Idol Showdown/Fubuki Shirakami: Difference between revisions
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'''Versatile Fox Spirit''' - ''Adaptable Gacha Mastery'' | '''Versatile Fox Spirit''' - ''Adaptable Gacha Mastery'' | ||
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[[Idol_Showdown/Fubuki_Shirakami/Strategy#Assist_Synergy|Additional notes on Assist Synergy and Assists not featured above can be found here.]] | [[Idol_Showdown/Fubuki_Shirakami/Strategy#Assist_Synergy|Additional notes on Assist Synergy and Assists not featured above can be found here.]] | ||
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Revision as of 14:50, 13 May 2024
Versatile Fox Spirit - Adaptable Gacha Mastery
Introduction
Fubuki is a solid all-rounder who has no problem fighting at any distance. Her opportunistic playstyle rewards players who can take advantage of her unique SSR passive.
Unique Passive: Fubuki's special moves have a small chance to be blessed with SSR luck! SSR moves have properties that make them more powerful than their standard counterparts. Fubuki's "Burger Fox" special grants Fubuki guaranteed SSR luck on her next two special moves. If luck isn't on her side, don't fret, the 10th use of the same special move will be a guaranteed SSR as well! [1]
Fubuki Shirakami is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of RNG. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Miko - Pressure and Patrol + Emergency Lockdown
- Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos.
- Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves.
- Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them.
- Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos.
- Kanata - Neutral Disruption + Jumpscare Command Grab
- Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves.
- The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables.
Additional notes on Assist Synergy and Assists not featured above can be found here.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Command Normals
4H
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j.2M
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Universal Mechanics
Throw
Overhead
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236X
214X
Toggle Hitboxes Toggle Hitboxes
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j.214X
Toggle Hitboxes Toggle Hitboxes
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22X
22S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Colors
Ookami Mio (Hololive)
Shiranui Flare (Hololive)
Tsunomaki Watame (Hololive)
First design
Aragami Oga (Holostars)
Ky Kiske (Guilty Gear)
Sakura Miko (Hololive)
Ayame Nakiri (Hololive)
Inugami Korone (Hololive)
Nekomata Okayu (Hololive)