Idol Showdown/Aki Rosenthal: Difference between revisions
Jump to navigation
Jump to search
(→214L) |
|||
Line 536: | Line 536: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100,100(g) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active=9,2(g) | ||
|recovery= | |recovery=25 | ||
|advHit=+ | |advHit=+27 | ||
|advBlock=+ | |advBlock=+23 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
* Muki becomes active in the air 6 frames after Aki recovers (31 frames in total taking into account startup) | |||
* Muki generally makes contact with a standing opponent 10 frames after Aki recovers (35 frames in total taking into account startup) | |||
Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | ||
* Muki has 2 sections of active hitboxes and the second section will only hit opponents that are knocked down (g). This will result in opponents sometimes taking 200 damage total if they swatted out of the air by Muki. | |||
}} | }} | ||
}} | }} | ||
Line 559: | Line 562: | ||
|damage=80, 100 | |damage=80, 100 | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active=4(16)2 | |active=4(16)2 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=+50 | ||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
* Muki becomes active between the 18th and 20th frame of Aki's recovery and leaves a 4 frame gap between each punch | |||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. The second attack (uppercut) whiffs on all crouchers except for Coco. These attributes of the two strikes make this move somewhat unreliable in fully connecting with the opponent. | Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. The second attack (uppercut) whiffs on all crouchers except for Coco. These attributes of the two strikes make this move somewhat unreliable in fully connecting with the opponent. | ||
}} | }} |
Revision as of 17:50, 13 May 2024
Last Updated to Version 4.0.2
Half-Elf From Another World - Magical Pressure From Afar
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M
5M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
5H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2L
2L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
2M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
2H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
3H
3H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.L
j.L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
j.M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
j.H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
|
---|
6M
Toggle Hitboxes Toggle Hitboxes
|
---|
3M
Toggle Hitboxes Toggle Hitboxes
|
---|
Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Overhead
Toggle Hitboxes Toggle Hitboxes
|
---|
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
236L/M/H
236L/M/H
214L
| ||||||||||
22L
22S
Toggle Hitboxes Toggle Hitboxes
|
---|
j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
|
---|
Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)