in front of or above it. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
}} | }} | ||
|description= placeholder | |description= Medicham steps very far forward, unleashing a strong hook. | ||
* On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust) | |||
*placeholder | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Lead Hook (Follow-Up) | |||
|subtitle = <big>2B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Medicham_2B.png | |||
|caption = | |||
|hitbox = PKMNCC_Medicham_2BHitbox.png | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = + [-] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = | |||
|active = | |||
|inactive2 = | |||
|active3 = | |||
|inactive4 = | |||
|active5 = | |||
|recovery = | |||
}} | |||
|description= Medicham does another step forward, unleashing a backhanded punch. | |||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
}} | }} | ||
|description= | |description= A rapid series of punches, that finishes with a strong final punch. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
}} | }} | ||
|description= | |description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= Medicham slices through the air with a horizontal crescent kick. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= Medicham's empowered aerial kick unleashes a blade of Psychic energy. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= A three-hit aerial kick that launches your opponent upwards. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham effortlessly tosses its opponent with a single arm. | ||
* | *Opponent lands directly in front of Medicham. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= | |description= Medicham effortlessly tosses its opponent with a single arm. | ||
* | *Opponent lands directly behind Medicham. | ||
}} | }} | ||
}} | }} |
Revision as of 18:04, 9 May 2024
Archetype: | Glass Cannon |
Health: | 36 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 2.8/-2.3 |
Dash Speed: | 5.6/-5.6 |
Prejump Frames: | 6 |
Fastest Attack: | 5A/4A/jAB(7f) |
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Introduction
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Medicham description |
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Normals
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Specials
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Throws
Combos
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3A x 2A